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GOD STARFIGHTER

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GOD STARFIGHTER

Nerd Commando Game Studios · Published by Nerd Commando Game Studios

Positive — 83% positive (36 reviews) · 31 achievements

Last updated 27 Sept 2026

GOD STARFIGHTER is a fusion of a roguelite and puzzle game. We're the dark soul of space invaders genre. Extremely challenging combat that is logic-based, innovative guns, equipment and enemies, tough choices and light humour - we have it all.

DJCTQ 14

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £4.29 · Highest: £4.298 Oct 2026

Action, Adventure, Indie, RPG, Casual · 2020 · More under £5 games

Embark on a challenging yet humorous adventure in GOD STARFIGHTER, an indie RPG where logic meets action. Navigate through tough choices and innovative gunplay in this 2020 release from Nerd Commando Game Studios.

About this game

GOD STARFIGHTER is a unique and innovative fusion of roguelite and puzzle game. Despite being based on a classic arcade experience, it is the quick wits, calculated management and craftiness that will lead you to victory here. Each wave of foes will issue a different challenge to you and you'll have to shape a mighty answer to them from the list of your intricate, mystic and ever-morphing equipment.

Features:

- 30+ hours of intense roguelite combat - high replayability!
- Lots of thinking and scheming required!
- Innovative gameplay that is like nothing else you've experienced.
- Big tutorial and adjustable difficulty: from challenging to extremely challenging.
- Hardcore - prepare to mostly die through the initial hours of the game.
- 50+ highly differing Equipment pieces
- 5 starship hulls to choose from.
- Distinct enemies based on Tarot major arcanas - 22 foes assemble in over a hundred of compositions!
- Various Game Modes: roguelite campaign, endless battle, warp nine.
- Comedic mini-events with deep choices.

System Requirements

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Minimum

Minimum:
  • OS *: Windows XP SP2+
  • Processor: 2.0 GHz
  • Memory: 1 GB RAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space

Supported Languages

English, Russian

Latest news

  • AnnouncementsOfficial

    Some Pre-Release Explanations

    Ok, so our game is released tomorrow. Or today, depending on where you're living. As you may have noticed, there are some changes around here, let's explain them. Initially, project "X Caeli" was planned as a very hardcore roguelite/VN hybrid. With VN being ecchi and comedy based. However, over the course of EA we've understood that this genre mix just doesn't work at all. VN audience is not very interested in hardcore games and vice versa. And, even though we're not showing any nipples and stuff like that in the art (the shame, the shame!), the mere brand of ecchi makes streamers to be very, very much afraid of our content. Which is a no go for modern roguelite - it must be streamed to be successful. So we've decided to split the games - GOD STARFIGHTER will be released right now as a pure roguelite and we'll do VN a bit later. It'll probably still be something more than just VN - I don't really like games without gameplay. But, whatever it'll be, it'll have clearer connection to the storyline - instead of abstract starships, our girls will be participating in the fights, one way or another. Besides, they are a crew of heroic space pirates so it'll fit them all right. GOD STARFIGHTER will act as a prequel to that game - we're still having some events with the characters and whatnot in the game. But, otherwise, it'll be mostly combat-focused. Why the name change? Well, did you know that X Caeli is not just some pretty symbols - it's an actual binary star in the Caelum constellation. The game was supposed to take place there, the eyes of our protagonist are the reference to that binary star. And Caelum is also the name of the ancient roman god of the skies. Stuff is deep, man. Perhaps too deep and so now it's more obvious - it's called "GOD STARFIGHTER" and it features a starfighting god. We even have a foe type that is called "Star" so you will be literally star fighting. It's a neat & simple name. Because we're cutting content, we're also lowering the price - from ...
    Read full article on Community Announcements (nerdcommando.gamestudios)
  • Patch NotesOfficial

    Roguelite Mode is up!

