
Screenshots

Watch trailer on Steam ↗Devader
Falkenbrew · Published by Falkenbrew · Official site ↗
Very Positive — 95% positive (55 reviews) · 63 achievements
Last updated 27 Sept 2026
Devader is an intense 90's-style twin-stick shooter, complete with crazy old-school bosses, powerful strategic abilities and multiple endings. Upgrade your robot with nukes, shields, turrets and more to exterminate the relentless invaders.
£5.79
Lowest price we've ever recorded
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Price history
Action, Indie, Strategy · 2019 · More £5 - £15 games
Dive into the intense world of Devader, an action-strategy game where you command a robot to battle relentless invaders. Upgrade your mech with powerful abilities like nukes and turrets for ultimate destruction.
About this game
Visit me on Discord
Features
- Intense twin-stick action combined with strategic weapons
- Over 100 waves filled with complex enemies and old-school bosses
- Powerful, strategic weapons to choose from
- Surprise mechanics (not the EA kind, actual mechanics)
- Tailored upgrade paths enabling different play-styles
- Various endings and secrets to unlock
- Feature Creep
- Online leader board to challenge your friends
- 4 difficulty levels, from beginner to the insane god mode
- 17 Endings
- Adaptive environment
- Play with mouse & keyboard & gamepad in various combinations
- Local coop multiplayer with up to 4 gamepads + 1 keyboard/mouse
Save a civilization on the brink of destruction
The Krin, a mysterious species of all-devouring aliens have launched a merciless invasion.Defend the last remnants of an ancient civilization against unrelenting waves of malignant Krin. You are the last hope!
Intense Boss Fights
Fight against the Krin's champions, ominous monsters demanding everything from your battle skills and strategic wit. The bosses attack with tentacles, lasers, lightning beams and millions of projectiles. Will you be able to defeat them?Play With Your Mates
Play with 4 friends! All you need to turn Devader into an awesome couch co-op experience are some game pads. Friends would be nice too. New players can jump into the action on the fly, no need to restart.System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: 2ghz dual core
- Memory: 2 GB RAM
- Graphics: hardware accelerated graphics with dedicated memory
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- Processor: 3ghz quad core
- Memory: 4 GB RAM
Supported Languages
*languages with full audio support
Latest news
Press Coverage
Talking point: what have you been playing recently?
It's coming to the end of another week so let's all catch up in the comments about what you've been playing recently. Read the full article here: https://www.gamingonlinux.com/2021/06/talking-point-what-have-you-been-playing-recentlyRead full article on GamingOnLinuxPatch NotesOfficial
Devlog: Alpha Bugfixing & Merry Christmas
As Christmas is not quite as active as it usually is, I have more time on my hands for Devader. My gift to you are tons of big and small changes and improvements. If you feel like giving me a small gift, I would really love a review. Hint, hint. So what did I fix? To be honest I probably can't even remember half the stuff I've done. The first alpha was a bit of a mess, as I was mainly interested in finding out if upgrading to a new version would fix a weird game-pad input problem on Linux. I ended up just making an alpha for Windows/Linux that was way ahead of any planned schedule. Devader was no longer running on my 10 year old Linux laptop. The new alpha uses a 8192x8192 texture atlas for all the game images. But older graphic cards do not support that size. I managed to find an acceptable solution by simply scaling down the art and switching to a different rendering style. It's a little pixelated compared to full resolution, but it works. It's unlikely to affect many players, but at least I can now still test on my laptop. https://i.imgur.com/jYyCRTu.jpg Boss music was not playing. This caused a weird issue with music stacking up. The game thought the Boss music was playing which should mean level music is turned off. After the boss battle the boss music was turned off that was never turned on, leaving level music turned on as it was never turned off. So when the next level started, both level tracks were playing. Nice. All due to a mistake where I wrote > instead of >= ... So now if you reach the Tower King you should feel the Christmas spirit. Lightning was causing a few performance issues. In some cases a vast amount of lightning was created recursively, this has been limited by a lot. https://i.imgur.com/p5DYOpO.gif Enemy spawning is now seeded, that means placement is not random. I had thought it was working before, but it certainly was not. Probably not something anyone noticed, but still kind of important. Choosing the same upgrades will now lead to a fair...Read full article on Community Announcements (marcgfx)AnnouncementsOfficial
Devlog - Fresh Alpha
I'm not sure if this is the right thing to do or not. But I've got a devlog over on tigsource and decided to maybe start posting here too. Variation or Chaos The original release of Devader has 14 different types of minor enemies that are just spiders. There are others too, but the spiders are pretty much the filler unit to add that extra bit of chaos and support the bigger enemies. In an earlier post I mentioned adding a ton of new alternatives to the spiders with different behaviors. So instead of 14 small enemies (peons) I had over 60... A level in Devader is split into 6 waves + boss wave. Each wave has a simple definition specifying which of the 14 spiders will appear. This can look like this or or . means only spider 2 can appear. activates spider 1 and 8. allows all spiders from 0 to 5 to appear. To prevent having to redo everything I made 4 groups out 56 peons, so 4 groups of 14. Spawning peon now meant randomly selecting from the 4 groups. So peon A1, B1, C1 or D1. This turned out to be very chaotic. I then switched to seeded-random to chose which enemies would appear in which wave. So wave X would always only spawn A1 or B1, but no longer both. The random seed is determined by the players upgrade choices. This makes sense for the game as the upgrade choices determine the outcome of the game with different final bosses and various other things. Play-testing showed me the experience was still highly chaotic as every wave would throw something entirely new at you. The player never had time to get to know an enemy as it would mostly only appear once and then never again. So instead of per wave I now make the choice of peon on a level basis. There are 7 levels. Each level specifies 2 new peon types that can appear. So in a full run you will only encounter 14 different peons (not entirely true). This seems to be a fairly good solution, but it will need some balancing and testing for sure. https://i.imgur.com/7A4Hew4.jpg img desc: The gray creatures spawn the blu...Read full article on Community Announcements (marcgfx)AnnouncementsOfficial
Just Joking! Devader won't become an RTS!
Looks like my last post (1. April) was taken seriously. To be frank there have not been many sales since (not that there were many before). I've been working on some pretty crazy stuff, but it will take some time for me to get them release-ready. https://i.imgur.com/IxCoErh.gif https://i.imgur.com/7IPqNXh.gif I started a small side-project that I hope will allow me to make more interesting bullet-pattern-designs for new enemies and bosses. {STEAM_CLAN_IMAGE}/30696328/288b766bfdcdb55b1e71f1a51f1c64db8690df62.gif {STEAM_CLAN_IMAGE}/30696328/59029d88a16642fdb90e4e1ed15d3630f222f095.gif Then I got slightly side-tracked by this bullet-pattern-designer and started creating a small prototype for a relaxing, playful game that's actually nearly finished after not even two weeks of work. short video of the current stateRead full article on Community Announcements (marcgfx)AnnouncementsOfficial
Devader will transition to RTS
Devader has been out since September last year and sales have not lived up to what I was hoping for. So I've taken steps to make the best of the situation and will be converting Devader into an RTS. I have quite a few assets already made and the basic prototype works and synchronizes for a current max of 3 players. https://i.imgur.com/cmEwLiV.gifRead full article on Community Announcements (marcgfx)






