
Screenshots

Watch trailer on Steam ↗Wooden Battles
SP Digital Arts Inc. · Published by SP Digital Arts Inc.
Mostly Positive — 79% positive (536 reviews)
Last updated 27 Sept 2026
Build a wooden fort, place your units, watch the mayhem!
£2.12
£8.50Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Simulation, Strategy, Casual · 2017 · More under £5 games
Craft your defenses and command units in Wooden Battles, where building and battling blend into an engaging mix of strategy and action. Experience the chaos as you face off against relentless foes in SP Digital Arts' 2017 indie gem.
About this game

Wooden Conflict is a fort building battle sim. You build a wooden fort, place units, and then watch the battle unfold. To win the game you either have to destroy all of your opponent's units, or capture their flag. Units can be toggled as either "offensive" or "defensive." When units are designated for offense, they will move towards the enemy flag, engaging any enemy soldiers they encounter along the way. Units designated for defense will stay where you place them, waiting for the enemies to come to them. If there are no more offensive units left on the map, the game enters a tie breaker procedure, where all defensive units are automatically switched to offensive mode, and all forts/blocks disappear to clear the way for the soldiers. The armies from both sides will march towards each other and engage in an epic showdown. Last army standing wins.

Missions:
Missions involve different scenarios against the AI opponent. The objective is to defeat the enemy using a limited amount of resources. Strategic construction of the base, and choice of units is crucial. Carefully planning and executing your strategy is the only way to victory.
Conquest:
Conquest mode contains an entire map populated with 5 factions as well as many forts and areas to be captured. The player controls one faction, trains units, deploys armies, and battles the enemy. The goal is to wipe all the factions out by capturing all of their forts and areas.
Challenges:
There are 24 challenges in the game, three for each of the infantry units, except the medic. In the challenges you are given limited resources, and can only use the challenge specific unit. The objective of the challenge is to only use the available units to defeat the enemy. Completing the challenges will unlock new weapons for your units. You can view the weapons from the Armory tab in the main menu.
Wave Survival:
In Wave Survival, you are pitted against endless waves of enemies. You get more resources and face more enemies with each subsequent wave.
Sandbox Mode:
Sandbox mode allows the player to place a large number of units and build up bases for both teams. The player can use this mode to mess around with different units and experiment with different strategies. Sandbox mode also allows user to share their battle on the Steam Workshop.
Turf War:
The enemy has 4 unit spawning barracks, your goal is to destroy them before you get overrun with enemy units. Several levels of difficulty are available.

