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Watch trailer on Steam ↗Evolution of Ages: Settlements
TREON Games · Published by TREON Games
Very Positive — 86% positive (291 reviews) · 116 achievements
Last updated 27 Sept 2026
Evolution of Ages is a game of managing resources in the ruins of our world. Recruit characters and level their skills and equipment from the stone age until the space age, while trying your best to avoid the very thing that led to our destruction previously.
£6.19
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Price history
Indie, RPG, Simulation, Strategy · 2018 · More £5 - £15 games
In Evolution of Ages: Settlements, manage resources across millennia, recruiting diverse characters to advance from the stone age to space exploration. Build a thriving society while facing challenges that threaten its survival.
About this game
Your challenge is to bring humanity together. Lift us up out of the stone age and forge ahead, all the while worrying about what destroyed mankind last time and if it will return to finish the job.
Evolution of Ages is a game of managing resources and crafting output over a limited space. You control the pace of the game, relax for many days of playing as you customize each character and train their skills in the items of the era, or rush ahead researching technology as fast as you can. The choice is yours.
Features
- Character Customisation - Change name, appreance & voices, obtain a large range of feats and even allocate them to families.
- 10 Technological Eras - From the Stone age to the Space Age. You control the pace of advancement through research and seeking out more land to settle. Play at a speed you are most comfortable with and stay in an era as long as you wish.
- 100+ Buildings to place and use from housing to factories. With space being your primary issue for much of the game, deciding on what to build is key to success.
- 60+ Character Skills. Each character can only train in 15 skills at any one time, so you will need to develop specialists and keep them alive.
- 10+ World Skills. Ranging from house design and metal lore to militia combat training, these skills will effect all your settlements.
- Diplomacy Points. Although you cannot fit everyone into your settlements, the people who live in the wild are still important to your success. Help them and gain diplomacy points that can be spent on benefits later.
- 1000+ Items, books and recipes: The game has in-depth crafting at its core. Your characters will need to gain skills in various crafting methods to unlock the ability to craft rare and more powerful items as well as advance in technological eras.
- 100+ Base Monsters
- 12 Boss fights, each with their own unique treasure. (Including some with difficulty levels, ultra rare drops and rare spawns)
- Scout the world for information on the Blight and help out the struggling remains of mankind.
- 5 Difficulty Settings
- World and Settlement Threat - leading to the Doomsday system and Main Plot Failure! Be careful not to take on challenges that are beyond your character's skills. Too many failures will increase doomsday points and lead to Victory for the Blight.
The Game includes
Update 3: Enhanced Combat
As well as game improvements, this free update adds the following to the core game:
- 4 New Boss fights
- 55 New pieces of equipment
- A new enhanced combat screen with new mechanics, effects and more options for ranged support.
- 7 New character feats
- All new High Definition character artwork.
- An extra Science tree unlock.
- A complete rebalance and overhaul of all equipment from Stone Age right the way through to the Space Age, providing a better progression path and smoother gameplay.
Update 2: Beastmastery
As well as game improvements, this free update adds the following to the core game:
- 31 New pets
- 2 new adventures
- A whole new game mechanic: Pet Breeding
- 18 New Steam Achievements
- 2 new character feats
- The ability to use 2 pets in combat and level up their powers.
Update 1: The Black Swamp
As well as game improvements, this free update adds the following to the core game:
- A new merchant system
- A new adventure
- The boss fight: The Swamp Vampire
- 15 new items
- 2 new pets
- 6 new recipies
- A new character feat.
Language Support
Thanks to community support, the tutorial is now also available in Chinese, German, Japanese and DutchSystem Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or Later
- Processor: 64 Bit (A limited 32 bit Client is available)
- Memory: 2 GB RAM
- Graphics: Any
- Sound Card: Any
- Additional Notes: WideScreen Recommended
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 64 Bit
- Memory: 8 GB RAM
- Graphics: Any
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
HEALTH SALE
Hello to all my existing community and to those that are thinking of buying EOA:Settlements. As many may be aware, I was hit with a series of critical health issues some time back that caused my ability to concentrate and work very difficult. As such I had to pause the DLC I was planning for the game. My condition got worse and I also had to stop my twitch channel as even speaking was exhausting. Finally 2 months ago I stopped posting new videos on my youtube channel as my health progressively got worse. The good news is that as the health system in the UK seems to be moving forward, despite the Covid crisis, I not have some new medication and hospital dates have once again appeared in my diary. Day by day I am fighting back as best I can and this week I was well enough to play / record and post a youtube video once more. There is still a long way to go, but to celebrate the fact that my health is now heading up, rather than down, I have put EOA: Settlements on sale for the whole week. I am not going to over do things just yet and start going through the code of Settlements with a view to push out updates - I need time and a more stable health before I can do that. But there is now hope... To anyone else going through tough health times, hang on in there. I know first hand how it can ruin all the plans you had. You have all my best wishes in your fight back to health.Read full article on Community Announcements (Tormunda)Patch NotesOfficial
State of the game update!
