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Watch trailer on Steam ↗Space Survivors I: The Reckoning
Maurice Fernitz, Enrico Prizibilla, Felix Gillmann · Published by Big Games Productions
Content notice: We have some gore mechanics in game.
5 user reviews — 80% positive (5 reviews)
Last updated 27 Sept 2026
Hello Survivors, this is little zombie shooter game. With big plans :)
£1.99
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access, Casual · 2019 · More under £5 games
Space Survivors I: The Reckoning is an early access action game where you fend off relentless zombie hordes. Dive into a casual yet intense survival experience crafted by Maurice Fernitz, Enrico Prizibilla, and Felix Gillmann.
About this game
Official Discord Server
Join our official discord server, get the latest news, chat with the developers, and more.
About the Game
We completly adjusted our scope of what that game should be.
If you are not sure if the game is right for you. you can download the free demo which includes the complete game and get's updated like the normal game until a certain point of course
This game is a fps game that currently features an endless round-based zombie fighting mode.
Whats currently inside the game.
For this let me give you a shortlist:
Buy weapons from walls, with your earned points, which you get by shooting the not very zombie-like looking puppets
Shoot zombies to get points to buy areas open to get to other weapons and perks
Play alone or with friends via steam
Survive as many rounds as you can while the zombies are getting more and have more health each wave.
Get lucky when a powerup get's dropped when you kill a zombie
Configure your own difficulty via editing the XML files in the config directory, there you can set for example the zombies walk speed or the seconds you have between the waves end and the new wave starts. You can also define how many zombies are allowed on screen at the same time and some other cool stuff. (only gamemodes.xml and zombieTypes.xml are used.)
Buy perks so you can have more health carry a third weapon or being able to faster reload you weapons
Get an upgrade for your weapon with the G.A.U machine.
Now to the most important one Give us the developers feedback so we can make the game better
But maybe you are one of those people who think that's not enough for you, well if that's the case just add the game to your wishlist, even if could just download the demo right now and could experience the full game with no disadvantages what so ever because maybe you want to look into this game in the future.
Please understand that this game is being developed by a few developers (3) with no experience in games and we are not able to work on it fulltime.
But if you found some bugs please report them here:
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: Intel Pentium G860 3GHz
- Memory: 4 GB RAM
- Graphics: GTX 970
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 8 GB available space
- Sound Card: DirectX compatible
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: Intel Core I3 2nd gen
- Memory: 8 GB RAM
- Graphics: RX480
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 16 GB available space
- Sound Card: DirectX compatible
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
v0.0.93.4
Hello Survivors, i know it has been a while since our last update note (4 years) but we are back.So far no big content updates but small neat little changes.Upgrade to unreal engine 5.6.1 from 5.5.3Pathfinding issues for Zombies on Zity map fixedBullet collision on owning player while walking fixedNew character models and animation (Currently worse then the old ones we know)WIP controller supportLinux Native buildWIP Steamdeck support. Let us know what you think of the update and as always thanks for playing. To get the latest news consider joining us on discord or follow us on twitter. Discord: http://discord.gg/3Vr5gxrTwitter: @BGP_Productions With kind regards Developer TeamRead full article on Community Announcements (SevenOperation)Patch NotesOfficial
Update v0.0.92.101 now live on all branches
Hello Survivors, i know it has been a while since our last update note but we finally got an update out. To save us time since we are only a small group, the list you see below includes also currently for you players not visible changes since they were made for the new mode we are still working on. But we still hope the bug fixes and QoL improvements. Finished Random Generator for bunker System Make lights flicker random add muzzle flash to weapons remove decoration zombie and move logic into a controller add senses for the bunker zombies Fixed bunker generation issue which lead to not traversable bunker layout Moved logic of decoration zombie into a decoration controller so a seperated actor is not needed anymore. add muzze flash light when shooting Added perception systems to a controller to get zombies ready for the bunker release Change bunker lights from spot to point light for a more realistic look Change size of tunnels Changed lights of the cafeteria to point lights Set default bullet speed for M1911 so it works in Containment breach Adjustes brightness off flashlight attachment Add npcs to the bunker Expand generation script first connect closes room and so on the achieve a more realistic bunker layout. Changed switch component to be