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Ragna Maya · Published by Ragna Maya
Mixed — 43% positive (14 reviews) · 50 achievements
Last updated 27 Sept 2026
Play as the Dullahan in this retro-modern multi-turn based JRPG, as he makes his way deeper into the Labyrinth of Razuri on a quest to take back his head from the Witch who killed him.
£3.99
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Price history
Action, Adventure, Indie, RPG, Strategy, Casual · 2017 · More under £5 games
Navigate the Labyrinth of Razuri as the Dullahan in this indie action-adventure RPG. Each turn brings new challenges, blending classic JRPG elements with modern strategy in Ragna Maya’s unique take on the genre.
About this game
Synopsis:
In the world of Regia, there exists a legend about a headless Magus, the Dullahan, that is said to be a harbringer of death. The Dullahan was once human, but after losing his life, his lingering attachments made him vulnerable to chaos. He is one of the Akasha— beings born from chaos, beings given form by chaos.After wandering— searching for nearly the past 200 years, the Dullahan has finally found Razuri, a 7-level labyrinth said to be the entrance to the realm of the witches, Hexennacht. Witches are the strongest beings, revered as Gods in the study of magic. It is known that they exist through the passing of tales and legends from one generation to the next, but only a handful is said to have encountered them. The Dullahan holds a grudge against a certain witch, since that witch ended his life and took his head as a trophy.
Razuri is made by witches, to prevent others from entering Hexennacht. Be it man, beast, spirit, or witch, if they visit uninvited, they will be forced to pass through Razuri. Will the Dullahan find his way to the end of Razuri and find his head, or at least a clue to it's whereabouts? Or will he wander the labyrinth forever, as all "guests" have.
Features:
-An immersive adventure— play as the headless harbringer and make your way to the end of the labyrinth.-Multi turn-based combat(reminiscent of Final Fantasy X) focusing on strategical warfare with much reliance on the multiple damaging factors such as Status Values, Status Effects, Vulnerability Guard, and Elemental Fragility.
-Reconstruct the form of fallen Akashas from their fragments and crystallise them as Mirages for optional materialization as members of your party.
-Features over 50+ different types of Akashas, and different Battle Rewards depending on the level of the Battle Group(Defeating an Akasha at level 10 and level 20 gives different loot.)
-Face the consequences of battle— limited number of revivals for the Dullahan and permanent death for Mirages, but can be revived again by Miria at Save Points(Fallen Mirages can be resummoned at save points, but reverts back to level 1).
-Learn spells by either gaining experience or unsealing the Dullahan's ability tomes by exchanging Mana Fragments.
-With over 150+ possible equipment, 60+ equippable weapons, 90+ equippable accessories, the Dullahan can wield up to 4 essences and a weapon of his choice—
Swords, Greatswords, Katanas, Spears, or Orbs.
-Item Creation features over 100+ creatable items ranging from Scrolls(Spell Weaving), Materials(Material Alchemy), Essences(Essence Forge), and Weapons(Weapon Forge).
-Expansive world— each labyrinth floor is connected to Aurealis, with each floor free to explore as you advance through the story.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 8
- Processor: AMD FX-8350
- Memory: 4 GB RAM
- Graphics: AMD Radeon R7 370
- Storage: 5 GB available space
Recommended
- OS *: Windows 8.1, Windows 10
- Processor: AMD FX-8350 or better
- Memory: 4 GB RAM
- Graphics: AMD Radeon R7 370 or better
- Storage: 5 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Ragna Maya Update v1.2.0 - Christmas Update
Update v1.2.0 fixes, changes, and additions to gameplay, battle mechanics, damage formulas, drop rates, and animations. Update Fixes and Changes Quantity Limit, changed item quantity limit from 250 to 999, excluding 'Mana Fragments'. Memoriam Quest Item, fixed the 'Ore of Agresha' battle reward after defeating a 'Golonakh Troll' in the Xeralia Winter Cliffs. Memoriam Quest Item, fixed the treasure chest guarded by the 'Hastur' in the Xeralia Winter Cliffs and now contains the Memoriam Quest Item 'Ore of Agresha'. Memoriam Quest Item, fixed the problem where it was possible to get an 'Ore of Agresha' battle reward more than once from the same Akasha. Battle Rewards, fixed the battle reward obtained for defeating an 'Arachguhl' in the 12th Floor of Helios. Treasure Chests, fixed the treasure chest problem where 4 chests gave the same item in The Dragon King's Grave. Combatant Animation, fixed 'Gigant' death animation. Combatant Animation, fixed 'Gargus' cast animation. Combatant Animation, fixed 'Istil' attack animation. Spell Animation, fixed 'Aquia' spell bug where the spell wouldn't end. Damage Output, adjusted weapon bonuses given by Tier III Weapons and above. Damage Output, adjusted a few damage formulas to bring better game balance. Status Developments, adjusted the base stats of the 'Witchspawn'. Tutorials, changed the information given by the tutorials in correspondence with the fixes made in Update v1.2.0 Hope you enjoy your Steam Christmas!Read full article on Community Announcements (chiffonmably)Patch NotesOfficial