    Through all the summer, we've been diligently working. And now we're ready to present our biggest and most significant update - from this point on, our game is a puzzle, arcade, Visual Novel AND Roguelite. The goal of this new mode is to journey through three randomly generated star systems, each with more dangerous foes and encounters. Each map gets finished as soon as you'll defeat its boss but whether to rush it or not is your choice - you can explore the nodes to get stronger but enemies will also be growing in power with each step you take. Exploration and battle also takes fuel that has to be managed - as long as you have spare fuel, you're virtually immortal. Your first death on zero fuel will be your last one, though. To spice up the things a little, we've introduced the "weather" system. These are all kinds of anomalies that modify the flow of a particular battle. Fighting inside the Derelict Factory zone will mean that your enemies are somewhat scrappy, yet they receive constant reinforcements. Accelerated Time zone will give a mighty boost to your powers but will also fix you in the quick battle mode. Rogue nanites will make both you and your foes extremely hardly to kill. Also, we're introducing events and personal items. Whereas the starship gear is randomly generated before each battle (and now that generation scales with fuel - you'll have to pay a hefty price to keep your armory full), personal items stay constant from battle to battle. They provide some global modifiers, often with a strong negative side to keep them balanced and interesting. Events are short text scenarios where, depending on your choices, you will be able to gain those nifty items. Or some other kinds of gains. At the end of each playthrough, you'll be presented with your score. It's somewhat minimalistic right now but we'll work on expanding its description. We've also added some new equipment to the game: Lent Shield - provides you with colossal Energy pool but your Structure wi...
    Read full article on Community Announcements (nerdcommando.gamestudios)
  • Patch NotesOfficial

    Patch 0.91 – New Constructor, Equipment and Game Modes

    The first major feature this patch has to offer is further revamps of ship building system – now we’re sporting an easier to learn drag & drop system with bigger buttons and fancy highlighting. Learning to construct your ship well is a big but tricky part of our game and now it should be more convenient to use. The second major feature is the revamp of Eternal Battle mode & addition of Warp Nine mode. Eternal Battle now comes with a challenge – defeat as many enemy waves as you only can while spending the least amount of attempts possible. Every next wave will be slightly stronger than the previous one but, to counterbalance that, you’ll get to increase one stat of your choice after every five victories. We’ve also refused the limiters on the stats (it used to be 9 points max) so now they can grow as far as you’ll be able to push them. Warp Nine is some casual fun for the veterans of the game. The good news is that in this mode you’ll have +1 to all your stats – that’s a lot! The bad news is that you don’t get to configure your ship – instead, you’re getting a wholly random setup and you’re sent straight into the hellish combat. If you win, this is repeated eight more times – the task of this mode is to collect nine victories in a row. It’s much more difficult than it sounds so don’t be ashamed to use “Story” difficulty for this one. Since the constructor remake allows for dual-wielding any kinds of equipment, we’ve added some new shields to the game. Yes, you can dual-wield shields now – now that’s an innovation all right. The new equipment is: Rosary shield: launches colored projectiles at foes whenever you’re being hit. Remorse shield: survive through 100 enemy attacks under this shield to win automatically. Indulgence shield: receive 2 seconds of invulnerability in every 8 seconds. Enemy Number One engine: constantly summons random enemies onto the battlefield. Those enemies will be of premium purple color. Also provides basic Spirit and Energy bonuses. Dogma sp...
    Read full article on Community Announcements (nerdcommando.gamestudios)
  • Patch NotesOfficial

    Patch 0.9

    This patch contains a small but very significant step to the final release - it contains 1/6th of the game's tutorial. As the game's mechanics are of great depth, so are the learning requirements - there will be lots of tutorial scenarios, slowly but surely going through all of the controls, stats, items and interactions. And, as we're trying to tell a comedic story here, all the explanations will be done in-character, making it pretty much yet another part of a visual novel.
    Read full article on Community Announcements (nerdcommando.gamestudios)
  • Patch NotesOfficial

    Patch 0.8 is UP!

    This patch is quite extensive but there isn't a lot of notes to post here - mostly because it boils down to show, don't tell. Meaning that it's the patch with all the animations we've planned - now the game's screen is anything but static. Enjoy. Next on our agenda is a vast, step-by-step tutorial mode which will gradually introduce a new player to all the myriad of possibilities that our game does offer. Showing some fanservice in the process too.
    Read full article on Community Announcements (nerdcommando.gamestudios)

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