The game currently has 13 units: Rifleman, Cannon, Sniper, Musketoon, Medic, Rocketman, Grenadier, Gatling Gun, Officer, Mortar, Rocket Artillery, Musketeer, and Swordsman . Each unit is designed to fill a specific role on the battlefield and making smart unit choices is key to a well balanced army. The infantry units come with several weapon options which have varying stats such as accuracy, damage, and rate of fire.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Quad Core 2.6 GHz
- Memory: 4 GB RAM
- Graphics: 1 GB of Video RAM
- Storage: 300 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Wooden Battles 2?
Hello everyone, it's been a while! It has been a while since I made any updates. I apologize for that. Today, I have some news to share. Initially, I was making regular updates for this game, but as time went on, other things in life came up. I had to prepare for some exams, deal with my professional life, and I also had other game ideas I wanted to explore, so I ended up putting development of this game on hold. I have been meaning to get back to it, but days turned into weeks, weeks into months, and then into years. And here we are. I always felt that if I could make this game all over again, I would have done things differently. I feel like I have learned a lot as a developer since this game was originally created. I felt like I could do it better. But at the same time, re-making the whole game from scratch would be tiresome. So for a while, I was playing around with it, but wasn't sure where to go with it. It didn't really make sense to recreate the whole game from scratch, and replace this game with it. I thought that maybe a sequel was the right decision. Doing it all from the very beginning again would allow me to plan things better, and add things like vehicles and aircraft to the game. For the past year and a half or so, I have been experimenting on a sequel to Wooden Battles. I have been making some short videos on my youtube channel showing the progress. I have decided that it's time to make a Steam page, and collect some feedback. But the thing is, I am not really sure what the community really wants. I have been keeping you all in the dark all these years. So what would you all like to see? Do you think a sequel is the right decision? Any suggestions where to go from here? Let me know your feedback! Thanks everyone! SP. https://store.steampowered.com/app/3461440/Read full article on Community Announcements (SP)Patch NotesOfficial
Mines and Turrets
Hello everyone! Time for another update. In this update I am adding mines and a few turret types. They cost "block currency," the same currency you use for blocks and structures. They also work the same way that blocks do, so if you don't have any units left, just the mines and/or turrets, you will lose the battle. I may change that later on, I will see. Mines work on a proximity basis, when enemy units get near them, the mines explodes dealing AOE damage. I originally was planning to make the mines invisible, and maybe make it so that nearby officer can reveal mines. I may modify how mines work later on. Turrets are stationary, and have a limited angle of rotation. It means that they can only target units that are in a narrow cone in front of them. There are currently two types of turrets, the Fort Cannon, and the Fort Gun. The Fort Cannon is similar to the ordinary cannon, while the Fort Gun is similar to the Gatling Gun. My original plan was to have the turrets have limited ammo but for now I made them with infinite ammo. I may change that later on. In the next update I hope to add a way to overwrite the 4 pre-made structures with your own. This feature is already partially implemented in the game, but currently it's disabled. I need to work on it a bit more before I can release it. I also want to experiment with the idea of a player controlled unit for Conquest Mode. Perhaps some sort of hero unit that can level up and get new weapons and skills. I will see if something like that will work with this game. That is all for now. Thanks!Read full article on Community Announcements (SP)Patch NotesOfficial
Block Materials, Unit Drag Selection, Copy/Paste
Hello everyone! It's been a while since the last update. I've been busy with some personal things plus I had some difficulties with some of the added features, but here is another update. First, I'm introducing block materials. Instead of only wooden blocks, there are now rubber and reinforced wood blocks for all types. There are 3 buttons at the top of the block UI that allow you to select the material. Reinforced wooden blocks are the strongest, and also most expensive. Rubber blocks are slightly cheaper and weaker than reinforced blocks, but they bounce back cannon balls. Wooden blocks are the original blocks that were already in the game. Next, I've added the option to select multiple units at once during the building phase. You will notice that there is a button that says "ISO" next to the play button. This button toggles between top down isometric view, and the normal 3D view. While in ISO mode, you can click and drag with the mouse button to select multiple units. When multiple units are selected you can press the M key to move them, the C key to copy them, and the Delete key to delete them. This works with blocks as well. I've also added an Autosave option to Conquest Mode. The game will periodically save your progress from time to time, in case you forget to save. Some bugs have been fixed as well. That is all for this update. I'm hoping to add some turrets, and maybe mines in the next update. Thanks!Read full article on Community Announcements (SP)Patch NotesOfficial
Conquest Mode, New Factions, Tech Tree
Hello Everyone! Hope you are all having a good start to the new year. A new update for Wooden Battles is here! The Winter Mode is now removed from the game, but there have been some major changes to Conquest Mode. Conquest Mode now has 2 new factions, Purple, and Teal. The map has been expanded to make room for the new factions. A tech tree has been added to the game. You will notice that all of your units are now locked, except for the rifleman. You have to unlock them in the tech tree. Each unit also has several upgrade options, and after unlocking all the upgrades, you can unlock weapons for the unit. Currently, the weapons are the same as the ones from challenge mode, but I will modify it later. To unlock stuff in the tech tree, you use Battle Points. Battle Points are earned by fighting battles. The number of points you get depends on whether you win or lose, whether it's a fort battle, the size of both armies involved, and the disparity between the armies. To help unlock some units early on, the Neutral faction will now spawn small armies randomly on neutral territories that don't have forts. Once all the neutral areas are gone, they will no longer spawn units. You can battle the neutral armies early on to get some easy Battle Points. Several bugs have been fixed in this update as well. Sometimes when you encounter an enemy army in Conquest mode, you were only able to Simulate it, clicking Play Battle wouldn't work. That issue should be resolved now. There were some issues with AI and Battle Simulations, these should now be resolved. Some people had issues with mouse sensitivity on different display resolutions. I made some changes to the way mouse input is handled, so it might fix these issues, but it could create new ones. There are a few other known bugs that I haven't fixed yet. Sometimes your armies disappear in Conquest Mode, and sometimes the AI would get stuck in their bases. I haven't been able to replicate these consistently yet, but I will try to fi...Read full article on Community Announcements (SP)Patch NotesOfficial
Winter Mode Update
Hello everyone! Merry Christmas and Happy Holidays! To celebrate the festive season I have prepared a Winter Mode update for the game. There are 6 missions, and upon beating them all, you will unlock a new weapon for the Rifleman. This weapon is temporary and will only last for the duration of the event. The Winter Mode will expire on January 11. The Horseman unit is still not added to Conquest mode. I've realized that adding this unit will make the old saves obsolete, and since I'm planning a few other changes to conquest mode, I will just release everything in one big update. That update will be released after the winter event is over. The updated Conquest mode will include an expanded map, 2 new factions, and a tech tree allowing you to unlock units and research upgrades. I may add a few other of the requested features if I am able to complete them in time. For now that is all. Enjoy the holidays!Read full article on Community Announcements (SP)






