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Watch trailer on Steam ↗Urban Strife
White Pond Games · Published by MicroProse Software · Official site ↗
Content notice: Urban Strife includes violent combat, scenes of gore, strong language and adult situations, where alcohol and light drugs consumption is implied.
Mostly Positive — 70% positive (698 reviews)
Last updated 27 Sept 2026
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
£20.65
£29.50Lowest price we've ever recorded
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Price history
Indie, RPG, Strategy · 2026 · More £15 - £30 games
In Urban Strife, manage your militia, recruit deranged survivors, and rebuild your shelter in a harsh post-apocalyptic environment. Strategize and survive through turn-based tactics and RPG elements.
About this game

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
STORY AND SETTING
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
ADVANCED BALLISTICS
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
TACTICAL COMBAT SIMULATION
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
STEALTH AND MELEE
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

RPG AND FACTIONS
Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

SURVIVAL AND SHELTER
The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.
OLD-SCHOOL TBS WITH A TWIST
Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel I5 4690 / AMD FX 8350
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 970 / RX 480 (4GB+ of VRAM)
- DirectX: Version 11
- Storage: 20 GB available space
- Sound Card: DirectX Compatible
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel i7 8700K / AMD r5 3600
- Memory: 16 GB RAM
- Graphics: Nvidia 2060 Super / RX 5700 XT (8GB+ of VRAM)
- DirectX: Version 11
- Storage: 20 GB available space
- Sound Card: DirectX Compatible
- Additional Notes: SSD recommended
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch Notes v1.0.6: Gameplay, Perks & Skills Progression Fixes
- Matches end instantly when the entire party is down with zero recovery chance, skipping the bleed-out wait. - Fixed a bug where zombies failed to alert when attacked from behind with the Ghost perk unlocked. - Perk growth percentages now round down. This prevents the UI from showing 100% for almost-unlocked perks. - Fixed Mechanic and Dexterity level-ups when shelter crafting was done by a roster recruit instead of the active hero. - Stats now update immediately upon leveling up when in Inventory, without waiting for you to exit the menu. - Fixed small typo in the Russian language menu.Read full article on Community Announcements (White Pond Games)Patch NotesOfficial
Script Fixes, Balance & Optimization
- Fixed Bear Novak’s recruitment script. If his guard is killed by zombies, the sequence will now continue, allowing Bear to be freed. You must still either ask Snitch for permission or eliminate all the bikers. - Rebalanced dismantling outputs and item weights for greater consistency, closing a few known trader loopholes. - Melee Overwatch no longer automatically targets the head, preventing the “mowing line” tactic against zombies. We plan to make melee increasingly deadly during stealth attacks. - Further optimized GPU usage by removing start-screen shadows that generated unnecessary load. - Removed the Early Access notice from the splash screen. - Applied a couple of fixes sent in by the players to the Russian localizationRead full article on Community Announcements (White Pond Games)Patch NotesOfficial
Patch 1.0.4: Custom Game Speed & FPS Limit
Added FPS Limit Toggle: Caps frame rates at 60 FPS to prevent GPU overheating and thermal throttling, in particular for high frequency monitors. Disable V-sync when applying. Added Gameplay Speed Setting: Fully adjustable speed controls let you play as fast or as slow as you prefer. Note: Extremely high speeds may distort certain audio loops (e.g. bursts blending into a single sound effect). Salvage Recipes: Completed minor housekeeping and optimization on various salvage recipes.Read full article on Community Announcements (White Pond Games)Patch NotesOfficial
Optimization Patch: Revised Enemy Awareness, Lag-Free Time Warp, Fixes.
A new Urban Strife patch (1.0.3) is now live, improving stealth and enemy awareness, optimizing Timeline Play on crowded maps, and fixing several issues reported by the community.Enemy Memory & StealthWe have refined how NPCs remember suspicious or hostile actions:Stealing: If nobody sees your character opening a container, its contents can now be stolen safely, even if the enemy has LOS on the other team members.Threat assessment: The player’s presence, previously revealed while scouting enemy territory, is now erased from enemy memory when combat begins, allowing you to plan stealth attacks more effectively.Stealth: Enemies who return to a relaxed state will now forget previously detected characters much faster, making it possible to sneak through restricted areas.These changes should make stealth more predictable and reward players for breaking line of sight, without requiring them to wait several turns for enemies to lower their guard. Scout Perk revisions are also in the works, making such attacks more reliable sooner in the game.PerformanceFixed an issue that caused lag when fast-forwarding time on crowded maps, as the game was calculating line of sight for every character present.Fight Clan Arena FixesFixed a soft lock that could occur if the Fight Clan champion died during the first round of a match. The script now properly declares you the winner and enables Jake’s recruitment.Fixed an issue that allowed Jake to be recruited after winning the first round and losing the following two.Interface & World FixesWeapon damage is now displayed directly in the inventory, even when melee mode is selected.Fixed loot containers falling below the ground on certain maps.Coming SoonWe are already working on some of the community’s most requested improvements:An option to accelerate gameplay safely, without relying on external tools.An improved endgame experience that responds more meaningfully to the player’s actions throughout the campaign.A smoother transition between t...Read full article on Community Announcements (USG_Omucupixu)Patch NotesOfficial
Hotfix B: Gameplay, UI, Salvaging & Perks
PREVIOUS HOTFIX INTRODUCED A SMALL ISSUE WITH SAVES AND HAD TO RETIRED, WE PUSHED A NEW PATCH THAT SOLVES THE ISSUES.- Reduced the cultist encounter’s instigation area at Adams Villa to prevent players from accidentally triggering a fight. - Fixed the Video Display Mode dropdown not showing the correct language after changing the localization during gameplay. - Fixed an aiming freeze that could occur when the player occupied the same tile as a knocked-out enemy. - Localized the Survival Rating screen and added several other minor localization fixes. - Fixed all salvaging recipes not working correctly. - Added missing items to the salvaging system. - Moved broken items to the Salvage/Recycling category to reduce inventory clutter. Weapons and armor are now displayed under their respective categories. - Timeline events now display a notification pop-up when they pause time-warp or travel. - The endgame timeline event now closes the world map and launches the lockdown scenario—or triggers the appropriate ending if the defeat conditions have already been met. - Fixed perks not unlocking when any attribute reaches 100.Read full article on Community Announcements (White Pond Games)






