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Watch trailer on Steam ↗Nocturne Hollow
Keith Morreale · Published by Diabolical Games llc
Content notice: Nocturne Hollow contains mature horror themes, psychological tension, occult imagery, strong language, blood, violence, disturbing supernatural scenes, alcohol references, and romantic/suggestive dialogue between adult characters. The game does not contain explicit depictions of sexual acts, pornographic content, sexual assault, non-consensual sexual activity, incest, bestiality, or sexual content involving minors. Any romantic content involves consenting adult characters and is presented as story-driven romance, flirtation, or suggestive tension rather than explicit sexual activity.
1 achievements
Last updated 29 Sept 2026
Nocturne Hollow is a gothic mystery visual novel currently containing the complete opening and Episode One. Explore the available areas of Hollow Veil, uncover supernatural clues and memories, and begin the introductory paths for Lucian, Evelyn, and Damien.
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Price history
Adventure, Indie, Early Access, Casual · 2026 · More £5 - £15 games
About this game
Key Features
Investigate the Opening Mystery
Experience the complete opening and Episode One of a gothic supernatural mystery centered on Hollow Veil, your missing sister Lisa, and the strange forces within the mansion.
Explore the Currently Available Areas
Investigate the accessible locations within Hollow Veil, uncover environmental clues, encounter supernatural events, and discover memory fragments connected to the mansion’s history.
Choice-Driven Episode One
Make dialogue and exploration choices that affect relationship values, story variables, memories, and the alternate scenes available during Episode One.
Introductory Character Paths
Begin the currently available story paths for Lucian, Evelyn, and Damien. These paths contain distinct Episode One scenes and conclusions but are not complete character routes.
Developing Relationship Systems
Build initial trust, suspicion, fear, and other relationship values that influence available interactions and future narrative possibilities.
The House Hunger System
Your actions affect the mansion’s growing hunger and instability, influencing its behavior and certain events during the current episode.
Atmospheric Gothic Horror
Experience a story shaped by supernatural mystery, psychological tension, loss, obsession, corruption, and hidden truths.
Original Music and Sound Design
Explore Hollow Veil through ambient soundscapes, haunting music, and cinematic audio presentation.
Active Development
Later episodes, full character routes, additional locations, expanded scenes, major story conclusions, and final endings remain in development.
Story
Story
Several months ago, your sister vanished without explanation.
No witnesses.
No body.
No answers.
Then a letter arrives.
A single clue points toward a town that officially shouldn't exist.
Following the trail leads you to Nocturne Hollow—a place trapped between memory and nightmare.
The deeper you investigate, the more the town begins to change around you.
Or perhaps it is changing you.
Main Characters
Evelyn Ashcroft
Evelyn Ashcroft
A determined investigator driven by questions others are too afraid to ask. Her search for the truth may uncover far more than she expected.
Lucian Voss
Lucian Voss
The enigmatic archivist of Blackthorn Manor. Calm, intelligent, and guarded, he seems to know far more about the Hollow than he admits.
Damien Blackthorn
Damien Blackthorn
Charming, dangerous, and impossible to read. Damien offers answers—but every favor carries a hidden cost.
Elena Vale
Elena Vale
A compassionate local resident whose concern for newcomers may conceal secrets of her own.
Mature Content Description
This game contains mature themes including:
Strong language
Depictions of alcohol consumption
Psychological horror
Violence
Blood
Supernatural themes
Romantic content between consenting adults
Suggestive situations
Emotional distress
All romantic content involves consenting adults.
About the Game
ABOUT THIS GAME
The road to Nocturne Hollow was never supposed to be found.
When a cryptic message connected to your missing sister leads you beyond an unnatural wall of fog, a violent crash leaves you stranded at Hollow Veil—an isolated mansion where memories fade, truths shift, and every inhabitant seems to know more about your arrival than they are willing to reveal.
The current build contains the complete opening and Episode One of Nocturne Hollow.
During Episode One, players can explore the currently available areas of Hollow Veil, uncover memory fragments and supernatural clues, make relationship and story choices, and begin the introductory character paths for Lucian, Evelyn, and Damien.
CURRENTLY AVAILABLE CONTENT
The complete opening sequence and Episode One
Interactive exploration of the currently available mansion locations
Branching dialogue and environmental choices
Memory fragments and supernatural encounters
The House Hunger system
Relationship tracking for Lucian, Evelyn, and Damien
Introductory Episode One paths for Lucian, Evelyn, and Damien
Alternate scenes based on choices, discoveries, and story variables
Multiple intentional Episode One path conclusions
The Lucian, Evelyn, and Damien paths currently included are introductory portions of their larger storylines. They are not complete character routes, and their final route endings are not included in the current build.
