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Jimmy and the Pulsating Mass

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Jimmy and the Pulsating Mass screenshot 1
Official Trailer 1 trailerWatch trailer on Steam ↗

Jimmy and the Pulsating Mass

Kasey Ozymy · Published by Kasey Ozymy · Official site ↗

Content notice: There are some depictions of gore done in a cartoon style. There is one moment of implied sexual assault; this scene is optional and does not occur on screen.

Very Positive — 94% positive (586 reviews) · Metacritic 86

Last updated 27 Sept 2026

One day, Jimmy looked inside.

£10.99

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £10.99 · Highest: £10.998 Oct 2026

Indie, RPG · 2018 · More £5 - £15 games

Explore the mysterious and unsettling world of Jimmy and the Pulsating Mass, where you control a curious protagonist navigating an ever-changing, living environment. Dive into the unique indie RPG experience created by Kasey Ozymy, released in 2018.

About this game

Jimmy and the Pulsating Mass is a Japanese-style RPG made by a guy from Texas. It was very much influenced by SNES-era jRPGs, particularly Earthbound, Final Fantasy 5, and the Breath of Fire series, among others. It was also heavily influenced by Yume Nikki.

The game takes place in the dream of an eight-year-old boy. When an alien entity appears and threatens his family and the stability of the dream world itself, Jimmy sets out on an adventure to save his family and eradicate the threat of the Pulsating Mass. Along the way, Jimmy will have to work with his family, confront his own shortcomings, and brave the creeping nightmares of his subconscious.

Features:
-Full-length Japanese-style RPG.
-Classic turn-based combat with some modern sensibilities.
-A big emphasis on exploration.
-As an empathetic kid, Jimmy gains the ability to imagine himself as several of the monsters he meets, allowing him to interact with the world in new ways.
-These different transformations can also be leveled up, granting Jimmy higher stats and new abilities.
-A story for adults delivered from the perspective of a child.
-Jokes.
-Unspeakable horrors.

Note: for some versions of Mac, the game may not be able to save if you've placed the game in the root "/Applications" folder. Instead, put it somewhere in your home folder, such as "~/Documents."​​

System Requirements

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Minimum

Minimum:
  • OS *: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 1 GB RAM
  • Graphics: 1024 x 768 pixels or higher desktop resolution
  • Storage: 300 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    7/12/26 Bug Fixes

    Hey everyone! This update mostly just fixes all the bugs that have come up since the March update. I don't really have a full list of changes since I'm really bad at record-keeping; I'll have to get better at that. I also changed Quarters's design since someone kindly let me know that he could be construed as antisemitic. The last thing I want from Jimmy is for it to be viewed as espousing any kind of hateful beliefs.
    Read full article on Community Announcements (kasey.ozymy)
  • Patch NotesOfficial

    3/15/26: Major Update

    Hey, everyone! As you might have heard, Jimmy and the Pulsating Mass recently got a console release. I wanted to get this version updated to match that, but it might take longer than expected, so I got permission from the publisher to put my current version of the game up. This update most importantly adds the hard mode and the two new dungeons. The hard mode changes every single encounter in the game, giving the monsters new, more punishing behaviors. Certain bosses will even have new forms and adds.If you want the new quality-of-life stuff, game options, and aesthetic improvements from the console version, you'll have to wait for the next update, which might be some time from now. Or, you could always just buy Jimmy on Switch, Playstation, or Xbox; it's only 20 bucks. If you just want to experience all the new content, though, here you go!Also: if you're a fan of Jimmy, make sure to keep an eye on the development of my new game, Hymn to the Earless God.--Change Log---New Hard difficulty added. On this difficulty, monsters are harder and faster, and they have more punishing behavior. It also might have lots of surprises for returning players!-Added two new dungeons with new monsters and items within those dungeons.-Whenever an enemy is about to do a heavy attack, they gain the "Danger!" status.-The Goon Instructor will no longer call you an idiot for trying to leave after he has left.-You can no longer immediately level the Revolting Blob from running from the first random encounter after obtaining it.-Choosing not to climb the ladder in Turnbuckle's mansion will no longer lock you out of the transformation wheel.-You can now only hold one Power of Friendship at a time.-You can now refight the final special encounter in the arena as many times as you want; just talk to the baldest patron of the arena's tavern.-Probably lots of other small issues that I fixed that I forgot to document. Whoops!
    Read full article on Community Announcements (kasey.ozymy)
  • AnnouncementsOfficial

