
Screenshots

Watch trailer on Steam ↗Enoch: Underground
Unwhale Studio · Published by Unwhale Studio · Official site ↗
Mixed — 58% positive (36 reviews) · 20 achievements
Last updated 27 Sept 2026
Enoch – Underground is a hardcore action-RPG. The player takes control of the awakened – one of the few survivors left in the city. Lost and forgotten, he finds himself in catacombs. Without goal and without memories he starts his way through the ruins striving to find his place in this hostile world.
£7.19
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, RPG · 2018 · More £5 - £15 games
Explore Enoch: Underground, an intense action-RPG where you play the awakened—a lone survivor in ruins. Navigate through dark catacombs without memory or direction, fighting your way back to understanding in this gripping indie experience from Unwhale Studio.
About this game

The battle was lost ages ago and now the barren ruins hold nothing but echoes of once great civilization. Amidst the dust, few that remain are still clinging to their existence, far beyond the point where they could be called human.
But the hope still lingers.

On the outskirts of the forgotten city, a lone soul awakens from millennial slumber. Lost and forgotten, he finds himself in catacombs and now his way lies through the treacherous ruins to the very heart of it.

Enoch – Underground is a hardcore action-RPG title set in an ancient city destroyed long time ago. The player takes control of the awakened – one of the few survivors left in the city. Without a goal and without memories he starts his way through the ruins striving to find his place in this hostile world.

The gameplay is based on classic action RPGs with such features as complex environments, precise battle system, and generous loot, but makes accessibility a staple of game’s design.

The character progression is entirely loot-based, eliminating the need for complex character menus while retaining flexibility and customization options. Each weapon type has unique stats and attack patterns, armor can provide additional protection and sometimes valuable buffs, trinkets and mutagens allow to change character’s abilities, providing an advantage in combat.

Encounters require patience and precision but give just enough room for error to get familiar with enemy’s attack patterns and develop a strategy to withstand them. The game is balanced to be hard but fair so that completing the playthrough gives the sense of achievement while the process of doing so does not feel like a chore.

- Different weapon types, each with unique attack patterns
- Powerful artifacts that boost player stats or provide new skills
- Varied environments and enemies
- Precise, dynamic combat system
- Deadly environmental traps that you can turn to your advantage
- Devastating special attacks and skills
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 7 (64 bit) +
- Processor: Core i5 3570 3,4GHz
- Memory: 8 GB RAM
- Graphics: GTX460
- DirectX: Version 11
- Storage: 8 GB available space
- Sound Card: Integrated
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
First update is live
Hey survivors. Update 1.01 is now live on Steam and it brings some much-needed fixes. First of all, we made changes to the structure of bigger levels solving two of the most talked issues. Levels Sewers and City Streets are now divided into two parts each. This should help with stuttering and framerate drops, performance in those levels is now in line with the rest of the game ːsteamhappyː Level transitions act as checkpoints meaning less backtracking in case of death Due to the altered level order, previously made saves may load player into earlier level (for example players who saved the game in Underground Lab will be loaded at the start of City Streets). This will not break further progression, but we advise to start a new game for a clean experience. We’ve also implemented a host of smaller fixes and adjustments: Achievements “A way out” and “Ultimate protection” are now attainable in-game Doors no longer switch sides if player passes through them during opening animation Item preview in inventory is now properly working on all levels Fixed the location of spike traps in the final trap room of sewers You can no longer backtrack up the stairs during the fight with the Golem Various fixes and adjustments As always, your feedback is invaluable, tell us what you’re think in the comments below or in the Community Discussions.Read full article on Community Announcements (IgorPhoenix)Patch NotesOfficial
First update is live
Hey survivors. Update 1.01 is now live on Steam and it brings some much-needed fixes. First of all, we made changes to the structure of bigger levels solving two of the most talked issues. Levels Sewers and City Streets are now divided into two parts each. This should help with stuttering and framerate drops, performance in those levels is now in line with the rest of the game ːsteamhappyː Level transitions act as checkpoints meaning less backtracking in case of death Due to the altered level order, previously made saves may load player into earlier level (for example players who saved the game in Underground Lab will be loaded at the start of City Streets). This will not break further progression, but we advise to start a new game for a clean experience. We’ve also implemented a host of smaller fixes and adjustments: Achievements “A way out” and “Ultimate protection” are now attainable in-game Doors no longer switch sides if player passes through them during opening animation Item preview in inventory is now properly working on all levels Fixed the location of spike traps in the final trap room of sewers You can no longer backtrack up the stairs during the fight with the Golem Various fixes and adjustments As always, your feedback is invaluable, tell us what you’re think in the comments below or in the Community Discussions.Read full article on Community Announcements (IgorPhoenix)






