
Screenshots

Watch trailer on Steam ↗OctorSpace
DrinkingNails, LLC · Published by DrinkingNails, LLC · Official site ↗
Last updated 27 Sept 2026
A vertical space shooter that's about more than shooting. Uncover secrets, collect coins, pick upgrades, unlock weapons, ram through enemies in three campaigns. Then create your own levels and campaigns with the easy to use level creator.
Action, Indie, Casual · More free games
Explore OctorSpace, a vertical space shooter where you uncover secrets, collect coins, and craft your own levels. Dive into three campaigns, then unleash creativity by designing new ones with the easy-to-use level creator.
About this game
- 3 pre made campaigns for 18 levels with hidden levels and secrets
- Level editor lets you make levels and campaigns
- Procedural wave generation both from scratch and from pre built wave formations and patterns
- Different and unlockable pilots that affect stats
- More than a dozen power ups
- 3 default weapons you can change on the fly
- 7 extra weapons that shoot with drones and have limited ammo
- Shields that recharge when you shoot something
- Fun special attacks that are always charging. They charge more when you’re not shooting.
- 30+ enemy types
- Level editor lets you assign power ups to enemies for even more diversity
- Animated enemies
- Health lets you take plenty of damage along with a rechargeable shield that reflects projectiles
- 3 selectable vessels each with their own default weapons and specials
- Selectable Weapons to configure your ship
- Up to 2 players with multiple controller and keyboard support along with key rebinding
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP
- Processor: 2 gHz
- Memory: 1 GB RAM
- Storage: 200 MB available space
- Sound Card: Anything that makes beeps and boops
Supported Languages
Latest news
Patch NotesOfficial
Development Update #1: Better Explosions
https://i.imgur.com/tfo8M52.gif Welcome to the first of many Development Updates on Steam. I will try to post these weekly rather than daily. Let me know if this is far too many animations. LEADERBOARDS This week (and part of last) involved working on the leaderboards. Here is an example of what they look like: https://i.imgur.com/LfYUyZ5.png At this point, there will be high scores for each level, including the ones that other players make. You can also compare your own high scores, friends and globally on Steam. NEW ENEMY Because the leaderboards have taken a while, its been dull, so here's a new enemy. Its name is Triben and its first version was a bit painful: https://i.imgur.com/tKG4lqg.gif Then other versions followed: https://i.imgur.com/FUYfPsC.gif Because all enemies have larger versions, here is the larger Triben: https://i.imgur.com/gwZYMMf.gif This week was about making things explode... better! For a few months now the explosions were a bit weak, so they were bulked up. The bomb wipe now lets the player continue moving during the explosion and there's no longer a slow down toward the end (when there are 1,000 explosions at once). https://i.imgur.com/w64qfGo.gif Thanks to Twitter and friends there was some great feedback on these massive explosions. Here is the finalized version of the boss-explosion: https://i.imgur.com/tfo8M52.gif SMALLER ENEMIES ARE MORE DANGEROUS Smaller enemies were never much of a threat unless you run into them. They were meant to be fodder to replenish things and boost your score. So now these lesser enemies will fire one bullet among them. Easier difficulties fire that single bullet less often than higher difficulties. https://i.imgur.com/zTzqpJy.gif FOR ANYONE STILL READING Here is a video making a level in under 30 minutes: https://www.youtube.com/watch?v=Eg4AbRAGS6YRead full article on Community Announcements (sitebender)Patch NotesOfficial
Development Update #1: Better Explosions
https://i.imgur.com/tfo8M52.gif Welcome to the first of many Development Updates on Steam. I will try to post these weekly rather than daily. Let me know if this is far too many animations. LEADERBOARDS This week (and part of last) involved working on the leaderboards. Here is an example of what they look like: https://i.imgur.com/LfYUyZ5.png At this point, there will be high scores for each level, including the ones that other players make. You can also compare your own high scores, friends and globally on Steam. NEW ENEMY Because the leaderboards have taken a while, its been dull, so here's a new enemy. Its name is Triben and its first version was a bit painful: https://i.imgur.com/tKG4lqg.gif Then other versions followed: https://i.imgur.com/FUYfPsC.gif Because all enemies have larger versions, here is the larger Triben: https://i.imgur.com/gwZYMMf.gif This week was about making things explode... better! For a few months now the explosions were a bit weak, so they were bulked up. The bomb wipe now lets the player continue moving during the explosion and there's no longer a slow down toward the end (when there are 1,000 explosions at once). https://i.imgur.com/w64qfGo.gif Thanks to Twitter and friends there was some great feedback on these massive explosions. Here is the finalized version of the boss-explosion: https://i.imgur.com/tfo8M52.gif SMALLER ENEMIES ARE MORE DANGEROUS Smaller enemies were never much of a threat unless you run into them. They were meant to be fodder to replenish things and boost your score. So now these lesser enemies will fire one bullet among them. Easier difficulties fire that single bullet less often than higher difficulties. https://i.imgur.com/zTzqpJy.gif FOR ANYONE STILL READING Here is a video making a level in under 30 minutes: https://www.youtube.com/watch?v=Eg4AbRAGS6YRead full article on Community Announcements (sitebender)






