
Screenshots

Watch trailer on Steam ↗Bound To Light
Babloon Studios · Published by Babloon Studios · Official site ↗
Last updated 27 Sept 2026
Bound to Light is a dark adventure puzzler set in oblivion where you sneak your way to save souls & bring back the light
Adventure, Indie · More free games
Navigate through the dark corridors of Oblivion as you sneak past threats and solve puzzles to rescue lost spirits. Bound To Light challenges your wit and stealth skills in an atmospheric indie journey from Babloon Studios.
About this game

In Bound to Light you play as young Lux, trapped in a dark world without any light left.
It is up to you to bring back the light by completing challenging puzzles and avoiding enemies.
Note: The current demo is a prototype version, so there will be bugs.
This is not a final version of the game.
Bound to Light is still very early in development and we’ve tried to make sure that everything runs as smoothly as possible. In the future we will add more core mechanics to the game and further develop the existing ones, we have a lot of ideas but we are open for the public to have their say.
Features:
- Control empty husks to progress through the dark dungeon
- Command them to follow you or stay in place
- Swap places with husks to activate pressure plates
- Sneak your way past the dangerous beasts
- Move blocks to hold down pressure plates
- Save lost souls on your journey
There may be some minor visual bugs and the tutorial elements are sparse so we will provide you with the keybinds so that you can jump right in and enjoy the game.
Input support:
- Keyboard & mouse.
- Controller with xInput (e.g xbox 360).
Movement - wasd / left stick (controller)
Sprint* - shift (hold) / A (controller)
*=makes sound and attracts enemies to your location so be careful
Interact** - spacebar / X (controller)
**=Interact with husk to possess them, interact again to issue them to stay put.
Swap*** - C / Y(controller)
***=You need to posses a Husk to have something to swap positions with
Toggle between Husks - Q and E / RB and LB (controller)
We hope you enjoy the prototype and we would love it if you could give us your honest feedback so that we can make this game even better.
System Requirements
Will my PC run this? →Minimum
- OS *: Win 7 or later
- Processor: Dual core
- Memory: 1 MB RAM
- Graphics: Intel HD 5500 or later
- Storage: 300 MB available space
- Sound Card: N/A
Supported Languages
Latest news
Patch NotesOfficial
Final prototype version!
Hi everyone! Today we released Bound To Light version 0.2.0, hype! We’ve been listening to feedback from various sources on how to improve the game, here’s a list of the things we’ve done, don’t worry, no spoilers. GENERAL: Squashed too many bugs to count, some notable fixes are: Enemy behaviour is more consistent and less punishing, no more beasts teleporting through walls! Movable blocks should no longer get stuck on edges Lux will attempt to defy the laws of physics less often when falling from ledges, although it was kind of cool to look at in the end we did not want it in the game. VISUALS: We’ve done some tweaking to the visual style of the majority of the puzzles, this includes new assets & updates visual effects. Updated some animations, added some new animations. AUDIO: More spooky ambient sounds throughout the game. Updated sound effects, added new sound effects, just listen to that swap! GAMEPLAY: We’ve re-designed almost all of the puzzles in the game, these changes vary from minor clarification changes to complete re-designs, try it out and see for yourselves! Some doors have been replaced with barred doors, this change was to make it easier to see what will happen when certain doors are opened. Added new runes that appear in puzzles, see if you can figure out what they mean! Lux can no longer throw rocks. This feature was something that we initially thought would be a great addition but ultimately did not fit in with the rest of the game (it also made development of enemies trickier), therefore we decided to not keep it in the game. You can now look around with the camera using right-stick on controller or moving the mouse when using keyboard and mouse. This changelog could be much longer, but as mentioned above we do not want to spoil the game for you! So without delaying you further, go ahead and give Bound To Light 0.2.0 a try! Sadly this is also our official feature-stop for a while, but don’t worry, we’re still listening to feedback and fixing bug...Read full article on Community Announcements (BabloonStudios)AnnouncementsOfficial
Final prototype version!
Hi everyone! Today we released Bound To Light version 0.2.0, hype! We’ve been listening to feedback from various sources on how to improve the game, here’s a list of the things we’ve done, don’t worry, no spoilers. GENERAL: Squashed too many bugs to count, some notable fixes are: Enemy behaviour is more consistent and less punishing, no more beasts teleporting through walls! Movable blocks should no longer get stuck on edges Lux will attempt to defy the laws of physics less often when falling from ledges, although it was kind of cool to look at in the end we did not want it in the game. VISUALS: We’ve done some tweaking to the visual style of the majority of the puzzles, this includes new assets & updates visual effects. Updated some animations, added some new animations. AUDIO: More spooky ambient sounds throughout the game. Updated sound effects, added new sound effects, just listen to that swap! GAMEPLAY: We’ve re-designed almost all of the puzzles in the game, these changes vary from minor clarification changes to complete re-designs, try it out and see for yourselves! Some doors have been replaced with barred doors, this change was to make it easier to see what will happen when certain doors are opened. Added new runes that appear in puzzles, see if you can figure out what they mean! Lux can no longer throw rocks. This feature was something that we initially thought would be a great addition but ultimately did not fit in with the rest of the game (it also made development of enemies trickier), therefore we decided to not keep it in the game. You can now look around with the camera using right-stick on controller or moving the mouse when using keyboard and mouse. This changelog could be much longer, but as mentioned above we do not want to spoil the game for you! So without delaying you further, go ahead and give Bound To Light 0.2.0 a try! Sadly this is also our official feature-stop for a while, but don’t worry, we’re still listening to feedback and fixing bug...Read full article on Community Announcements (BabloonStudios)AnnouncementsOfficial
Some new stuff and patches!
Hey! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30905325/d0cb0cf10a1c6924dc5773cd9d5794c40ddd26ba.png - We did some smaller adjustments to some puzzles - Made it visually clearer that you make more noise when your running or interacting with stuff - Fixed some stuff with the shadow beasts (more to come) - Some small performance optimization. We're planning and working to do more changes, please give all the feedback you can during this time! Cheers, BablooniansRead full article on Community Announcements (BabloonStudios)AnnouncementsOfficial
Some new stuff and patches!
Hey! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30905325/d0cb0cf10a1c6924dc5773cd9d5794c40ddd26ba.png - We did some smaller adjustments to some puzzles - Made it visually clearer that you make more noise when your running or interacting with stuff - Fixed some stuff with the shadow beasts (more to come) - Some small performance optimization. We're planning and working to do more changes, please give all the feedback you can during this time! Cheers, BablooniansRead full article on Community Announcements (BabloonStudios)Patch NotesOfficial
Updated Interaction! #1 Steam Announcement!
Hey all! We're super happy you're trying out our prototype here on Steam! In this patch (Demo 1.7) we're doing an update to some stuff: Husk interaction Pressure plates Some puzzles updated with new braziers and pressure plates Moveable blocks http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30905325/c04dec38a28bff7963e73f53849de7e1e0070313.jpg It’s supposed to be easier to spot when activating a pressure plate and interacting with husks. Please try it out and tell us what you think! We are also really excited to have the prototype on steam, tell your friends to download it if they might fancy this kind of game. And give us feedback based on your experience with the game and we will try to make Bound To Light the absolute best it can be! Cheers, Babloon StudiosRead full article on Community Announcements (BabloonStudios)






