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Watch trailer on Steam ↗Microsoft Allegiance
Microsoft Game Studios · Published by ZapHop Games · Official site ↗
Mostly Positive — 79% positive (187 reviews) · Metacritic 86 · 20 achievements
Last updated 27 Sept 2026
Allegiance is a team-based multiplayer space combat sim that seamlessly combines first-person space combat with a top-down-view perspective, real time strategy, and real time tactics. Team commanders build bases, research technology, and coordinate players to execute a wide range of strategies.
Action, Simulation, Free To Play, Strategy · 2017 · More free games
Build bases, research tech, and command your team in Allegiance's dynamic blend of strategy and first-person space combat. Experience real-time tactics as you execute diverse strategies with friends or rivals.
About this game
Space Combat Action / Simulation
Allegiance uses a unique Newtonian flight model which perfectly balances fun with flight. Space ships turn, slide and boost. You have fluid control of your ship in a wide variety of combat types. Select an agile scout, a hidden stealth fighter, an in your face interceptor or an all around fighter. Or, perhaps you would like to team up with a few friends and pilot a base killing bomber while your friends man the turrets. Get even bigger in a full line of capital ships with better fire power, and even more turrets, and a wide range of support ships all controlled by your teammates. Play it your way; even the sky is no limit.
Real Time Strategy
Allegiance is also a fully formed RTS with tech trees, exploration, base building, and resource gathering. But there’s a twist: most of your ships are flown by real human beings! As the commander of your team, you bring your strategic vision to life by gives direction to the team from an overhead command view. Allegiance melds RTS elements like steering expansion by building new bases, investing in technology upgrades to a seamless command experience designed to help you lead your team to ultimate victory.Unique Gameplay
Allegiance is easy to learn. Hop in a ship and start flying. Get with a wingman and start achieving your goals: exploration, map control, research and resource collection and best of all, end game dominance. Allegiance is deep. Dip in your toes in for some quick combat or dive all the way in for a rich and rewarding experience.Most matches average forty minutes, with some competitive matches going the distance for two hours or more. Play for a bit or for a whole match. Or better yet, stay and play for a bunch of matches.
Unique fog of war system
Like many RTS games, you start with most of the map undiscovered. Maps are broken down into several sectors connected by wormholes, which contain resources vital to your team’s survival. But not only finding resources, but also observing the movements of the enemy is vital to your team’s success. Each team has a shared view of the world, seeing only what at least one of its scanners (from ships, bases and deployed sensor probes) picks up. This results in various levels of stealth, misdirection, spying and surveillance emerging.
Economy and Base Building
Economy is key in Allegiance so both hunting enemy miners and defending your own is essential. Base placement drives miner offense and miner defense. Ensuring your own bases build in a timely manner is vital to your success.
Technological Upgrades
As the game goes on, the commander invests money into better technology. The ships you fly become more and more powerful, until instead of lowly scouts and fighters, you’re piloting massive capital ships with several turret gunners each, facing off against swarms of heavy interceptors with powerful weapons.
Countless Tactical Options
Every match is played between teams picking different factions, lead by commanders with different mindsets and divergent leadership approaches, with different players of varying playstyles, emphasizing different technology research paths and expansion strategies.
The end result is almost limitless replayability.
Download Allegiance and experience this unique and award-winning game for free!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Any i386 (Windows Compatible) processor
- Memory: 2 GB RAM
- Graphics: Onboard (DirectX 7-9 Compatible)
- DirectX: Version 7.0
- Storage: 2 GB available space
- Sound Card: Any
- Additional Notes: A DirectX 7 version is available for legacy / compatibility issues.
