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Void Disciple

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Void Disciple

Kabeza Kabrona S.A. · Published by Kabeza Kabrona S.A.

57 achievements

Last updated 29 Sept 2026

VOID DISCIPLE is a lightning-fast, neon-vector arcade bullet-hell with deep roguelite progression. Pilot a cyber-drone, survive escalating waves, tear through multi-phase bosses, and stack weapon synergies to break the game before it breaks you.

Early AccessDJCTQ lFull Controller Support
-10%

£3.23

£3.59

Lowest price we've ever recorded

View on Steam

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£3.23£3.59

Price history

5 Sept 2026Lowest: £3.23 · Highest: £3.239 Oct 2026

Action, Early Access · 2026 · More under £5 games

About this game

VOID DISCIPLE is a lightning-fast, neon-vector vertical arcade bullet-hell with deep roguelite meta-progression.

Pilot an agile cyber-drone and survive escalating waves of relentless enemies, tear through multi-phase bosses, and stack absurd weapon synergies to break the game before it breaks you. Inspired by classic arcade shmups and the item-stacking chaos of The Binding of Isaac.

STAY COLD. UNLEASH HELL.

Movement is horizontal-only, keeping you in the danger zone at the bottom of the screen. Dodge dense bullet patterns and drop a clutch invulnerability shield at the last frame. But watch your heat meter: fire at maximum cadence and you'll OVERHEAT.... Weapons locked, ship helpless.

STACK ITEMS, TRIGGER SYNERGIES.

After crushing each wave's boss, fly into one of two upgrade pods drifting down the screen. With 70+ items that stack and +10 hidden synergies to discover, every run is a completely different build.

KEY FEATURES

  • +70 stacking items and +10 hidden weapon synergies

  • Multi-phase bosses that telegraph their attacks and gain a new pattern with every phase

  • 8 drones to unlock, each with a unique perk

  • 3 universes plus an endless gauntlet, and deep meta-progression

  • +50 achievements

  • Full keyboard & controller support, Steam Deck compatible, English & Spanish

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics with DirectX 11 (Intel HD 4000 or newer)
  • DirectX: Version 11
  • Storage: 400 MB available space
  • Additional Notes: Keyboard or controller. Internet only required for Steam achievements / leaderboards / Cloud saves — the game is fully playable offline.

Recommended

Recommended:
  • OS: 10 / 11 (64-bit)
  • Processor: Quad-core 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: Any dedicated GPU or modern integrated graphics
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: Xbox / PlayStation controller supported

Supported Languages

English, Spanish - Spain

Latest news

  • Patch NotesOfficial

    v0.5.2: Contracts pay coins · familiars scale with your build · controller fix

    Contracts now pay coins, your drones inherit your weapon build instead of ignoring it, the base screen's top buttons work on a controller, and a long list of things I found by playing my own game are fixed. This is the first patch since launch. Most of it is me going back through the game with a notebook, which is exactly what Early Access is for. Your familiar drones fight like part of your build now. If you've ever picked up a drone item, watched it do good work for two waves and then quietly forgotten it existed, this is why: drones were sealed off from everything else you were building. Fixed damage, fixed bullet speed, none of your bullet effects. Your cannon scaled all run and the drone next to it never changed. By the time you were strong, it was decoration. Now almost everything carries across: Your damage. A drone's bolt is its own damage times yours, so every cannon upgrade and damage item makes your drones hit harder too. Your bullet speed. LONG MAGS speeds up drone bolts as well as your own. Your bullet effects. PIERCE, SPLIT, RICOCHET, BOOMERANG and HEAVY CALIBER all stamp through onto drone bolts. The one thing that doesn't carry is shot count. TRIPLE SHOT and the rest won't add bolts to a drone. That's deliberate: multiplying drones by a 13× spread ladder would turn every run into the drone build and nothing else. A drone fires what its own design says it fires. Three drone items were also just lying about themselves, and that's fixed: SEEKER SWARM now actually has drones. It promised "twin drones" and had none: it fired bullets out of thin air beside your ship, and there was never anything to draw. It now fields two real drones, their bolts seek (the item is called SEEKER and they used to fly dead straight), and they count toward DRONE SWARM and LOCK-ON like every other familiar. This takes it from one of the weakest rares in the game to a strong one. SNIPER DRONE fires one heavy aimed bolt for triple damage, and its card now says that bullet count i...
    Read full article on Community Announcements (YeyoX)
  • AnnouncementsOfficial

    Void Disciple is out now in Early Access

    A neon-vector bullet-hell roguelite: horizontal-only movement pinned to the bottom of the screen, a heat meter that punishes holding the trigger, 24 multi-phase bosses, and 70 items that combine into builds that get genuinely stupid in the best way.It's my first released game, and I built it solo.I'm launching in Early Access for one honest reason: the feedback I couldn't get before release was from people who actually play this genre. I can tell you the difficulty curve is tuned and the bosses telegraph properly. I can't tell you whether the meta-progression or runs are fun for anyone other than me, that's the part I need you for.Over the next few months I'll be reading everything and updating on the back of it. Balance, feel, items, whatever comes up. If something feels bad, say so. That's the single most useful thing you can send me right now.Where to reach me:Steam Discussions, right here on the store page.Discord server: private server for anything more conversational.Thanks for taking a chance on it.
    Read full article on Community Announcements (YeyoX)

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