
Screenshots

Watch trailer on Steam ↗Pixel Killers - The Showdown
Geezer Games · Published by Geezer Games · Official site ↗
Last updated 27 Sept 2026
It's Friday night, invite your friends over, gather around a screen, fight each other over a suitcase full of money in "Deal gone bad, hold the cash", or just have a good old deathmatch in a game of "Waste 'em". Shared-screen local multiplayer for 2 to 4 players.
£2.79
Lowest price we've ever recorded
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Price history
Action, Indie · 2017 · More under £5 games
Join up to four friends for shared-screen battles in Pixel Killers - The Showdown. Developed by Geezer Games, this 2017 indie action game offers thrilling deathmatches and money-grabbing showdowns perfect for Friday night fun.
About this game
Features:
-2 to 4 players
-Top-down
-Local multiplayer shared screen
-Two game modes - Deathmatch and Deal gone bad, hold the cash
-All vs All, 2 vs 2, 2 vs 1 + sentry
-8 maps
-Move in ANY of 8 directions while shooting in ANY of 360 directions!
-Multiple pixels handled on-screen at the same time!
-Has music and sound effects!
This game was made out of a passion for playing local multiplayer with friends.
A little practical info:
This game is built for Wired Xbox 360 controllers or Wireless Xbox 360 controllers with a wireless receiver adapter for PC. Xbox One controllers ought to work just fine. PS3 and PS4 controllers can be used with Xinput drivers/wrappers. Other controllers that are Xinput compatible should also work.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP SP2 or better
- Processor: 2GHz
- Memory: 1 GB RAM
- Graphics: Nvidia GT 640 / AMD R7 240
- DirectX: Version 9.0
- Storage: 297 MB available space
- Sound Card: Required
- Additional Notes: Requires Xinput compatible controllers (Xbox controllers are Xinput compatible)
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Online play cancelled
I have been working on an online part for a very long time. I got a long way with the network code but I must admit that it will take far too much time to get it working right. I have now halted all development on the online part, however, there's still hope for Steam Remote Play Together but I am waiting for a plugin to be finished that can enable that feature.Read full article on Community Announcements (Cybermind)AnnouncementsOfficial
New rewritten network code
I'm still working on the game. I am rewriting the network code back-end, and that of course means online play is gonna be revived, this time with relay servers so there will be no port-forwarding needed, just as originally intended. This also means that my other projects will benefit from this new network code back-end, and yes, other projects are in their early phases and I will work on them as much as time allows when I am done updating the network code.Read full article on Community Announcements (Cybermind)Patch NotesOfficial
New build with keyboard/mouse support and Remote Play Together
The game now supports keyboard and mouse for one player, the rest still needs to use controllers. The game will now use Remote Play Together for online play instead of the previous dedicated online feature. There are simply too many types of complex firewall types to be accounted for to make a hassle-free online feature. The code is still there, and it might be implemented again if anyone would like it to be and knows how to port-forward. There are several minor bug fixes.Read full article on Community Announcements (Cybermind)Patch NotesOfficial
Major update still in development
A big update for Pixel Killers - The Showdown is still in development. Major updates will be support for keyboard and mouse, and the inclusion of a tool that will automatically set up port forwarding (this is something that most games that are online playable do, and soon this will also be possible for Pixel Killers - The Showdown). I have been working on and off on Pixel Killers - The Showdown but it will now receive full attention until this update is done.Read full article on Community Announcements (Cybermind)Patch NotesOfficial
Fixed bug when un-joining local game
Fixed an error when un-joining a local game. US server online. Working on an update that will make hosting a game much easier with no port-forwarding needed.{STEAM_CLAN_IMAGE}/30525631/c35ca1b73217e6b718359914adc614dbc6ae212c.pngRead full article on Community Announcements (Cybermind)