Recommended
- OS: Windows 10
- Processor: Intel i3+, AMD K10
- Memory: 4 GB RAM
- Graphics: Any 3D video card (DirectX 9 Compatible)
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: Any
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
AC_20
Fixed: Chat size menu option and text margin padding AC_20 from Admiral Weeda: Retro booster Rate of consumption = -0.0005 (from -0.00075) Uses slightly more fuel per second than light boosters and less fuel per second than Booster 1/2/3 - overall buff to retro booster fuel use and buff to "on-rate" On rate = 0.25 (from 0.125) More acceleration per second Emp Mine 1&2 mass = 1 (from 3) buff to increase SF or scout handling with this loadout Mine Pack 1&2 mass = 1 (from 3) buff to increase scout or fighter handling with this loadout Prox Mine 1&2&3 mass = 1 (from 3) buff to increase scout handling with this loadout Tactical: Reduce Adv SF scan range to 1800 (from 2000) Increase LRM Hunter 1/2/3 HP of missile to 5 (from 2) LRM1: Accel = 120 (from 200) Lifespan 5.5 seconds 1870m LRM2: Accel = 120 (from 200) Lifespan 5.75 seconds 2041m LRM3: Accel = 120 (from 200) Lifespan 6 seconds 2220m Shipyard: Remove pilot PW Skycap/PW Autocannon gun from all Destroyers (except Rix) XRM Hunter Killer 1/2/3 HP = 5 (from 20) XRM Hunter Killer 1 = 200 dmg XRM Hunter Killer 2 = 250 dmg XRM Hunter Killer 3 = 300 dmg XRM Hunter Killer 1/2/3 = 4 per rack (from 5) SRM Tac Nuke 1 HP = 40 (from 60) Belters: Scout increased to 14.5 radius (from 13.8) GT: Scout increased to 15 radius (from 14.3) Destroyer CAN mount PE Striker if purchased for pilot gun and PW Lancer if stolen Destroyer has 3 Hunter Killer missiles (from 4) Destroyer has 3 Torpedos per rack (from 4) Destroyer has 3 salvos of Killer Swarm (from 4 salvos) Rixian: Hvy Combat 1 drone 1.667 x 6dmg x3 = 30 dmg / second (x3 drones) = ~90 dmg/second Hvy Combat 2 drone 2 x 6dmg x3 = 36 dmg / second (x3 drones) = ~108 dmg/second (+20% over Hvy Combat 1) Hvy Drone ranges to 3000 meters from 1600 meters. Reduce mass of each drone to 2 (was 4). Projectile speed 1600* 1.6Lifespan (1.2FactionPWRange)=3072 range The range could be longer depending on Expansion pw range 1 and 2. Logic behind the long range is if you're dropping probes behind th...Read full article on Community Announcements (BackTrak)Patch NotesOfficial
AC_20
Fix from Student: Chat title update in menu and text margins AC_20 From Admiral Weeda: Retro booster Rate of consumption = -0.0005 (from -0.00075) Uses slightly more fuel per second than light boosters and less fuel per second than Booster 1/2/3 - overall buff to retro booster fuel use and buff to "on-rate" On rate = 0.25 (from 0.125) More acceleration per second Emp Mine 1&2 mass = 1 (from 3) buff to increase SF or scout handling with this loadout Mine Pack 1&2 mass = 1 (from 3) buff to increase scout or fighter handling with this loadout Prox Mine 1&2&3 mass = 1 (from 3) buff to increase scout handling with this loadout Tactical: Reduce Adv SF scan range to 1800 (from 2000) Increase LRM Hunter 1/2/3 HP of missile to 5 (from 2) LRM1: Accel = 120 (from 200) Lifespan 5.5 seconds 1870m LRM2: Accel = 120 (from 200) Lifespan 5.75 seconds 2041m LRM3: Accel = 120 (from 200) Lifespan 6 seconds 2220m Shipyard: Remove pilot PW Skycap/PW Autocannon gun from all Destroyers (except Rix) XRM Hunter Killer 1/2/3 HP = 5 (from 20) XRM Hunter Killer 1 = 200 dmg XRM Hunter Killer 2 = 250 dmg XRM Hunter Killer 3 = 300 dmg XRM Hunter Killer 1/2/3 = 4 per rack (from 5) SRM Tac Nuke 1 HP = 40 (from 60) Belters: Scout increased to 14.5 radius (from 13.8) GT: Scout increased to 15 radius (from 14.3) Destroyer CAN mount PE Striker if purchased for pilot gun and PW Lancer if stolen Destroyer has 3 Hunter Killer missiles (from 4) Destroyer has 3 Torpedos per rack (from 4) Destroyer has 3 salvos of Killer Swarm (from 4 salvos) Rixian: Hvy Combat 1 drone 1.667 x 6dmg x3 = 30 dmg / second (x3 drones) = ~90 dmg/second Hvy Combat 2 drone 2 x 6dmg x3 = 36 dmg / second (x3 drones) = ~108 dmg/second (+20% over Hvy Combat 1) Hvy Drone ranges to 3000 meters from 1600 meters. Reduce mass of each drone to 2 (was 4). Projectile speed 1600* 1.6Lifespan (1.2FactionPWRange)=3072 range The range could be longer depending on Expansion pw range 1 and 2. Logic behind the long range is if you're dropping probes b...Read full article on Community Announcements (BackTrak)Patch NotesOfficial
