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Trident's Wake

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Trident's Wake screenshot 1
Gameplay Trailer - Available Now trailerWatch trailer on Steam ↗

Trident's Wake

Bacus Studios · Published by Graffiti Games · Official site ↗

Content notice: The player should expect Fantasy Violence.

Mostly Negative — 36% positive (119 reviews) · 26 achievements

Last updated 27 Sept 2026

Trident's Wake is an intense co-operative twin-stick shooter in an unforgiving sci-fi setting. Join up to three other players to take back humanity's last hope - the colony ship code-named Trident – from an unknown race of alien invaders!

Co-opFull Controller Support

£11.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £11.39 · Highest: £11.398 Oct 2026

Action, Indie · 2019 · More £5 - £15 games

Team up with friends or play solo as you fend off alien threats in Trident's Wake, an intense sci-fi action game from Bacus Studios. Defend the last human colony ship against relentless invaders.

About this game

As an ECHO – a digital entity representing a human’s consciousness – you can transfer yourself into a Sentinel, a mechanized chassis built specifically for this purpose. Manufactured by various companies, each has been built to fulfill a different role on the battlefield.

Now that the Trident, humanity’s last colony ship and bastion of hope, has been overrun by an unknown alien force, it’s up to you to take it back and ensure humanity’s embryo’s survival.



Choose from several Sentinels, each offering unique capabilities.



Will you take the enemy head-on with a Moskva, deploying a barrier that allows your allies to take some cover? Or perhaps you’d prefer the nimble Mogami that can dash behind enemy lines, deliver a deadly spread of super-heated projectiles, and dash back to safety? Choose wisely and co-operate with your team, and humanity may still have a chance to start anew.



You also have at your disposal a wide array of weaponry and abilities. Mix a flamethrower, the “Guzzler”, with a “Javelin” railgun or a "Viper" hand cannon with the "Buster" plasma rifle. Throw a supply pack for your teammates and receive a repair station as a thank you. Add mission modifiers to raise the stakes in exchange for increased rewards. Fight through each of the ship’s sectors, and free them to unlock new weapons and abilities.



Customize your weapons by re-rolling their stats, and upgrade them once you’ve found enough tech. Unlock passive bonuses as you increase in rank, and become the legend that aliens fear.



Remember your training and what’s at stake. Humanity is counting on you, ECHO!

System Requirements

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Minimum

Minimum:
  • OS *: Windows Vista / 7
  • Processor: 2GHz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: GeForce 8800 or higher, AMD Radeon 4000 or higher
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: DirectX Compatible

Recommended

Recommended:
  • OS *: Windows 7 (64 bit), Windows 8.1 (64 bit)
  • Processor: 2.5 GHz Quad Core CPU
  • Memory: 8 GB RAM
  • Graphics: GeForce 560 or higher, AMD Radeon HD 5800 or higher
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: Direct X Compatible

Supported Languages

English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Khareni Update

    Hey ECHOs! The much-anticipated Khareni update is finally here. Below you'll see the list of most important changes. New hacking mini-game for pick-up objectives! Additionally, being near these objectives will show you the item that's inside. Matheria containers have been standarized so they're easier to recognize throughout every sector. Maps have been redesigned and improved, and animations and particle effects have been added. Two new enemies: Corrupted and Possessed. They've been added to the patrolling enemies list. The Khareni aren't fooling around. You can now change your display name from the main menu. Reworked enemy spawn system to address difficulty spikes. Desolator enemy has improved animation when destroyed. AlienFX support is here! Your supported Alienware peripherals will now change color according to your chosen Sentinel, and when an enemy raises the alarm. Localized subtitles for the end game cinematic. Lots of bug fixing and improvements. Thank you for your patience! Happy hunting!
    Read full article on Community Announcements (Bacus Studios)
  • AnnouncementsOfficial

    Out of Early Access, yay!

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/6ed26a59221a16e49120a2fe01883c6ff059116c.jpg Hey there ECHOs! First let me begin with a HUGE Thank You! Not only to those who played our game, but also to those who helped out in the process of making it better, and even a thank you to those who had criticisms - we are humbled by your great feedback, and by your help in making our project better. As you can see we have come a long way since the last days of February.the game back then lacked a ton of features, variety, SFX, VFX, maps, balancing, Sentinels, and so many more things. But our focus now, is not to talk about the past, but about the future. You see we promised that we would leave Early Access by the end of April, and we intended to keep that promise within a reasonable timetable, and lo and behold here we are a month later, but no more delays, today Trident’s Wake goes live. This past month, we were working on some extra QoL fixes, such as localization in a plethora of languages, reworked a enemy from scratch and also added a final mission. For those interested in the story, we also added an outro movie to wrap up the game’s narrative. Once we fully launch, we still have plans for Trident’s Wake. One of the core issues players have mentioned is the necessity of making the networking more flexible; drop-in/out from sessions, ongoing parties, more users, and so forth. We aim to fix this by doing a whole revamp of the networking system, this of course, will take time (probably more than a couple of months) in which we will make the game platform agnostic, which, hopefully will increase its reach, while also addressing the issues mentioned above. Also, this networking revamp will allow for cross-platform play to give more possibilities for the future. Needless to say, this is not the only thing we would like to work on, oh no! We will also seek ways to keep improving the game - within the realm of possibilities - with suggestions that...
    Read full article on Community Announcements (Bacus Studios)
  • Patch NotesOfficial

