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Crucible Trails : Initial Rupture

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Crucible Trails : Initial Rupture screenshot 1
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Crucible Trails : Initial Rupture

Masters Interactive · Published by Audacious Games · Official site ↗

5 user reviews — 80% positive (5 reviews)

Last updated 27 Sept 2026

A 3rd Person Action Adventure Game with a Medieval backdrop. Player is given an opportunity to follow the trails of Noah the protagonist.

£3.99

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £3.99 · Highest: £3.998 Oct 2026

Action, Adventure, Indie · 2018 · More under £5 games

Delve into a medieval world where your choices shape Noah’s journey. Experience intense action and adventure through the eyes of this protagonist in Crucible Trails : Initial Rupture, crafted by Masters Interactive.

About this game

Crucible Trails : Initial Rupture is the first installment of Crucible Universe set in medieval times. A 3rd Person Action Adventure Game with a concise story. Player is given an opportunity to follow the trails of 'Noah' the protagonist.

World

The Middle Ages is one of the three major periods in the most enduring scheme for analysing history. The game's virtual world is made keeping in mind the realism of medieval times.

Combat

Intuitive and easy to learn but a bit hard to master combat mechanics. Combining attacks, defences and evasion with a bit of timing makes you immune to incoming attacks. Damage dealt, attack speed and movement speed depends on the current stamina. Weapons have required minimum stamina below which player can't swing the weapon.

Weapons

Currently 10 different medieval weapons are available. All weapons have their pros and cons. Weapons are dropped on the ground when an opponent is downed. All weapons available in the level or from the downed opponent can be picked by the player. Weapon durability is reduced each time weapon takes damage. Weapons get broken and will fall from player's hand when enough damage is taken. Weapon stats include:

1. Damage
2. Attack
3. Block
4. Switch Time
5. Durability

Stats

Player and opponent stats include:

1. Endurance
2. Stamina
3. Damage
4. Attack Speed
5. Movement Speed

Input

The Game has fixed input system.

Story

The story is made in brief so as to have a smaller overall game play duration.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Intel(R) Core(TM) i3
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 Ti
  • Storage: 2 GB available space
  • Sound Card: Standard Audio

Recommended

Recommended:
  • OS *: Windows 7 or greater
  • Processor: Intel(R) core(TM) i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti
  • Storage: 2 GB available space
  • Sound Card: Standard Audio

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Volume1 : NOAH Update

    The First Volume of the game is just updated with following changes and additions : Player NPC Conversations added. Wall climbing added. Traps and triggers added. New weapon animations added. NPC animations and responses with incremental intelligence added. New story pointers added. Horse riding added in story flow. Added chapter to tell the story better. Added linear chapter blocks. Added more explanatory objectives. Removed users attack speed connection with stamina. Fixed lighting issues. Changed Scroll messages to scroll collectibles. Enemy NPC balanced in numbers and stats.
    Read full article on Community Announcements (POE|AuGa)
  • Patch NotesOfficial

    Game Update

    Game has been patched with changes and bug fixes. See Patch notes
    Read full article on Community Announcements (Audacious Games)
  • Patch NotesOfficial

    Game Update

    Game has been patched with changes and bug fixes. See Patch notes
    Read full article on Community Announcements (POE|AuGa)
  • Patch NotesOfficial

    Patch notes

    Updates Restricted Player's path in chapter 1 to reach the first Potion area. Updated NPC's Stats. Updated NPCs group behaviour while attacking. Bug Fixes Fixed NPCs getting stuck on stairs. Fixed Weapon Draw issues. Fixed NPCs snapping while movement. Fixed Bow and Arrow glitch when Quiver is out of active arrows. Fixed Game is stuck when Arthurus is killed in chapter 2. Fixed font issues in UI. Fixed Help UI, added help for using Potion and Flasks. Fixed Spear's Collider issue. Fixed Debug UI showing up for Arthurus in chapter 5 and for Belian in chapter 6. Fixed Collider issues in chapter 3. Note If Player gets hit while drawing/switching weapon then draw/switch action won't be completed . Player is required to draw/switch weapon again to complete the action. This is intended as per game play. Example - Player is drawing Sword & Shield. After drawing Sword Player gets attacked and hit by opponent then shield won't be drawn. To draw shield Player has to press key '1' again and the character will draw shield.
    Read full article on Community Announcements (Audacious Games)
  • Patch NotesOfficial

    Patch notes

    Updates Restricted Player's path in chapter 1 to reach the first Potion area. Updated NPC's Stats. Updated NPCs group behaviour while attacking. Bug Fixes Fixed NPCs getting stuck on stairs. Fixed Weapon Draw issues. Fixed NPCs snapping while movement. Fixed Bow and Arrow glitch when Quiver is out of active arrows. Fixed Game is stuck when Arthurus is killed in chapter 2. Fixed font issues in UI. Fixed Help UI, added help for using Potion and Flasks. Fixed Spear's Collider issue. Fixed Debug UI showing up for Arthurus in chapter 5 and for Belian in chapter 6. Fixed Collider issues in chapter 3. Note If Player gets hit while drawing/switching weapon then draw/switch action won't be completed . Player is required to draw/switch weapon again to complete the action. This is intended as per game play. Example - Player is drawing Sword & Shield. After drawing Sword Player gets attacked and hit by opponent then shield won't be drawn. To draw shield Player has to press key '1' again and the character will draw shield.
    Read full article on Community Announcements (POE|AuGa)

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