
Screenshots

Watch trailer on Steam ↗PuzzleVerse
BlessedForgeGames · Published by BlessedForgeGames · Official site ↗
4 user reviews — 100% positive (4 reviews) · 16 achievements
Last updated 29 Sept 2026
PuzzleVerse is a highly customizable jigsaw puzzle simulator, in which players can choose from a wide variety of puzzle images, shapes, cut styles and piece count. Players can also choose to use their own images and turn them into a unique puzzle experience.
£7.15
Lowest price we've ever recorded
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Price history
Indie, Simulation, Casual · 2026 · More £5 - £15 games
About this game
PuzzleVerse is a highly customizable jigsaw puzzle simulation.
PuzzleVerse provides relaxing and comfortable puzzles on your screen - make any customization choice you want.
For each Puzzle, connections are generated randomly, and thus each puzzle is unique
Pick a size: Whether you are new to puzzling or a puzzle enthusiast, you will enjoy your time, because we have you covered. Choose anything from 10 to 5000 pieces
Pick a cut shape: Ever wanted to puzzle a circular or hexagon shape? Now you can
Different cut styles: PuzzleVerse allows you to puzzle unconventional shapes, including cubic ones, or even no classic connectors at all, where piece lines are your only guide
Crop a specific image area: If you like an image, but want only the top half of it turned into a puzzle? Just crop it to your liking.
Level up to unlock more of the game: The game features a progression system to ease you into the controls and flow, with every level up unlocking bigger challenges
Make your memories a puzzle
Alongside our catalogue of images to choose from and future image packs, PuzzleVerse allows you to load your own image right from your computer into the game. Turn your favourite vacation photo or family pet into a puzzle, while everything stays local and private.
PuzzleVerse launches with a curated list of over 50 images to choose from, and we aim to provide more packs in the future, with some being free based on events.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i3-2100 / AMD equivalent (any 64-bit dual-core)
- Memory: 4 GB RAM
- Graphics: DirectX 11 capable GPU with 1 GB VRAM (Intel HD 4000 / integrated)
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5 (4th gen+) / AMD Ryzen 3
- Memory: 8 GB RAM
- Graphics: Any dedicated GPU with 2 GB VRAM
- DirectX: Version 11
- Storage: 10 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Bug Fixes and Performance Improvements
GameplayMass stacks of pieces not fall into a pile or pyramid shape to prevent piece mushrooms and allow all pieces to be easier to see and access Loading a save-file directly from within game is now possible for less friction on miss click BugfixesFixed a bug where pieces that connected in heaps were malformed Windows version of the game now keeps the game running on low load (10FPS) in the Background to prevent borderless window and multi monitor freezes. This should allow Windows to realise the game is still runningPerformancePerformance increase on mass movement of pieces Performance increase when stacking a lot of pieces Performance increase on huge piece alignment actions Thank you to everyone that has been reporting bugs!Read full article on Community Announcements (Johnny Silverhand)Patch NotesOfficial
Achievment fix
Achievements Fixed a bug with piece count achievement, finished puzzles are retroactively counted Gameplay fixed a bug with adding pieces to locked group fixed a bug where pieces in hand tray could get lost fixed a bug where find lost pieces broke section modeRead full article on Community Announcements (Johnny Silverhand)AnnouncementsOfficial
Autosave feature and Tray Rework
Autosaves the game now autosaves every 2 minutes into the save slot, which now has 2 saves, manual + auto, on load you pick which one to continuenew games without a slot save a general autosave that is recoverable Traysthe allowed tray count is now always active and aligned along the main matscroll removed to prevent camera fights and seeming loss of piecespiece position on tray hardened in saves Optimisation added logic to further reduce draw calls to improve in-game performance reworked save logic to reduce save and load time + reduce space on drivereworked logic for dropping pieces in invalid area to quicker recover themUXadded safety feature to recover lost pieces, and piece out of bounds will be brought back to add on mat, as a recovery help, in the ESC menu Thanks, ElvisRead full article on Community Announcements (Johnny Silverhand)Patch NotesOfficial
Game Fixes and file Structure
Save Files Saved games now correctly show it as finished in the gallery once completed timer continues correctly to measure actual completion time Gallery custom images display correctly image shape + piece cut count display now correct time displayed section mode fixes to piece locking fixes to save file logic achievements correct tracking of custom images correct tracking when using a saved gameRead full article on Community Announcements (Johnny Silverhand)Patch NotesOfficial
Small Bugfixes
Connections are more stable broken connections should now happen even less likely heal improved to fix rotation and position more reliably Hint Mode edge clicking in hint mode more reliable hint mode communicates better if its on or off hint mode now correctly attaches connected piece groupRead full article on Community Announcements (Johnny Silverhand)






