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Watch trailer on Steam ↗Daily War Online
Xorbis · Published by Xorbis · Official site ↗
1 user reviews — 100% positive (1 reviews)
Last updated 29 Sept 2026
Daily War — Build an island fortress tile by tile, design its defenses, and declare war on ELO-matched rivals. Drop a battle card to bend the rules, then watch the clash unfold. No twitch reflexes — just sharp building and smart timing. One war a day. Make it count.
£4.59
Lowest price we've ever recorded
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Price history
Strategy, Casual · 2026 · More under £5 games
About this game
Daily War is an island-builder battler with a slow heartbeat and a sharp edge.
Build your island. Place tiles into a growing island fortress — spawners, defenses, and structures that fight for you. Every placement is validated and permanent until you choose to rebuild.
Declare war. Challenge ELO-matched opponents from around the world. The better you do, the bigger your island grows and the tougher your rivals become.
Play your card. Before each attack, draw a battle card that bends the rules of that single fight — then commit to the hand you're dealt.
One war a day. Battles resolve in a daily rollover and play back as a replay you can watch and review. No grinding, no twitch reflexes — just one decision that matters.
Fly your colors. Customize your flag, climb the ladder, and make every war count.
IMPORTANT NOTE: This game offers about 5-10 minutes of gameplay per day since it is an asynchronous multiplayer experience. In the future, leagues will be available with various shorter time frames for people who prefer to run multiple battles per day.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- Memory: 4 GB RAM
- Network: Broadband Internet connection
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- Memory: 8 GB RAM
- Network: Broadband Internet connection
- Storage: 4 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Daily War 1.1.4 — Reset your island
✨ New Reset your island — a new button under the shop puts every building and road on your island into storage in one click, so you can redesign from bare ground. Your land stays as it is. Nothing is lost — nothing is sold: you can place every building again for free, and it keeps its battle record. 🔄 Changes Unlimited storage — storage no longer has a limit, so you can keep as many buildings and roads in it as you like. ⚙️ Under the hood Backups — player data is now backed up every night and before every update.Read full article on Community Announcements (Xorbis)Patch NotesOfficial
Daily War 1.1.3 — Read the enemy's tiles
Title: Daily War 1.1.3 — Read the enemy's tiles ✨ New Enemy tile tooltips — hover any tile on an opponent's island in the pre-battle preview to see its name, stats and the bonuses it fights with, from its owner's talents and veterancy — the same readout your own tiles get in the builder. Budget readout — the campaign shop now leads with how much of the mission's purse your board has spent, beside the share the budget star asks for, and turns red once you are over it. 🔄 Changes Preview turntable — the island holds still while your cursor rests on a tile, so a tooltip stays put while you read it, and turns again once you move off. Declared battles — previewing a pending battle prices each side's tiles against the talents that fight will actually use, the defender's as they stood at declare. Replay tooltips — a veteran tile's stars now show what they are worth: the bonus is priced into its stats, not only drawn under the tile. 🔧 Fixes Campaign star text — the budget star (spend at most a share of the purse) and its debrief line were missing in most languages. They show everywhere now.Read full article on Community Announcements (Xorbis)Patch NotesOfficial
Daily War 1.1.2 — Flags face each other
⚖️ Balance Flags face each other — every battle now seats the two islands flag row to flag row. Before this fix, a board grown out to one side pushed the enemy sideways, away from your flag. 🔧 Fixes Battle preview — the opponent's island now docks on the row the fight will actually start on, in the pre-battle preview and the campaign builder. Path arrows — on a practice preview against the larger islands, the red arrows pointed away from the fight. They now head for the front.Read full article on Community Announcements (Xorbis)Patch NotesOfficial
Daily War 1.1.1 — Campaign reset
🔄 Changes Campaign reset — all four tracks start over at mission 1; stars, saved boards and replays are cleared. Rewards already paid stay yours. 🔧 Fixes Campaign builder — tiles can no longer land on the enemy island or be lifted off it; a stray one used to fail the fight and lose your board.Read full article on Community Announcements (Xorbis)Patch NotesOfficial
Daily War 1.1.0 — The Campaign
✨ New The Campaign — four tracks of ten missions, each with its own boss: build on a blank board with a set purse, then fight it. Played beside the season — no battle slot spent, no rating at stake, no island touched; replay any mission as often as you like. Stars pay out — each star earns 100 money and 100 XP, once; a star on a mission opens the next, and your stars re-seed every new season. Mission briefings — see the talents, cards, enemy island, objectives and star conditions before you place a tile. Island value, itemized — hover the island-value readout for the working: each building type's count, base cost, surcharge and value. ⚖️ Balance Gun Tower joins the Infantry tree — it now takes the Infantry stat nodes and Fast Reload, like the Bunker; no Defense node reaches it. Air Watch replaces Bunker Slits — now an Infantry perk covering both emplacements; a tree that held Bunker Slits gets Flak Batteries instead. No titles between seasons — battles in the break week pay as usual, but a title earned there lands on your first battle of the next season. 🔄 Changes Route arrows aim at the front — path previews now head for where the enemy island docks; a lane you walled off shows no route at all. Both routes on the matchup preview — an opponent preview draws your sortie routes in blue and theirs in red over the battle-start board. Announcements show once — the login notice returns only for a newer one than you last closed; the megaphone button still opens them all.Read full article on Community Announcements (Xorbis)






