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Fade Away

Screenshots

Fade Away screenshot 1
Fade Away - Gameplay trailerWatch trailer on Steam ↗

Fade Away

Fade Away · Published by Fade Away · Official site ↗

9 user reviews — 67% positive (9 reviews)

Last updated 27 Sept 2026

Find your lost companion by facing challenging and tricky obstacles. Make the impossible possible by changing dimensions as you advance closer to your partner.

Full Controller Support

£3.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £3.99 · Highest: £3.998 Oct 2026

Adventure, Indie, Casual · 2017 · More under £5 games

Embark on a charming casual journey as you explore Fade Away's intricate levels. Switch between dimensions to overcome challenges and find your missing companion in this unique 2017 indie adventure from the talented developers at Fade Away.

About this game

Our character wakes up and finds out that his companion is missing. Now he must find out what has happened using his new-found ability. Changing dimensions, you’ll advance in a rainy forest over hills and cliffs through mysterious caves, solving different obstacles while the games difficulty increases.

Fade Away is a charming and atmospheric game with a great soundtrack and a narrative with short Cinematic appropriate for all ages.

Key Features

  • Solve puzzles through four different levels which differ with length, difficulty and themes.
  • Fade Away has an immersive soundtrack which engulfs you in the games mysterious atmosphere written by the game’s creators.
  • Changing dimensions changes player's color, size and abilities
  • Full Xbox controller support.
  • Expected play time average is about one hour.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7, 8.1 or 10
  • Processor: Intel i3
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 530 - 6th generation
  • DirectX: Version 9.0c
  • Storage: 500 MB available space

Recommended

Recommended:
  • OS *: Windows 7, 8.1 or 10
  • Processor: Intel i5 (quad core or better)
  • Memory: 4 GB RAM
  • Graphics: 4 years or younger graphics card
  • DirectX: Version 11
  • Storage: 500 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update 1.1

    This update will improve overall stability and performance. Thank you for playing Fade Away.
    Read full article on Community Announcements (Gede)
  • Patch NotesOfficial

    Patch 1.0.1: Hot Patch

    We got lot of feedback from you guys and there has been critical issue in the first level which is now fixed. We also fixed few minor bugs and graphical issues, we hope that you continue giving us feedback on forums or via email, see you soon 😉 We also got comments/emails asking if we would add achievements and we hope that all of you who have hoped achievements or steam cards would show us your support on the forums or on our social media pages. Hill map: • Critical issue where the player couldn’t continue after collecting first leaf!! • World will now change to white after first leaf • Fixed a problem where the character dies during a cutscene. Forest map: • Ground graphics and colliders have been changed • Now ropes are easier to break • Deleted rope cutscene where player had to stop • Player camera movement changes Cave map: • Bug fixed where all falling rocks changes to black • Character cannot push tile trigger down anymore • Cutscene problem fixed • New level transition
    Read full article on Community Announcements (Fade Away)
  • Patch NotesOfficial

    Patch 1.0.1: Hot Patch

    We got lot of feedback from you guys and there has been critical issue in the first level which is now fixed. We also fixed few minor bugs and graphical issues, we hope that you continue giving us feedback on forums or via email, see you soon 😉 We also got comments/emails asking if we would add achievements and we hope that all of you who have hoped achievements or steam cards would show us your support on the forums or on our social media pages. Hill map: • Critical issue where the player couldn’t continue after collecting first leaf!! • World will now change to white after first leaf • Fixed a problem where the character dies during a cutscene. Forest map: • Ground graphics and colliders have been changed • Now ropes are easier to break • Deleted rope cutscene where player had to stop • Player camera movement changes Cave map: • Bug fixed where all falling rocks changes to black • Character cannot push tile trigger down anymore • Cutscene problem fixed • New level transition
    Read full article on Community Announcements (Fade Away)
  • Patch NotesOfficial

    Patch 1.0: First Steam patch update

    We've been busy this week working away to fix minor bugs and graphical problems before the final release on October second. There is still polishing to do, but we hope you guys would have better experience after this patch. We’ll be waiting for your feedback after the game has been released, see you soon. Hill map: • Background tiled effect and jitter problems fixed Forest map: • Now interactive tree is easier to knock down • Death spikes area fixed • New level transition Cliff map: • Object layer graphical fix • Added foreground layer • Fixed player stopping bug • New level transition Cave map: • Fixed sliding problem, character used to get stuck on a slide • Background fog is now larger, graphical problem • Spike wall graphical problem fixed • Ground collider fixes Universal: • Loading screen got a graphical upgrade • Fixed a bug where character could jump on walls • Minor graphical improvements
    Read full article on Community Announcements (Fade Away)
  • Patch NotesOfficial

    Patch 1.0: First Steam patch update

    We've been busy this week working away to fix minor bugs and graphical problems before the final release on October second. There is still polishing to do, but we hope you guys would have better experience after this patch. We’ll be waiting for your feedback after the game has been released, see you soon. Hill map: • Background tiled effect and jitter problems fixed Forest map: • Now interactive tree is easier to knock down • Death spikes area fixed • New level transition Cliff map: • Object layer graphical fix • Added foreground layer • Fixed player stopping bug • New level transition Cave map: • Fixed sliding problem, character used to get stuck on a slide • Background fog is now larger, graphical problem • Spike wall graphical problem fixed • Ground collider fixes Universal: • Loading screen got a graphical upgrade • Fixed a bug where character could jump on walls • Minor graphical improvements
    Read full article on Community Announcements (Fade Away)

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