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Edge Of Existence

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Edge Of Existence screenshot 1
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Edge Of Existence

RealFire Interactive · Published by RealFire Interactive

Mixed — 63% positive (16 reviews)

Last updated 27 Sept 2026

Edge Of Existence. Is a throw back to the Classics of RTS where you can build up your base and build up your massive army. Ranging from Ground units , Air Units and Sea Units. We also take you on a story base RTS where a faction has a meaning to the map or why its in-game. We are a balance focus on PvP, PvE and Story/Campaign.

Free to PlayEarly AccessESRB e10Multiplayer

Free

View on Steam

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Action, Strategy, Early Access, Casual · 2017 · More free games

Experience the thrill of building and commanding ground, air, and sea units in Edge Of Existence. This early access strategy game offers both PvP and PvE challenges with a rich story campaign.

About this game

Edge Of Existence. Is a throw back to the Classics of RTS where you can build up your base and build up your massive army. Ranging from Ground units and Air Units. We also take you on a story base RTS where a faction has a meaning to the map or why its in-game. We are a balance focus on PvP, PvE and Story/Campaign. We don't want focus on the PvP Competitive or ESports side of things. Since we feel like RTS games are ment for Story and Campaign. We also understand that alot of players don't even want to PvP so they expect great PvE so we hope to have the right Balance between all those 3 core gameplays. We want make a RTS thats plays from the Classics but has the Graphics of New Gens for the players that haven't experienced the great RTS games we had in the pass. We hope you guys like this project as much as we do! <3
Your able to build up your base to defend from your enemy or to destroy them. Send in your massive amount of Riflemen or Ground Vehicles to help your teammate attack its defended enemy or build up Airfields and take your battles to the sky's!
We are making this a Community game so you guys have full input to it. We are also in the Talks of supporting Mods and Custom Player Maps. We are also planning on Supporting VR!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 8
  • Memory: 4 GB RAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Memory: 8 GB RAM
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 1.1.0

    Update 1.1.0 is now out! A little late but took some time to make sure there was no more crashing when Air Units Spawned. Update 1.1.0: - Added Map01 to Multiplayer - Added Icons above some units ( Testing will do all other units soon once we tweak it ) - Added Dust Trails to Units - Added Airfield for Humans Faction - Added AirShip Fighter for Humans - Added Anti-Air Tank for WarBorn Tweaks: - Buildings get a increase in health - Resources decrease from nodes ( 2500 to 1500 ) - UI (Selection / Task Managers ) Hide when not needed Fixed: - Power Plants now give Power - Fixed Map01 Navmesh
    Read full article on Community Announcements (CPTEliteWarfare)
  • Patch NotesOfficial

    Update 1.0.0

    Hello everyone, Update 1.0.0 is now out with also a HotFix that came out for it 1.0.1 . Update 1.0.0: - Map01 gets more detail to the map - Air Units get removed till they are fixed - Ground Units get animation tweaks - Builders/Workers are now limited to gather from resources 4 at a time ( Changed from 1 to 4) - New Shader System ( Wont see much of a changed till everything gets retextured) - Weather System ( Wont see it but its in already just got fix main issues with the camera ) - Control Rebinding gets Removed till we redo all the Buttons Inputs - Multiplayer gets Removed till all maps are redone and units are balanced to a point - Removed Hover UI Health Bars - Removed Arrow Icon above Units/Buildings - Removed Progress UI from Buildings - Added Minimap Icons - Added Multithreading for FogOfWar - Allies Removed till fixed HotFix Update 1.0.1 -Added Multiplayer (Map02 only map for Testing) -WarBorn HeavyTank buffed (Before Unit damage 8 , Building Damage 10 , After/Now AOE Unit Damage 10 , Building Damage 20 ) -Humans Heavy Tank buffed (Before Unit Damage 8 , Building Damage 10 , Health 180 , After/Now Unit Damage 10 , Building Damage 20 , Health 200) -ReSized Selection Box for Harvesters -Fix Harvesters Build Speed ( was 3.5 per second , now 5 per second ) -Fix WarBorn not able to build Medics -Fix WhiteBox UI ( Was research icon placeholder ) -Fix Audio for Units -Fix Description UI
    Read full article on Community Announcements (CPTEliteWarfare)
  • Patch NotesOfficial

    Free-To-Play Update

    Hello Everyone!, Today the game will go Free-To-Play however the latest update i've been working on wont come out till late Wednesday between 7pm CST - 10pm CST Reason is because my internet went off so im just on Mobile Hotspot for the moment trying to work on the game the internet wont be back on till Wednesday which is when i sending the update :) Here's what will happen for Wednesday update. Free-To-Play Update 1.0.0 - Map01 gets more detail to the map - Air Units get removed till they are fixed - Ground Units get animation tweaks - Builders/Workers are now limited to gather from resources 4 at a time ( Changed from 1 to 4) - New Shader System ( Wont see much of a changed till everything gets retextured) - Weather System ( Wont see it but its in already just got fix main issues with the camera ) - Control Rebinding gets Removed till we redo all the Buttons Inputs - Multiplayer gets Removed till all maps are redone and units are balanced to a point - Removed Hover UI Health Bars - Removed Arrow Icon above Units/Buildings - Removed Progress UI from Buildings - Added Minimap Icons - Added Multithreading for FogOfWar i know i will see bad reviews on the current build but please understand this update will fix some issues currently its a 1 man game till others are done with school or no longer busy and are able to help again with the game. Please update your reviews after a few updates if you can. Anyways thank you all for your reviews and i hope you all enjoy the updates to come! ♥
    Read full article on Community Announcements (CPTEliteWarfare)
  • AnnouncementsOfficial

    Free-To-Play

    Hello everyone sorry for the lack of updates recently. We had some issues IRL and some of the members of the team have left or busy with schooling. I'm (RFI-Leo) Currently working on the project again and redoing everything which is almost done :D , i'm hoping to have this update to you guys very soon! Game Support or need more info please join the discord! : https://discord.gg/AjXWH4f
    Read full article on Community Announcements (CPTEliteWarfare)
  • Patch NotesOfficial

    Update 1.1.0

    We are happy to Announce that update 1.1.0 is going to be a Shader / Graphic change to add more Effects for later events for maps for example ( Day / Night Cycles with Volume Fog , Snow Maps , Rain Maps , Rain Effects , Snow Effects and so on....) By doing this we have to rebake all our current maps and including 2 upcoming maps which one of those maps is for a 3v3 testing which ill tell you here soon. We cant say when this update will be out since we got alot of work to do. The 3v3 Map is just the layout of the map no detail no extra life to the map basically its just the concept layout of the map it will be the first map to include the new Snow Effect. This map is being included for mainly testing and to see how we will be able to handle 3v3 maps to 5v5 maps. See you out there in the battlefield commanders! - RFI Leo Update on 1.1.0 Status: Everyone on Holiday Vaction so update wont be able to come out on the weekend due to the fact we are on holiday vaction. Everyone will return by Jan 8 2018. Ill be at home working on the Game so maybe 1.1.0 will come soon :).
    Read full article on Community Announcements (RFI-Leo)

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