    Kickstarter for New Game: Hymn to the Earless God

    I'm excited to announce my new game, Hymn to the Earless God! It's still in development, so right now more than anything, this game needs your support! Please support Hymn to the Earless God on Kickstarter! Want to try the demo? Check out Hymn to the Earless God on Steam! For a small indie guy like myself, getting a lot of momentum on the Kickstarter early is key. If you can't drop some money on this, I totally understand, but if you still want this game to be successful, you can always: 1. Wishlist it on Steam 2. Share this game with as many people as you can Hymn to the Earless God is something of a dream project for me. If you played Jimmy, you know I'm a big fan of SNES games, and Hymn to the Earless God is most directly pulling from a game series called Lennus (Paladin's Quest in the U.S.) that I've always been enamored with. There are a lot of other inspirations (notably Chrono Trigger), but I want to make it clear that, while I'm pulling from a lot of sources, Hymn to the Earless God is going to be a strikingly original game with a huge, hostile alien world to explore. Please take the time to check it out, and thanks for your support!
    Read full article on Community Announcements (kasey.ozymy)
  • Patch NotesOfficial

    11/1: Mostly small fixes

    Hey, everyone! This is hopefully going to be the last update for Jimmy; it's been a while since the last one, so this one is mostly just a fix for a handful of outstanding bugs. As always, if you find any bugs, please make sure to let me know! Also, for those of you who don't look at my social media, I'm currently working on a new game. I'm expecting to have a Steam page up for it within the next 5/6 months, so I'll make sure to post an announcement here when that happens. Anyway, here's the full list of changes: -Easy Mode experience and money bonuses will no longer be stripped from the player after certain cutscenes. -The Brain Bats now have names that differentiate them from one another and hint at their vulnerabilities. -The rooftop boss in Shinryu will now have shorter, different dialogue that plays if you're refighting them. -Elaborate Dance will no longer remove status effects; it will now just prevent them from being inflicted while elaborate dance is active as intended. This will also affect Rad Ghosts when they groove to a sick beat. -Protect and Lovely's group-attack variant now plays a single animation instead of one for every character. -When reflecting an exploding Robo-Chan (or similar attack), the subsequent fight will now function correctly. -The bomb tree in Jonathonland will no longer disappear if you talk to it from behind or the sides. -Bog Lurker is now weak to holy when submerged. -Helga has overcome her fear of spiders, among other things. -Lunar Serene's skill description is now clearer. -The Lingering Eyes had some old code that was meant to rebalance their HP throughout the fight, but it was implemented incorrectly and was causing them to rebalance their hp at weird times; all of that old code was removed, so they won't rebalance under any circumstances now. -Removed a minor graphical clipping issue with the tall grass in the Blood Marsh. -Leaving the GECE before jumping in the sorting hole would cause a few glitches; you can no longer do ...
    Read full article on Community Announcements (kasey.ozymy)
  • Patch NotesOfficial

    3/21 Update Large Sprite Crash Fix

    Hey, everyone, this update has been a long time coming. While many of you have been able to run Jimmy without any problems, some computers experienced crashes when walking in front of things like signs or trees that would overlap the player when they were behind them, or they might have experienced the same crash from long play sessions. For people running the mkxp version, this crash would occur in the form of incredibly slow moving text. I'm happy to report that this crash should no longer occur, and as a nice side effect, the frame rate should be more consistent. In order to fix this issue, I removed a problematic script and had to manually modify and test a lot of objects like trees/statues/etc. Most of the graphics will still appear to be the same, but there are a few minor changes here and there that keen players will notice--nothing big. Because the changes were so widespread, though, you might run into a minor graphical glitch here or there, and, if you do, please let me know, and I'll address them in a future update. I apologize for this update taking so long, and thanks for playing! Additionally, I made a few small changes/bug fixes listed below: -Information Guy television added in Temple of Inward-Looking Eye to remind you that you can save anywhere. -When first visiting the Iron Flamingo, terminal screens you've visited will now be black instead of blue to show that you've already accessed them. -Encounter glitch during bridge events in the dungeon next to Jimmy's house is now fixed. -Opening the transformation ring while exiting Unbreakable Bridge will no longer softlock the game. Edit: 4/1 Stealth Update: -The benign error message that comes up after closing the game sometimes will no longer come up. -Switching to Jimmy in the middle of a boss fight will no longer cause him to walk in place after the fight. 4/15 Bonus Stealth Update: -Juggernaut now works correctly on the Rotting Jack o'Lantern. -Fixed a few graphical oversights, particularly the hove...
    Read full article on Community Announcements (kasey.ozymy)

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