Elena appears during Episode One as part of the central mystery, but her complete storyline is still in development.
CONTENT STILL IN DEVELOPMENT
The following content is not currently complete or accessible:
Episodes following Episode One
Complete character routes
Final character-route conclusions
Major story endings
The complete central mystery
The complete story surrounding Lisa’s disappearance
Additional mansion locations
Expanded exploration events
Additional relationship and intimate scenes
Further memory fragments and supernatural encounters
Later uses of the House Hunger and relationship systems
Additional artwork, audio, animations, and interface improvements
Nocturne Hollow remains in active development. Dialogue, artwork, audio, interfaces, relationship values, story variables, exploration events, route progression, scene order, and other content may change.
Major updates may also affect compatibility with saves created in earlier versions.
The house remembers.
And it has been waiting.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-2100 / AMD FX-4300 or equivalent
- Memory: 2 GB RAM
- Graphics: DirectX 11 compatible GPU with 1 GB VRAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
- Sound Card: DirectX compatible sound device
- Additional Notes: Requires a display resolution of 1280x720 or higher. Keyboard and mouse required. Compatible with most modern integrated graphics solutions.
Recommended
- OS: Windows 11 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 or better
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
- Sound Card: DirectX compatible sound device
- Additional Notes: Recommended for the best visual experience, high-resolution artwork, animated character sequences, video playback, and future content updates.
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Oh, I Almost Forgot…
Oh, I Almost Forgot…One more thing.I’ve been so buried in sprite revisions, scene cleanup, Ren’Py testing, and fixing visual inconsistencies that I almost forgot to ask the people actually playing Nocturne Hollow something important.What do you want more of?The project is at a point where several parts of the game are being expanded at the same time, and I’d genuinely like to know what players are most interested in seeing next.If you had to choose, what would you want me to prioritize?A — More Story and Playable ContentMore mysteries, discoveries, choices, and progress deeper into the mansion.B — More Character InteractionsMore time with Lucian, Evelyn, Damien, Elena, and the rest of the cast.C — More Romance and Relationship DevelopmentMore opportunities for relationships to grow, change, fracture, or become complicated based on your decisions.D — More ExplorationMore rooms, hidden areas, environmental storytelling, secrets, and things to investigate.E — More HorrorMore supernatural events, unsettling moments, psychological weirdness, and situations where you’re not entirely sure what is real.F — More Cinematic PresentationMore animated scenes, atmospheric backgrounds, visual effects, character animation, and presentation upgrades.Or maybe none of those.If there is something else you want to see, tell me.I’m also curious:What has been your favorite part of the demo so far?A character?A scene?A choice?A mystery?Something that made you suspicious?Something that made you want to keep playing?Drop it in the comments.I read the feedback, and it genuinely helps me figure out where the game is working and where it still needs attention.And yes, voting for:“Make the mansion even more unhinged.”is also completely acceptable.— Diabolical DebaucheryRead full article on Community Announcements (keithmorreale)Patch NotesOfficial
Nocturne Hollow — September Development Update
Nocturne Hollow — September Development UpdateDevelopment on Nocturne Hollow has been moving steadily forward, and a lot of the recent work has focused on making the game look and feel more cohesive.Over the last several weeks, I have been revisiting the main cast, existing scenes, and several of the systems running underneath the story.One of the biggest areas of improvement has been the character artwork.Several characters, including Evelyn, Elena, Damien, and Lucian, have been receiving visual updates so their sprites better match one another in style, proportions, lighting, facial design, and overall presentation.I have also been going back through scenes to improve things like:Character scale and positioningExpressions and posesLighting and environmental effectsScene transitionsAnimated background elementsSprite cleanup and transparencyOverall visual consistencySome of these changes are immediately noticeable. Others are the kind of small fixes that make the game feel better without drawing attention to themselves.The Mansion Is Becoming More ReactiveWork is also continuing on the systems that sit underneath the story.Nocturne Hollow is being built around the idea that your choices should affect more than just the next line of dialogue.Your relationships matter.Your memories matter.What you investigate matters.What you ignore can matter just as much.Different characters may reveal different versions of the truth, and some choices are designed to have consequences much later than the moment you make them.The mansion is not just a backdrop.It is becoming part of the game.Beyond the Current DemoThe Steam demo is still only an early look at what Nocturne Hollow is intended to become.Development is continuing on:New story contentExpanded character routesAdditional mansion explorationRelationship-driven scenesSupernatural eventsBranching consequencesMore atmospheric and cinematic presentationThere is still plenty of work ahead, but the project is steadily becoming mu...Read full article on Community Announcements (keithmorreale)