interactable Added light switch to sleepm room After hiding the hud and reenabling it the mouse coursor is missing Added first version of muzzle flash Replaced ak47 shoot sound Add missing back buttons in ui Move all the logic for video settings into the widget :) and use GameUserSettings for the most part Fixed garbage collection of slider styles Fix muzzle flash looping Changed interact line trace to be fired every 0.2 sec and to be hopefully async to the main thread Add function to get Text for interactable actors / components (Returns an SWidget to define more advanced styling). Fixed slider an numeric entry box where not connected Fix delegate exception for numeric entry box Let us know what you think of the update and as ...Read full article on Community Announcements (SevenOperation)Patch NotesOfficial
Update v0.0.92.89 fixes for everyone
Hello Space Survivors, It is again time for a update yeah sadly still no big content update but we promise it is on the way. But still we got a whole lot of changes and not only fixes as the title suggets. So lets bring out the nice list of changes that you can expect since the last version for all branches. Sound options missing M60E3 sound bug Fix powerup crashes Resolution selection show current active resolution G36C fix magazine size Ak103 fix bullet speed Added all weapons from the shooting range to dead on the water and zity here is the list of all now included weapons in the maps M4a1 M1911 Mac10 USP45 Honey Badger Scar H M60e3 P90 STG44 44Magnum Ak47 Ak103 Desert Eagle G36c LWRC AR 15 UMP45 Switch from overlap stuff to linetrace (buyweapon, pickup weapon) Reduced light sources in dead on the water for better performance Reduced light sources in the shooting range for better performance Client coudn't purchase weapons Switch cloth actor to cloth component Fixed cloth animation playing before character Fix multiple light attachments Menu was not set correctly Fixed level up icon was not displayed anymore So as all of you can see many fixes and improvements. We will also upload a video showing the changes of the lighting on the dead on the water map and compare the fps on 5600xt. Hopefully next update we will have more optimizations for you and maybe also the first version of the Containment breach mode wich will change a lot of the game. Enjoy the update stay safe and as always thanks for playing Space Survivors Shooter (Space Survivors I: The Reckoning) With kind regards Dev TeamRead full article on Community Announcements (SevenOperation)AnnouncementsOfficial
v0.0.92.80 is now live (fixed Multiplayer not working at all) for all branches
Hello Space Survivors, To the end of the month we thought we could drop another update which fixes some essential bugs like the multiplayer :). Here is the changelog: Fixed Attachments missing for client Bullet entry decals only visible for host Client doesn't see reload circle Fixed teleportation issue with hit regestration Lightswitch is out of sync when host activates Added Resolution options to video settings Help texts for which buttons to press to interact are now correctly displaying the assigned keys Removed pre generated map from containment breach map so random generation works FSR integration Max FPS slider Add localization to support EN and DE currently only for HUD elements Adjust flashlight settings to have a longer range, brighter light, and smaller cone Flashlight is now toggleable Added Checkbox to be configurable via xml Added selection to be configurable via xml Removed Compass form all modes except Containment Breach Fixed a crash when trying to acces the esc menu inside the Containment Breach mode So we hope all of you enjoy the update and as always thanks for playing Space Survivors Shooter (SPACE SURVIVORS I: THE RECKONING) With kind regards Developer TeamRead full article on Community Announcements (SevenOperation)AnnouncementsOfficial
v0.0.92.78 is now live on the Experimental Branch and brings AMD FSR support
Hello Space Survivors, you might think what a second update so soon. Yes but sadly it is not the v0.0.93.x version we know you are all waiting for instead this update is perparation of sorts and bug fixes and improvements. One big improvment is that we integrated AMD's Fidelity Super Resolution or short FSR it is not a final implementation but is there and should give you at least a bit of performance gain by not really losing much image quality so check it out in the video settings. And now of course the list of all changes that are included: Help texts for which buttons to press to interact are now correctly displaying the assigned keys Removed pre generated map from containment breach map so random generation works FSR integration Max FPS slider Add localization to support EN and DE currently only for HUD elements Adjust flashlight settings to have a longer range, brighter light, and smaller cone Flashlight is now toggleable Added Checkbox to be configurable via xml Added selection to be configurable via xml Removed Compass form all modes except Containment Breach Fixed a crash when trying to acces the esc menu inside the Containment Breach mode So we hope all of you enjoy the update and as always thanks for playing Space Survivors Shooter (SPACE SURVIVORS I: THE RECKONING) With kind regards Developer TeamRead full article on Community Announcements (SevenOperation)






