
Screenshots

Watch trailer on Steam ↗Jung's Labyrinth
Jan Jileček · Published by Jan Jileček · Official site ↗
Mostly Positive — 72% positive (72 reviews) · 23 achievements
Last updated 27 Sept 2026
Jung's Labyrinth is a psychological exploration game that uses Jungian psychology, mythology, alchemical and dream symbolism in a series of active imaginations to map the process of individuation. Confront your inner archetypes, collect messages that other travelers left behind and reach your Self.
£12.79
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Adventure, Indie · 2020 · More £5 - £15 games
Journey through Jung's Labyrinth to uncover hidden messages and map your path of individuation. This indie adventure challenges you to face your inner self using alchemical symbols and mythological themes.
About this game

Based on teachings of Carl G. Jung, this game explores the themes of so called Individuation process and active imagination - the game allows you to talk with your inner archetypes and leads you on the road to your true Self.
The game's progress is based on the classic hero journey, where you have to confront your Ego archetypes, notice your Shadow projections; integrate your Shadow; work with your Soul archetypes; integrate your Anima and Senex; and only then you will be allowed to progress to your Self.

You can play in VR by switching to the beta branch virtual_reality and restarting the Steam client after installing the game. Only Oculus Rift S supported.
More information about VR support:

Linux is also supported, but only on an untested beta branch.
More information on Linux version:
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: AMD Phenom II X4 955 (10 years old CPU)
- Memory: 4 GB RAM
- Graphics: AMD HD 7770 (10 years old GPU)
- Storage: 5 GB available space
Recommended
- OS: Windows 10
- Processor: Intel i7-9750H @ 2.6 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 Ti
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Jung's Labyrinth: Developer-commented gameplay on Tuesday 16:00 CET
My game is a part of the Czech and Slovak game's week! I will do a deep dive into the development process and describe every aspect of the game. Grab a coffee and come and watch me play my game, Jung's Labyrinth. recording of the stream:Read full article on Community Announcements (Jon)Patch NotesOfficial
Update v1.44 - Important issues fixed, better UX & UI, breadcrumbs functionality
Version 1.44 (2021-02-09) Changelog removed head-bobbing animation when walking - motion sickness in some players prolonged visibility of the skip text in cinematics increased the first audiolog interaction distance added player objective text in the Albedo beginning fixed Senex's arms graphical glitch fixed player rotation after exiting Caregiver level added squirrel guide fixed "go back to menu" bug - player received damage if standing on a trap decreased ambient occlusion in the house fixed audiolog rotation animation - now linear rotation minor labyrtinh design tweaks - position of chains, pinecones fixed UI scaling added option to pick up audio-player in the house added longer help text after leaving the house changed fonts to better suit the mood of the game fixed Magician level bug - player could get stuck in the wall added "breadcrumbs" functionality - you leave pinecones behind (beware of the squirrel stealing those! :D) fixed window shaders outside the house added a gate to the mirror hallway in Nigredo level added physical candles as a stone fragment progress indicator fixed the bloom issue in Magician levelRead full article on Community Announcements (jileczech)AnnouncementsOfficial
Now you can play in VR!
Jung's Labyrinth now supports VR! If you ever wondered how would the labyrinth look in VR, now you can try it! You can play in VR by switching to the "virtual_reality" beta branch (right click on game -> properties -> betas). On Windows only. IMPORTANT!: Restart the Steam client after installing the game for it to appear in Steam VR Home. The VR port is incomplete, so for that reason I turned on a God mode - you cannot die. Traps and enemies do no damage. Two scenes have a slightly larger scale than the player. Other than that, you can play through the whole game and finish it to the end like you would normally. I've tested it on Oculus Rift S (it should run on other headsets too, there are only 3 buttons needed to control the game + joysticks to move). Here is some VR gameplay if you wonder how it looks:Read full article on Community Announcements (jileczech)AnnouncementsOfficial
VR support for Jung's Labyrinth - video inside
I am currently testing VR for Jung's Labyrinth (Oculus only). Would you be interested in being able to play in VR? Leave a comment in the discussion! edit: VR is now supported! https://store.steampowered.com/newshub/app/709710/view/2878320049177998679Read full article on Community Announcements (jileczech)Patch NotesOfficial
Update v1.2: Vulkan API support for Linux, Aura updated to 2.1.14, GUI improved
Version 1.2 (2020-09-13) Changelog added background music to Lover archetype added animations to stone indicator GUI added Vulkan API support for linux build (fog now works on linux) updated Aura fog to 2.1.14 audiologs now stop in cutscenes improved water shader in Lover scene fixed bug in the audiologs menu (some were not stopping properly)Read full article on Community Announcements (jileczech)






