
Screenshots

Watch trailer on Steam ↗Gateshock
3dGecko · Published by 3dGecko
Last updated 29 Sept 2026
Every map has a code. Build yours, paste it to a friend, beat theirs. A hex-grid tower defense with 14 towers across four upgrade tiers, a hand-crafted 16-mission campaign, and a run mode where 40 relics decide how far you get.
About this game

Every Map Has a Code
Build a map. Share it. Play it.
In GATESHOCK, every map you create in the editor — paths, water, obstacles, buildable ground and all — becomes a single shareable code.
Paste that code into chat and someone else can play the exact same map. Their score goes straight onto the same leaderboard as yours.
That’s the part no other tower defense does quite like GATESHOCK.
Which is why there’s no traditional level pack. There’s an editor.
Three Ways to Play
CAMPAIGN
16 handcrafted missions across four planets.
Every mission introduces a tower, enemy, or mechanic — and asks one question:
Which tower solves this map?
You have five lives. If a boss gets through, the mission is over.
RUNS
Four acts. A branching map. One run.
Choose your path through shops, events, elite fights, and 40 relics that can completely change how you play.
More lives for less damage.
Cheaper towers for slower income.
Builds that force you to rethink everything.
Lives carry across the entire run. Lose them all, and the run is over.
ENDLESS
One map. Endless waves.
Pick your planet and biome, build the strongest setup you can, and chase one thing:
Your own record.
14 Towers. Zero Filler.
Every tower has four upgrade tiers and its own skill tree, including Master Keystones that fundamentally change how the tower behaves — not just how much damage it deals.
The Ray heats up while holding a target and burns through armor.
The Boombox buffs nearby towers.
The Outpost creates new buildable ground. It doesn’t use a tower slot — because creating more space to build is its entire job.
And then there’s armor.
Armor absorbs a fixed amount from every hit, making heavy single shots incredibly valuable against tough targets while rapid-fire weapons can struggle to make a dent.
Bringing more of the same gun is rarely the answer.
Orbital Support
Your ship has more to offer than moral support.
Unlock 10 orbital abilities through officer ranks and build them in the hangar:
Kinetic strikes
Chain lightning
An orbital laser that crawls along the lane
Gravity wells
Supply platforms that create new buildable ground mid-wave
You only get three ability slots.
Choosing what to bring means choosing what to leave behind.
Your Commander Talks Back
Admiral Peaches is fully voiced — and she has opinions about your build.
Full English and German voice acting, with interface and subtitles in both languages.
What You're Fighting
The enemy roster is designed to punish predictable builds:
Fast-moving swarms
Armored units that shrug off small arms
Phased enemies that temporarily become untouchable
Splitters that turn one problem into several
Bosses that drop loot worth the trouble
You’ll need more than one good tower to deal with all of them.
The Details
Hex grid: 14×12, pointy-top
14 towers, each with four upgrade tiers and a unique skill tree
10 orbital abilities
40 relics for Runs
16 handcrafted Campaign missions
Endless mode with planet and biome selection
Map editor with shareable map codes
Procedurally generated maps
Meta progression across every mode: ranks, materials, and socket items
Windows 10/11 (64-bit)
4 GB RAM minimum
Build it. Share it. Break the meta.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 (4th gen) / AMD Ryzen 3 or equivalent
- Memory: 4096 MB RAM
- Graphics: DirectX 11 / Vulkan-capable GPU with 4 GB VRAM (e.g. GTX 1050 / RX 560)
- Storage: 2048 MB available space
Recommended
- OS: Windows 11 (64-bit)
- Processor: Intel Core i5 / AMD Ryzen 5 or better
- Memory: 8192 MB RAM
- Graphics: GPU with 6 GB VRAM (e.g. GTX 1660 / RX 6600)
- Storage: 2048 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
The demo is out — and it's the whole campaign
The demo is live It's not a slice. The demo has the complete 16-mission campaign — every planet, every tower, every boss. Most demos give you two levels; this one gives you the whole story. Every map is a code The map editor is in there too. Draw paths, place water and obstacles, decide where towers can be built — then hit save and the whole map turns into a short block of text. Paste it into a chat, someone else pastes it into their editor, and they're playing exactly your map. No accounts, no server, nothing to upload. What's held back for the full game RUNS — the roguelite mode: four acts, a branching node map, 40 relics ENDLESS — one map, waves without end, your own record as the only target Ship workshop beyond tier 3 Custom maps run to wave 10 in the demo I'd like to hear what breaks I'm a solo dev and I've been building this for about a year. The campaign has been played by a handful of testers, the editor by almost nobody. If something feels wrong, too easy, too hard, or just bad — tell me. The forums are right here, and I read everything. Full release is planned for December 1st. If you want to be reminded, the wishlist button is right up there.Read full article on Community Announcements (Gecko_Rossi)