AC_20 + small patch from Student
Fixed: Chat size menu option and text margin padding AC_20 from Admiral Weeda: Retro booster Rate of consumption = -0.0005 (from -0.00075) Uses slightly more fuel per second than light boosters and less fuel per second than Booster 1/2/3 - overall buff to retro booster fuel use and buff to "on-rate" On rate = 0.25 (from 0.125) More acceleration per second Emp Mine 1&2 mass = 1 (from 3) buff to increase SF or scout handling with this loadout Mine Pack 1&2 mass = 1 (from 3) buff to increase scout or fighter handling with this loadout Prox Mine 1&2&3 mass = 1 (from 3) buff to increase scout handling with this loadout Tactical: Reduce Adv SF scan range to 1800 (from 2000) Increase LRM Hunter 1/2/3 HP of missile to 5 (from 2) LRM1: Accel = 120 (from 200) Lifespan 5.5 seconds 1870m LRM2: Accel = 120 (from 200) Lifespan 5.75 seconds 2041m LRM3: Accel = 120 (from 200) Lifespan 6 seconds 2220m Shipyard: Remove pilot PW Skycap/PW Autocannon gun from all Destroyers (except Rix) XRM Hunter Killer 1/2/3 HP = 5 (from 20) XRM Hunter Killer 1 = 200 dmg XRM Hunter Killer 2 = 250 dmg XRM Hunter Killer 3 = 300 dmg XRM Hunter Killer 1/2/3 = 4 per rack (from 5) SRM Tac Nuke 1 HP = 40 (from 60) Belters: Scout increased to 14.5 radius (from 13.8) GT: Scout increased to 15 radius (from 14.3) Destroyer CAN mount PE Striker if purchased for pilot gun and PW Lancer if stolen Destroyer has 3 Hunter Killer missiles (from 4) Destroyer has 3 Torpedos per rack (from 4) Destroyer has 3 salvos of Killer Swarm (from 4 salvos) Rixian: Hvy Combat 1 drone 1.667 x 6dmg x3 = 30 dmg / second (x3 drones) = ~90 dmg/second Hvy Combat 2 drone 2 x 6dmg x3 = 36 dmg / second (x3 drones) = ~108 dmg/second (+20% over Hvy Combat 1) Hvy Drone ranges to 3000 meters from 1600 meters. Reduce mass of each drone to 2 (was 4). Projectile speed 1600* 1.6Lifespan (1.2FactionPWRange)=3072 range The range could be longer depending on Expansion pw range 1 and 2. Logic behind the long range is if you're dropping probes behind th...Read full article on Community Announcements (BackTrak)Patch NotesOfficial
25th Anniversary Map Update!
Here comes Spinoza with a major map update just in time for the Allegiance 25th Anniversary game!Read full article on Community Announcements (BackTrak)AnnouncementsOfficial
Allegiance 25th Anniversary Game!
Allegiance is a quarter century old and remains unquestionably the best game available today. Congratulations to everyone involved past and present that contribute to keeping Allegiance alive, epic and fun! The community has been through so much. We've grown up together and it's truly a coming-of-age story. Some players' kids play the game now and enjoy the consistently unique experiences that Allegiance provides. It's awe inspiring. Through all of the challenges in-game and out, Allegiance persists. Allegiance has always been at its heart a competitive team-based game. It takes a coordinated team to unleash the full potential of winning strategies. Behind the scenes are many players who have spent and continue to spend countless volunteer hours contributing to Allegiance's greatness, be it by developing cores, maps, code, art, events, videos, even entire factions and all of the testing and balancing that goes with that. There are many heroes. Included in the rank of Hero are all of the players. Much respect to the players who start small games from 1v1 to get the games going up to 10v10 and beyond. Special recognition to all of the players who've played for years and keep coming back to share laughs and awesome moments. And to new players who recognize the potential for unique epic experiences and tackle the learning curve: We love you! Three cheers for Allegiance players! Join us all on Sunday March 30th at 3pm EDT for the biggest game of the year, our 25th anniversary game. See you in space!Read full article on Community Announcements (Dome)






