
Screenshots

Watch trailer on Steam ↗Dungeons of the Fallen
Krystian Weselski · Published by Krystian Weselski · Official site ↗
Mostly Positive — 71% positive (51 reviews) · 18 achievements
Last updated 27 Sept 2026
Weave spells, grab epic loot and kill hordes of enemies in an epic tale of the rise of the Fallen King. Also make sure You won't get crushed by merciless bosses while you're at it.
Action, Indie, RPG, Free To Play · 2019 · More free games
Embark on an epic journey where your choices shape the fate of the fallen realm. Weave powerful spells, collect legendary loot, and face relentless bosses in Dungeons of the Fallen, a unique blend of action and RPG that invites you to explore and conquer.
About this game
Take the role of a member of Empire Magic Support Squad and use your arcane skills to save the world from the Fallen King. You can dive into the dungeons solo or cooperate with up to four friends to create a well balanced team that can face any obstacle. Kill hordes of enemies together or get smashed during challenging and intense boss battles. Collect or craft epic weaponry and build your character as you want with no class restrictions. Whether you want to be a swift archer using frost spells to slow your foes or a fire mage with full armor blowing himself up in the middle of the enemy swarm, you can do it.
The Fallen and their King has awaken to conquer the realm, but the Emperor will sacrifice everything to stop him. Will you be able to prevent the world destruction when the divine and demonic forces collide?
Features
- Unique and challenging boss fights - Each boss require a different strategy. Learning the attack patterns and adjusting your build is necessary to survive.
- 40+ unique spells and abilities - create your skillset from six specialties: Destruction, Blessings, Control, Restoration, Melee Combat and Marksmanship.
- No class system - You can be a healing wizard warrior archer depending on what abilities you choose.
- 4-player couch coop - the dungeons are designed to bring most fun when playing together. Crowd control, healing and diversing the damage sources do matter.
- Diablolike randomly generated loot with different levels of rarity.
- Enchanting system - resources gathered from monsters will help you customize your weapon or armor depending on your needs.
Gamepad controller is required for local multiplayer.

System Requirements
Will my PC run this? →Minimum
- OS: XP
- Processor: Dual Core
- Memory: 2 GB RAM
- Graphics: Dedicated, 500MB
- DirectX: Version 9.0a
- Storage: 1 GB available space
Recommended
- OS: 7
- Processor: Quad Core
- Memory: 4 GB RAM
- Graphics: Dedicated, 1GB
- DirectX: Version 9.0a
- Storage: 1 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
DoTF becoming Free To Play
Hello,I am happy to announce that the game will soon be Free to Play. The change should be applied in the following weeks!Read full article on Community Announcements (Condoriano)Patch NotesOfficial
Update 666 - Hell mode-Endless Dungeons-Freeze effect-Price Reduce
Hi all, I can't believe it's been two years already. Unfortunately I am not able update the game regularly due to the lack of time. Moreover, I have not been able to fix the controller issues present on some computers. Unfortunately this is plugin dependent and at the moment I don't possess the resources to rewire the whole controller system. As a workaround I've noticed that connecting more controllers than needed sometimes help. For these two reasons, I decided it's only fair to reduce the game game price by over a half. This will probably be the last big update to the game. Yet, I am commited to fix any annoying bugs. Just let me know on the forums. It's been an exciting adventure to finish and release my own game and I am so grateful for the support and feedback. Now, for the list of the changes: Frost effect - Frost damage caused by spells or weapons not only slows the enemies but freezes them in place if you stack the effect few times. This works not only for normal mobs but for each of the bosses too! You can now freeze the boss mid-attack and prevent a mortal blow. I dare you to try a glass cannon- zero armor/hp/resistance, max crit,damage with a mix of frost spells. Much fun! {STEAM_CLAN_IMAGE}/33145823/5a195ad7486ebd0a52e2bdb88e85f405c5c4b35b.jpg Hell Mode/NG+ - Speak with the King of the Maulerum City if you wish to start the story again with buffed enemies. {STEAM_CLAN_IMAGE}/33145823/915300f9f6865a1f2109ab0fb23b89d25d420f49.jpg Deleted Corrupted portal restriction - Spider Pendant dungeons are now entirely optional, you can continue the story without chasing the required amount of keys. They will be required though if you wish to enter... Endless Dungeon - You can now access the dungeon in the east part of Thul'Vanas. Inside you will find endlessly scaling enemies and loot and a secret boss fight! {STEAM_CLAN_IMAGE}/33145823/b664dcfee5347150057eca51e76ffedc6eb03333.jpg Difficulty option - you can now adjust the difficulty of the game in the options menu...Read full article on Community Announcements (hamstermp)AnnouncementsOfficial
DoTF 1.1 – Inventory Overhaul - Bows and Crossbows sprites - Copper Guard boss!