    Another Big Update makes an appearance!

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/18a8a6e2691f6fc9bf8ee5c5008e2aabf265a009.jpg Hey there ECHOs! We are glad to announce that version v0.95b70 is out and about! This real beefy update carries a lot of goodies and fixes. Amongst a plethora of bug fixing and general tweaking we are also adding a ton of extra stuff. Below are the details of the new features. New Sentinel: Cyberin – Late in the Mechaphage Crisis, breakthroughs in synthetic-lattice structures produced the Cyberin, a chassis with exemplary reflexes and strength. While the lattice heatsinks reduce the Cybrin’s overall durability, advanced engineering techniques allow the chassis to concentrate waste energy into a temporary kinetic barrier, allowing the soldier to control a battlefield on the fly. The Cyberin deploys a shield dome which absorbs enemy projectile, but allows friendly ones to pass through, creating an amazing safe zone for covering fire. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/25a41a158d708d88bfd21e897d3e606894c6805d.jpg New Sector: Hydroponics – If humanity wishes to see the flora of its now-dead home planet again, its last warriors must secure this Sector of the ship. Hydroponics contains the means to nurture and harvest all manner of terrestrial plants, securing the nutritional and ecological needs of humanity’s next colony. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/4b55a8029fa7ffc30a3b0ec18fcfa1ddc7cc4194.jpg New Enemy: Desolator – Desolator is an enemy that is capable of emitting powerful electric shockwaves across long distances. If you see a power surge beneath you – run! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/431d85eda70ae454a5d306e5374b980813943c08.jpg New Weapons: Wasp W-A5 – A reliable submachine gun that makes up for its relatively small bullets with a very high rate of fire and low recoil. Falcon FA-12 – A modified carbine rifle that f...
    Read full article on Community Announcements (Bacus Studios)
  • Patch NotesOfficial

    Content Update #1

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/b5a2c0d9b0cea43e7dee93aa9a811fac6981bfc2.png Hey ECHOs! The first major content update (v.093b65) for Trident’s Wake is now live! Thanks to your feedback, we've been able to improve the game and make it an overall better experience for everyone involved. We’ll continue working on new features and lots of polishing, so expect regular smaller updates over the next days. There’s also another major update planned, but the particulars of which cannot be stated just yet. This update brings a new sector (Crew Quarters) and a new Sentinel (Roka), descriptions of both can be found below. Crew Quarters - A once cozy section of the Trident featuring malls, parks and recreational amenities, it was designed as the main habitable for when humanity were to reach its destination. You must prevent the aliens from corrupting this peaceful retreat! Roka – A friendly and sturdy Sentinel that can take a beating, but better yet, prevent it from happening. The Roka’s signature skill, Bulwark, provides an unmovable wall of energy that can temporarily block off a hallway or other key point, giving everyone a respite and allowing them to focus on one front at a time. Additionally, we've added several new features to the game, some of which requested by you - the community! Some of these are: Steam Invite. There’s a dedicated UI menu from within the Lobby (default key: F1) that will open Steam Friends overlay. Voice Chat. On by default when in a mission. There’s a new option on the in-game menu that allows you to mute yourself or others. Cinematic Intro. When launching the game, a story movie will run right after the splash screen. Sentinel Garage Animations. Each Sentinel has their own personal moves when customizing them. Reworked movement animation for the Mechanakis. Improved Hosting Options. The host can now kick players in-game. This is experimental and we may need to update or remove altogether in the future. V...
    Read full article on Community Announcements (Zombie)
  • AnnouncementsOfficial

    Alinware Stream

    https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/2d4a664a81f36e574eae81f0457a519c92ddc62d.jpg Hey everyone! today at 4 PM EST Alienware will be streaming the game. You can check their stream over here. You can help us out a lot by playing the game during that time, or just watch the stream and see how Alienware's peeps fare in Trident's Wake. Cheers, and good day!
    Read full article on Community Announcements (Bacus Studios)

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