
Screenshots

Watch trailer on Steam ↗Ingnomia
Roest · Published by Roest
Mostly Positive — 72% positive (239 reviews)
Last updated 27 Sept 2026
Following in the footsteps of Dwarf Fortress and Gnomoria, this game aims to provide the best experience of both worlds. The graphics and accessibility of Gnomoria and the depth and rich content of Dwarf Fortress.
Indie, Simulation, Strategy, Early Access · 2018 · More free games
Ingnomia challenges you to build and manage your own underground realm, combining the strategic richness of Dwarf Fortress with the user-friendly interface found in Gnomoria.
About this game
In terms of features, balancing, user interface design etc. Ingnomia has since given its own spin to many of the core game elements.
While already in a playable state, it's still under heavy development and truly, by all means, "Early Access". Not all game components have been implemented yet and some bugs are to be expected.
Ingnomia is a pure hobby project, and true free-to-play. With "free" spelled as in "free beer".
Ingnomia uses some of the sprite assets of Gnomoria by permission of Robotronic Games.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 64 bit
- Processor: Intel, AMD
- Memory: 2 GB RAM
- Graphics: OpenGL 4.2 required
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64 bit
- Processor: Intel, AMD
- Memory: 8 GB RAM
Supported Languages
Latest news
Patch NotesOfficial
0.8.10
Fixed fix workshop getting stuck if job prerequisites are used elsewhere (#182) fix half-height walls being completely flatRead full article on Community Announcements (Ext3h)Patch NotesOfficial
0.8.9
Fixed fix trading of items without quality fix data inconsistencies in trader UI fixed potential failure of event spawns Added center camera on event notificationsRead full article on Community Announcements (Ext3h)Patch NotesOfficial
0.8.8
Hi all, we just published a small update. Sadly there isn't a lot of new stuff here. Most of it has been on Steam for a while. This is mostly merging the sound test branch into the main branch so from here on we can work on the sound implementation as part of the main game. The initial sound implementation was done by u/condac who created these sounds in his garage with his child. So if anyone is able to provide better sounds or knows a good resource for free sounds that fit the theme we would appreciate it. If it isn't working for you for whatever reason please let us know. ## ### Fixed - remove job when deleting farm tile - fix deconstructing scaffold - fix beehive job - suspending workshops - XpMod can be read from config file (#173) - SeedTrader to trade potato & onion seeds. - Addded missing material name for Panda, Spider, Woodlouse ### Added - support for sound - add num plots to grove info, ### Changed - update Noesis to 3.0.12 - allow designating grove over existing plants - improve auto craft behavior - some rebalance of trade values for metal coin, bar and ores. (#171)Read full article on Community Announcements (Roest)Patch NotesOfficial
0.8.7
### Fixed - grape seed on start up - game pausing when in mainmenu - remove dead gnomes from squads - show number of trees in grove window - missing textures when loading the game - floating items when mining the ramp under a working gnome - amount buttons in trader UI - partial write back while updating workshop settings ### Added - attack on sight combat behavior - defend (hold position) combat behavior ### Changed - allow corpses outside stockpiles to be butchered - can designate groves over existing trees - allow jobs in mid-air to be selected - reduce number of item categoriesRead full article on Community Announcements (Roest)Patch NotesOfficial
0.8.6
## ### Fixed - crash with missions - remove plants on the tile above when digging stairs up - gnomes forgetting their rooms on load - swapped items getting stuck as constructed when looking for a tool - seeds for leaf plants like tea, tobacco, woad and dyers weed ### Added - burn recipe for bones in the waste disposal - stairs made from stone blocks - fisher gui - controls for mechanisms - controls for automatons - full DPI scaling support - some statistics ### Changed - restructured the tile info window - moved all job handling other than hauling jobs to central job manager instance - trees can no longer overlapp with each other - trees can no longer replace existing tiles - onions and potatos produces seeds again and use seeds to plantRead full article on Community Announcements (Roest)