Hi fellow Adepts, last months I've been preparing a major update to the game in order to improve the already existing content and to add a bit of something new based on your recommendations. Inventory Overhaul {STEAM_CLAN_IMAGE}/33145823/7cda087f53162aee5ecf18ce6a1c52a06be309f0.jpg The original slots with equipped items looked quite... outdated. New window looks much more proffesional and appeals better to the current standards. Bows and Crossbows sprites {STEAM_CLAN_IMAGE}/33145823/e8656baddcb059cb367ec7148126142dac08e886.png Until now only melee weapons were visually represented on the character. Whatever the ranged weapon you possesed the sprite would always stay the same. From now on, each bow/crossbow has it's own animated sprites. The Adept carries in hand the weapon that he actively uses so it's easier for player to discern whether they are in melee or ranged mode. Copper Guard boss and Trader's Path rework {STEAM_CLAN_IMAGE}/33145823/c31d7fd3144a9571f868a72b113cda3763a0b75f.jpg The Copper Guard boss is an optional enemy waiting in the new extended Trader's Path map. He doesn't have a lot of health points but can quickly kill off players without sufficient armor and dodging skills. Players that will manage to defeat thim will gain access to a small treasure island. For a new player it can take some time before he reaches the Spider Temple boss and the Woodsman is still dozing on the beach not really caring to fight. I wanted to give some cool encounter available for players at the beginning of the game. Other improvements and fixes: Mixed Spells now have lower secondary requirement - Change from 1/3/5 to /1/2/3 making it easier for multi-class builds to access them Crossbow stat change - Buff: double damage and elemental scaling, Nerf: damage 20->18;Armor penetration 80%->40% , „Good boy” and „Treasure Island” achievements added Piercing shot - now also restores all arrows in your quiver Ice Golem buff - doubled damage and +2 slow Blink buff – more range Many...Read full article on Community Announcements (hamstermp)AnnouncementsOfficial
Winter Sale discount, 2019 Summary and plans for 2020...
Hello Fellow Adepts :) DoTF is entering Winter Sale with 15% discount. If you haven't bought the game yet, and you feel you are ready to challenge the Fallen, this is a good moment :) The game has been improved a lot since the release so let's sum up all the major changes: Latest patch: -Keyboard mapping (BETA) has been added in the latest patch allowing players to rebind the controls as they wish. -New help window has been added accessible when pressing in the game. -Inventory is now accessible using button on the controller. Also you can now pick up items using -Crossbows buffed - More damage and 80% armor penetration. Still more of a secondary/support weapon due to the long reload. October, November, December patches: Mana and cooldown indicators added to the Spellbook Aiming accuracy improved - no more increments! Optimization - Game is running much more smoothly even on slower computers and "fps drops every four seconds" have been eliminated Fixed the issue where controllers were not visible when using Steam Mana and cooldown indicators added Many bugs fixed and UI improvements added Many of you pointed out that UI especially when using controller needs to be more intuitive and less cumbersome to use. That will be my focus from now on, however... I will be taking a break from working on the game for at least two months. There are many things in my private life/daily job going on and I need to focus on them more. I will probably break that vow and sneak in minor improvements here and there, however you shouldn't expect anything big. Of course if you you report any bugs, expect it fixed too. So what are the plans for 2020? First of all, I plan to redesign many things in the UI to make it more approachable. Then, it will finally be time to add more late game content. I decided to ditch Hell mode and make a entirely new town with a new randomized dungeon. You can consider it a 4th act in the game. As always, if you have any suggestions/want to report a bug or just ...Read full article on Community Announcements (hamstermp)Patch NotesOfficial
November Patch Notes - mana and cd indicators, bug fixes...
Hi fellow Adepts, I didn't have much time to focus on the game lately but I managed to implement a couple of small patches. First of all you may notice that mana and cooldown indicators have been added to the Spellbook as promised. {STEAM_CLAN_IMAGE}/33145823/bb6409d16e0802a9f74e0ef036759c82d80518c8.jpg There is a small bug and Spirit Bow and Judgement cooldowns have wrong values but I will fix it during the week. It's because cds for this abilities is calculated in a special way and I need to make some kind of exception for them. Sorry for the inconvenience. Other bugs: -Fixed a bug where in some cases the monsters wouldn't drop loot even when they should have. That was especially annoying when you didn't get any loot after a boss fight. -Loot that for some reason would land behind the screen (could happen during some boss fights) will spawn under your feet -There should be less graphical bugs related to the order of objects. E.g a barrel that should be behind a cocoon looks like it's on top of it. -Fixed a bug where during the miniquests for killing bargh shamans and Winter Knights the head counter would overlap the inventory -Adjusted some numbers when giving bonus damage and elemental resistance to items in the Forge -Filled up many black holes in the walls of Frozen Chambers -Fixed a bug where Judgement would go on cooldown even if you haven't finished the combo -Fixed a bug where a Mutated Sealum would spawn with a bad name if he transformed with normal Sealum -Some other minor fixes I forgot If you appreciate my effort, please consider posting a review. It's not easy for indie developers like me to stand out these days so any blue review really means a world to me. Ever used a Mirror Copy from the Control tree? That's how I dance after seeing a positive review :) {STEAM_CLAN_IMAGE}/33145823/4661a9c0d25cbd83fa688c4e6d47d340cfa87627.jpg Next weeks I will be focusing on more intuitive UI and control customization as I promised. Hopefully everything will go well ...Read full article on Community Announcements (hamstermp)






