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Dark Rising

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Dark Rising

Clear Light Games · Published by Clear Light Games · Official site ↗

Mostly Negative — 31% positive (16 reviews) · 21 achievements

Last updated 27 Sept 2026

Upgrade your castle, build towers, expand your village and train loyal pledges who will fight, and die at your command. Dark Rising is a tower defense game for anyone who's looking for a more in-depth approach to the popular genre.

£5.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.79 · Highest: £5.799 Oct 2026

Indie, Strategy · 2017 · More £5 - £15 games

In Dark Rising, manage your expanding village, build strategic towers, and command a loyal army to fend off threats. Experience deeper tower defense with rich strategy options.

About this game

Upgrade your castle, build towers, expand your village and train loyal pledges who will fight, and die at your command. Dark Rising is a tower defense game for anyone who's looking for a more in-depth approach to the popular genre. It strives to mix in real-time strategy features without losing sight of the tried and true tower defense format.

Expect waves and waves of zombies, ghosts, and deadly spiders attacking your castle. However, it's your choice how to defend yourself. You could stick with building outposts and towers. Sturdy defenses might do the trick. Or maybe you would prefer training up an army of adventurers who are willing to fight and die for your cause. The choice is up to you.

  • Equip soldiers with weapons and armor.
  • Simple resource management: balance population, food, and water in order to train more soldiers.
  • Customize your castle in adventure mode.
  • Undead zombies, spooky ghosts, lava golems, giant spiders and more.
  • 10 adventure levels of increasing difficulty.
  • Endless survival mode.
  • Steam Achievements and leader-boards
  • Steam Trading Cards(Coming after release)

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 (32 bit or 64 bit)
  • Processor: Intel(R) Core(TM) 2 Duo CPU @2.33 GHz or equivalent
  • Memory: 2048 MB RAM
  • Graphics: Geforce GT 220 or equivalent
  • DirectX: Version 9.0c
  • Storage: 1256 MB available space
  • Sound Card: 100% DirectX 9.0c compliant card
  • Additional Notes: Internet required for Steam activation and achievements.

Recommended

Recommended:
  • OS: Windows 10 (64 bit)
  • Processor: Intel(R) Core(TM) i7-4770 CPU @3.40 GHz or equivalent
  • Memory: 4096 MB RAM
  • Graphics: AMD Radeon R9200 Series or equivalent
  • DirectX: Version 11
  • Storage: 1512 MB available space
  • Sound Card: 100% DirectX 9.0c compliant card
  • Additional Notes: Internet required for Steam activation and achievements.

Supported Languages

English*, Russian
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Dark Rising Patch 102

    A new patch for Dark Rising has been released. This is a very small patch that adds a few tweaks and a new building. Pledges gain experience points when killing zombies Fountain of health (building that slowly heals pledges) Javelin throwers not working Net throwers not working correctly Some levels would stop producing enemies and cause the game to stop progressing
    Read full article on Community Announcements (JoshSA)
  • Patch NotesOfficial

    Dark Rising Patch 102

    A new patch for Dark Rising has been released. This is a very small patch that adds a few tweaks and a new building. Pledges gain experience points when killing zombies Fountain of health (building that slowly heals pledges) Javelin throwers not working Net throwers not working correctly Some levels would stop producing enemies and cause the game to stop progressing
    Read full article on Community Announcements (Jee | JoshSA)
  • Patch NotesOfficial

    Dark Rising Patch 101

    Hi everyone, I'm happy to announce the first patch for Dark Rising has been released. This patch fixes quite a few small bugs and a few larger ones that were affecting gameplay. Below is a list of changes, fixes, and tweaks that come with the latest update: Added a stand ground stance to keep pledges from wandering off Volume sliders for music and master sound Improved single clicking to select units Nighttime and overall brightness has been increased You can now train pledges and build your village in the first level Achievements have been slightly rebalanced Swamp Level 01 has one less round Spiders give more gold when killed Zombies are more resistant to arrow fire Enemy would stop spawning in Skylands Level 02 Adding spikes to a castle would cause pathfinding problems When placing a building and switching the type of building, the player would lose the ablity to select and control units. When offline, score would not be displayed correctly after level Shadows would move in the wrong direction at mid-day Tower flames were not always appearing on damaged tower Tower collapse animation missing Stone castle preview had front garrison slots facing wrong direction Royal castle glitches (rotation error) Can't select stone castle ingame Skylands 01 chapel gather path is not visible Upcoming Content Although Dark Rising has been released, I still want to keep updating the game and adding some new content. In the near future I'll be adding: Pledges gain experience points when killing zombies New enemy type that is especially good at destroying towers Fountain of health (building that slowly heals pledges) So stay tuned and expect some new content coming up soon.
    Read full article on Community Announcements (JoshSA)
  • Patch NotesOfficial

    Dark Rising Patch 101

    Hi everyone, I'm happy to announce the first patch for Dark Rising has been released. This patch fixes quite a few small bugs and a few larger ones that were affecting gameplay. Below is a list of changes, fixes, and tweaks that come with the latest update: Added a stand ground stance to keep pledges from wandering off Volume sliders for music and master sound Improved single clicking to select units Nighttime and overall brightness has been increased You can now train pledges and build your village in the first level Achievements have been slightly rebalanced Swamp Level 01 has one less round Spiders give more gold when killed Zombies are more resistant to arrow fire Enemy would stop spawning in Skylands Level 02 Adding spikes to a castle would cause pathfinding problems When placing a building and switching the type of building, the player would lose the ablity to select and control units. When offline, score would not be displayed correctly after level Shadows would move in the wrong direction at mid-day Tower flames were not always appearing on damaged tower Tower collapse animation missing Stone castle preview had front garrison slots facing wrong direction Royal castle glitches (rotation error) Can't select stone castle ingame Skylands 01 chapel gather path is not visible Upcoming Content Although Dark Rising has been released, I still want to keep updating the game and adding some new content. In the near future I'll be adding: Pledges gain experience points when killing zombies New enemy type that is especially good at destroying towers Fountain of health (building that slowly heals pledges) So stay tuned and expect some new content coming up soon.
    Read full article on Community Announcements (Jee | JoshSA)
  • AnnouncementsOfficial

    Dark Rising Released

    I'm excited to announce, the day has finally arrived. Dark Rising has been released on Steam. I hope everyone will enjoy the game and all feedback is welcome and truly appreciated. I am currently waiting for Valve to give the "greenlight" on trading cards for Dark Rising. As soon as they do, 5 trading cards will be released. The five trading cards will represent some of the units in the game: The Ghost The Golem The Monster The Zombie The Pledge -Josh
    Read full article on Community Announcements (JoshSA)

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