Ragna Maya Update v1.2.0 - Christmas Update
Update v1.2.0 fixes, changes, and additions to gameplay, battle mechanics, damage formulas, drop rates, and animations. Update Fixes and Changes Quantity Limit, changed item quantity limit from 250 to 999, excluding 'Mana Fragments'. Memoriam Quest Item, fixed the 'Ore of Agresha' battle reward after defeating a 'Golonakh Troll' in the Xeralia Winter Cliffs. Memoriam Quest Item, fixed the treasure chest guarded by the 'Hastur' in the Xeralia Winter Cliffs and now contains the Memoriam Quest Item 'Ore of Agresha'. Memoriam Quest Item, fixed the problem where it was possible to get an 'Ore of Agresha' battle reward more than once from the same Akasha. Battle Rewards, fixed the battle reward obtained for defeating an 'Arachguhl' in the 12th Floor of Helios. Treasure Chests, fixed the treasure chest problem where 4 chests gave the same item in The Dragon King's Grave. Combatant Animation, fixed 'Gigant' death animation. Combatant Animation, fixed 'Gargus' cast animation. Combatant Animation, fixed 'Istil' attack animation. Spell Animation, fixed 'Aquia' spell bug where the spell wouldn't end. Damage Output, adjusted weapon bonuses given by Tier III Weapons and above. Damage Output, adjusted a few damage formulas to bring better game balance. Status Developments, adjusted the base stats of the 'Witchspawn'. Tutorials, changed the information given by the tutorials in correspondence with the fixes made in Update v1.2.0 Hope you enjoy your Steam Christmas!Read full article on Community Announcements (chiffonmably)Patch NotesOfficial
Ragna Maya Update v1.1.0 - Major Update
Update v1.1.0 fixes, changes, and additions to gameplay, battle mechanics, damage formulas, drop rates, and animations. Update Fixes and Changes Controls, changed the cancel/exit button from '/' to 'C'. Damage Output, fixed problems where enemies were overpowered by adjusting the damage formulas and enemy attributes. Mirage Crystallisation, Crystals are no longer consumed when crystallising a Mirage, but a Crystal is still needed as a catalyst to perform crystallisation. Random Battle Frequency changed to have longer intervals between battles. Drop Rates, increased the drop rates of items to drop occasionally. Drop Rates, increased the amount of Aura and Mana Fragments earned after each battle. Mana Damage, increased the damage caused by 'Mana Burst'. Cancel or Back button fixed in the Aura Network and Save Point Menus. Equipment Menu, added an attribute preview change to show how much of a certain attribute increases/decreases. Animations, fixed Revenant (Party Member) death. Shop, added Crystal to the Aura Network. Starting Currency, added 5000 Aura as starting amount. Tutorials, changed the information given by the tutorials in correspondence with the fixes made in Update v1.1.0 Hope you enjoy your Steam Halloween!Read full article on Community Announcements (chiffonmably)Patch NotesOfficial
Ragna Maya Update v1.1.0 - Major Update
Update v1.1.0 fixes, changes, and additions to gameplay, battle mechanics, damage formulas, drop rates, and animations. Update Fixes and Changes Controls, changed the cancel/exit button from '/' to 'C'. Damage Output, fixed problems where enemies were overpowered by adjusting the damage formulas and enemy attributes. Mirage Crystallisation, Crystals are no longer consumed when crystallising a Mirage, but a Crystal is still needed as a catalyst to perform crystallisation. Random Battle Frequency changed to have longer intervals between battles. Drop Rates, increased the drop rates of items to drop occasionally. Drop Rates, increased the amount of Aura and Mana Fragments earned after each battle. Mana Damage, increased the damage caused by 'Mana Burst'. Cancel or Back button fixed in the Aura Network and Save Point Menus. Equipment Menu, added an attribute preview change to show how much of a certain attribute increases/decreases. Animations, fixed Revenant (Party Member) death. Shop, added Crystal to the Aura Network. Starting Currency, added 5000 Aura as starting amount. Tutorials, changed the information given by the tutorials in correspondence with the fixes made in Update v1.1.0 Hope you enjoy your Steam Halloween!Read full article on Community Announcements (chiffonmably)AnnouncementsOfficial
Fate, or Coincidence? Released on Steam for $9.95 this week only!
Released on Steam! Grab it for less than $10 while you can! Just as I was finishing up on the Steam Achievements implementation on the game, I got the Approval from Steam! Is this fate, or coincidence? I think it's fate! I apologize for the wait and I would like you to enjoy this JRPG. Feel free to post in the Community Hub! If you'd like, I'll make a guide for those that can't seem to advance in the game. Yours truly, Peter Leonar Junior P.S. Follow me on twitter for updates on new games and more! https://twitter.com/Ragna_MayaRead full article on Community Announcements (chiffonmably)