Hi everyone and welcome to a State of the Game Update. So first up, I have posted a few times on the forums but not everyone reads every post I make, so it is likely that many of our player base are wondering where is Update 1.4 and DLC 1. So lets address that first before we go into when it they are due out. 1) Sadly I have not been very well of late and worse yet, I did not rest last time I was unwell and this led to a series of back to back illness that ended up in me being very sick. 2) I was also burn't out as far as development goes. Instead of wanting to get more cool stuff added, I needed to take a break from looking at 100k lines of code each day. So where are we now? Well the good news is that I have taken some sound advice and just done something else for a while. For those who take a look at my profile, I have a youtube channel and I have been playing games and enjoying myself a bit. (Although I am not very good at it - lol) I have taken up regular walks and am feeling much better. Although don't get too excited, I am still only about 80% of the way back to full health. I have also built up a bit of a fire in my passion for development again and want to get back to adding some great content for the game. So, what is the state of Update 1.4 and DLC 1? Update 1.4 The good news here is that all of the hard work has been done. I need to add an interface for the 2 world buildings, the Hall of Heroes and The Graveyard. Linking up the legendary skills for the halls will take some playtesting and balancing but that is not taxing work. DLC 1 The moonstone glade is also in a very good place. The only thing holding me back on this is a new way to add extra journal updates so I can link all the story together. Not a lot of work but still enough to need planning before I go ahead and code it. So how long before it is all out? I would say I only have around 100 hours of work left to get these launched. In the past I would happily do a 70 hour working week and so I wou...Read full article on Community Announcements (Tormunda)Patch NotesOfficial
Latest update moves to the test branch.
Hi all of you wonderful people and welcome to another update to Evolution of Ages: Settlements This update is more of an overhaul of minor issues that have been outstanding or posted on the forums of late. List of Fixes Changed the name of Militia training on the world skills page from Military Training, which was incorrect. I have overhauled the storage values. Not only do they now work as intended but also you have a tooltip on your storage to explain where all of the storage has come from. I have added the option to change between static monsters and dynamic monsters, onto the combat screen itself. You can now switch views between the new way monsters move based upon agro and the old way the combat used to run, which I understand is better for quick spamming of attacks. I have changed the icons on the combat screen for the 3 display options so that they are in keeping with the other icons on the screen. Smelting was incorrectly listed as an advanced skill on the pop-up info page. It is correctly displayed as a basic skill on the character sheet. Nuclear power has been overhauled and a tooltip has also been added to the building. I will explain power below. Power Power can often be confusing once you unlock Electricity. I am adding extra information to the game to try and make this easier to understand, however I am also going to give an overview below. Wind Power Some machines use wind power, you do not need to do anything else with these beyond making sure they are placed above ground. Solar Power As with wind, these will look after themselves as long as they are used above ground. Coal (Steam) Power You need to have access to coal for these machines to be used. Coal is produced from a coal mine and each mine can power a maximum of 4 machines. Oil Power Things start to get confusing here. The oil rig cannot produce Oil without machines to power it. You cannot use an oil powered engine if you are not producing oil. So you need to start off using another type of p...Read full article on Community Announcements (Tormunda)Patch NotesOfficial
Update 1.3.9.10 now available on the test branch.
Hi folks, This was going to just be a hotfix for the Treasure bug on test but I decided to add a little extra! New World Skill Interface I have built a new interface for the world skills. All world skills in the game are now listed on the new GUI. There are now tooltips for each skill, explaining what they are used for. There is now a clear experience bar, showing how close you are to the next level. New World Skill Yes! You even get a new world skill. Logical Thinking! This skill is gained through unlocking new tech in the science lab. You can also research this skill from era 6, although it is expensive and slow due to the effect of this skill. What does it do? It directly adds its level to the Science point output of your science lab. With a maximum of an extra 10 points per cycle, this can really help boost the speed of the science lab. As always I am constantly improving the game, with new interfaces, better clarity and new toys for you to play with. Enjoy!Read full article on Community Announcements (Tormunda)Patch NotesOfficial
Scouting changes move to the test branch!
Hello and welcome to this first update of July. This is build 1.3.9.9 (or 1.4.0.24, as it is part of the 1.4 update build). First, some scouting changes.... SCOUTING You can now set scouting to auto select your next scout. This option can be made in both the settings menu and on the scouting screen. This option will help to reduce the amount of clicks required to send out your scouts. Next up, you can now send 8 scouts! This is something that has been requested a few times and although it is now available, it is the one feature that stops this update going straight into live. This is due to possible hidden issues with 8 scouts. If there are no major issues after a few days, I will move this update into live. CHANGES Spears now use the Polearm feats! The treasure table should no longer detach from the game The treasure screen is now moveable The slayer screen is now moveable The Boss screen is now moveable Some of the menu items have moved, they now appear when you mouse over other menu items. A new menu item has been added for the world building menu, this is not available as yet. Extra tooltips have been added to some buttons and items to help with clarity. FIXES Fixed some sound issues. Sound should now be more controllable. You can no longer multi fire artillery Fixed an issue with some stats carrying over between fights Fixed an issue where the support row would not gain statsRead full article on Community Announcements (Tormunda)






