
Screenshots

Watch trailer on Steam ↗MAUS TRAP
Meadowfern Games · Published by Meadowfern Games
Last updated 29 Sept 2026
A gentle adventure platformer about a curious cat finding their place in the world.
Action, Adventure, Indie · 2026 · More free games
About this game
Pounce into a handcrafted pixel art world as ‘maustrap’, a particularly nimble and adventurous cat. Chase scampering mice, destroy their hidden nests, and complete jobs for iconic characters. Explore scenic landscapes, discover a museum full of art, or just loaf around. You're a cat, after all.
Complete Jobs, Unlock Cats, Levels, and Costumes
Progress through Career mode by completing jobs. Unlock new levels and chapters that will bring you through farms, sewers, pirate ships, and space. You'll be able to unlock up to three cute cat characters, each with a unique personality, appearance, and customisables.
These Paws Are Made For Adventure
Survive a shipwreck in the Caribbean, dispel ghosts from the monastery, go spelunking in a lunar cave, and more!
Sometimes It's Good To Relax
Enter Adventure mode and start exploring expansive handcrafted worlds. Peruse the fine art and natural history exhibits at our Museum. Travel by cable car into the rural mountains of Japan and step into a steaming Onsen bath. Trek through the dense bush of the Kaimai ranges in Aotearoa.
Collect Fossils and Artifacts
While exploring, you'll find unique fossils and artifacts hidden throughout the world to collect and display in your Museum.
Track Your Stats, Earn Achievements
Earn achievements for completing small challenges. If you're feeling confident, try beat the golden time for each job, or finish each job as each of the three furballs.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Dual-core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: Integrated graphics
- Storage: 200 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Devlog: Update #06
The last few weeks we have implemented a massive amount of updates, we have mainly focused on improving storytelling with new cinematics, and features. However, there has also been an overall improvement with numerous bugfixes.Thank you to all the playtesters who give feedback and help make MAUS TRAP a fun and cozy cat adventure game, we imagine it being!General list of updates:Over 10 new cinematicsNew storyline crossover between story and adventure modesImplemented three new music tracks into soundtrackImplemented over 20+ new SFX, including pounce sounds, walking and running footsteps, machine ambiences, nature ambiences, and many more.Read full article on Community Announcements (meadowfernstudio)Patch NotesOfficial
Devlog: Update #05
We completed the first round of playtesting and have a range new updates for MAUS TRAP. Here are a few of the main changes based on the feedback we received. Mice will now try to escape the area after their nest is destroyed, making hunting them down feel more lively, and tapering the end-game phase of each story level.Improved the training level with new art, new mechanics, bugfixes, and incorporated it into the Story Mode progression.Added highlights to multiple items, making it much easier to see when you can interact with said items.Improved the pause menu to show some level relevant art and a description of the current level, this should help players who get lost or forget the story / objective.Read full article on Community Announcements (meadowfernstudio)Patch NotesOfficial
Devlog: Weekly Update #04
This week we have been focusing on the adventure level. It's set in a rural Japanese town, right now you can get a ticket from the ticket booth cat, and ride the cable car to a steamy mountain onsen. Later you'll be able to enter and bath in the onsen, as well as explore the town at the foot of the mountain.Detailed list of updates:Mice now run away when their nests are destroyedPlayer freeze() fixedJapanese town implemented (three buildings, ticket booth)Cable car implementedShip animations and island backgrounds implementedTill next week!Read full article on Community Announcements (meadowfernstudio)Patch NotesOfficial
Devlog: Weekly Update #03
Our website is live! That means you can check it out at https://meadowferngames.com/Features are coming along nicely. We've been finishing up the sewers level and rising water level.We're excited to share our work on the 'Voyage' chapter. We're going for the Caribbean island feel.We've attached a screenshot to give you a peak.Detailed List:- Implemented ambience player- Volume by distance functionality- Cat purrs when loafing now- Added fog shader- Added a handful of new SFX- Finished engine room- Started putting together beach Till next week!Read full article on Community Announcements (meadowfernstudio)Patch NotesOfficial
Devlog: Weekly Update #02
This week we were forced to work with our shirts off.. our team stayed hydrated and took a few days off to stay out of the sun during the severe heatwave in Europe.Over the last few days we were focused mainly on the sewer levels, on some exciting new mechanics and additions. A detailed list is below:Added five new achievements and rewardsContinued implementing controller supportBug fixes and polish of training levelImplemented valves with turning wheel mechanic to turn drains on or offNew sorts of drains and ways to use themImplemented new platform type for waterImplemented mice drowningImplemented cat swimming, and (hopefully not) drowningBelow is a small GIF to give you a peak,Till next week!Read full article on Community Announcements (meadowfernstudio)






