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Hollow Orbit

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Hollow Orbit

Dead Battery Games · Published by Dead Battery Games

1 user reviews — 100% positive (1 reviews) · 67 achievements

Last updated 29 Sept 2026

Loot a dead generation-ship before the dark wakes up and hunts you by scent. A top-down extraction roguelite of greed and the lights going out: kill for cores, carry the power home, escape the BLACKOUT — or push one deck deeper for richer loot and a worse death.

DJCTQ 6

£7.15

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £7.15 · Highest: £7.1513 Oct 2026

Action, Indie · 2026 · More £5 - £15 games

About this game

A top-down extraction roguelite about robbing a dead generation-ship blind — and getting out before the dark wakes up and hunts you by scent.

Drop in. Kill for cores. Carry the lights home. Extract before the BLACKOUT learns your name — or push one deck deeper for richer salvage and a worse death.

The lights won't last

Power dies on a cycle: LIT, the flicker, BLACKOUT. By day it's rust and hull-rats. In the dark, the things that come don't need to see you — they smell you. Your heat smears across cold steel and they pour down the corridors after the scent: relentless, patient, very fast. Carry a humming power cell home and you push the dark back a while longer. Carry one, and the whole ship finds you fascinating. You can hold the lights a little longer. You cannot hold them forever.

Greed against the dark

Every floor, the ship offers the same deal: extract now and bank everything you've earned, or descend for fatter loot and a meaner death. Cores and gear are only yours once you signal out from the Lander. Die in the field and the dark keeps its cut. Banked is banked. Greedy is dead.

There is no bottom

Past Deck 5 the world comes apart and re-mixes — a reactor's heat wearing a cryo vault's bones, corruption thickening to a violet pall the deeper you fall. Every deck is a gate; the only door is the boss. Put it down, bank a Void Relic, and your relics multiply the haul — paying out richer the deeper you dared. Somewhere down there the dark coughs up the Voidforged: the brightest loot there is, and the thing that gets rigs like you killed.

What you're signing up for

  • A dark that hunts you. BLACKOUT horrors track your heat through walls. Vision shrinks, the music turns, the corridors fill in behind you.

  • One real choice, every run. Cash out at the Lander, or push deeper. Greed is the whole game.

  • Five multi-phase deck bosses — the Custodian, the Overmind, the Frozen Core, the Reactor Warden, and the Anomaly — each a four-phase fight, the score climbing as it dies.

  • An endless Descent. Self-remixing decks past Deck 5, boss-gated, payouts compounding, the Voidforged waiting at the bottom of a manifest with no bottom.

  • Loot worth dying for. Eight rarity tiers from Stock to Voidforged, every drop graded F-to-S on its own roll, stacking affixes, and uniques that bend the rules.

  • Build, don't pick a class. A branching augment tree with locking forks and 40+ swappable Modules that ARE your kit — mines, walls, turrets, lances, portals — plus a buried way to fuse two capstones into one screen-clearing ultimate (100+ combinations).

  • 67 achievements, 67 ship liveries. Every achievement hangs a new skin in your wardrobe — from corporate chrome to the deep-Descent void skins.

Built to be replayed

Procedurally generated decks; three escalating difficulties — LOW ORBIT for the drift, DECAYING ORBIT for the intended hunt, EVENT HORIZON for when the dark smells you everywhere and death takes all of it; a run inventory that rides between runs; a death-proof Lander cargo bay; three save slots. No two drops down the same.

Options & accessibility

  • Fully rebindable controls (keyboard + mouse).

  • Three difficulty Descents, chosen per save — the dark's senses, speed, and the death penalty all scale.

  • Scalable HUD and a colorblind-friendly mode.

  • Adjustable screen-shake and crosshair, per-bus volume, and one-key mute.

  • Quality-of-life baked in: instant pickup, hold-to-equip on the move, auto-scrap rules, drag-and-drop inventory with full stat deltas, and checkpoint autosaves.

Kill what moves. Carry the lights home. Leave before the dark learns your name.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Dual-core 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Integrated graphics with Vulkan/OpenGL support (Intel HD 5000 or equivalent)
  • DirectX: Version 11
  • Storage: 500 MB available space

Recommended

Recommended:
  • OS: Windows 11 (64-bit)
  • Processor: Quad-core 3.0 GHz
  • Memory: 8 GB RAM
  • Graphics: Any dedicated GPU from the last ~8 years
  • DirectX: Version 11
  • Storage: 500 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    The Contract Update

    The board is open. Three contracts on the Lander. Close them on any deck, on any drop, and they pay in cores and gear. Die and the count still stands. Kill streaks. Keep the kills coming and the pay climbs. Double cores and better drops as the streak grows. Elites. All five families are awake now, all with new tricks. Watch the halo before you commit. Four new achievements for the board, each with a skin: Tin Star, Wanted Poster, Six-Shooter, The Visor. New here? The first hour is smoother now. The game teaches itself as you play, and the Lander grows with you. Two hundred fixes. Bosses no longer take ghost damage, a corrupted save is set aside instead of wiping the rest, and fast guns finally grade as fast.
    Read full article on Community Announcements (SP1D3RP1G)
  • AnnouncementsOfficial

    Hollow Orbit is OUT NOW — 25% off launch week

    The Lander is fueled. The manifest is open. Hollow Orbit is out now. After months of playtests, balance passes, and one very patient closed-playtest crew — the ship is yours. Hollow Orbit launches today at 25% off for launch week. What you're dropping intoA dead generation-ship, going dark deck by deck. You're a salvage rig with a gun and a loan: kill for cores, carry the lights home, and extract before the BLACKOUT — when the dark wakes up hungry and hunts by smell. A dark that hunts you — BLACKOUT horrors track your heat through walls. One real choice, every run — bank everything at the Lander, or push one deck deeper. Banked is banked. Greedy is dead. Five multi-phase deck bosses, then an endless self-remixing Descent with no bottom. Loot worth dying for — eight rarity tiers, F-to-S graded drops, stacking affixes, rule-bending uniques. Build, don't pick a class — branching augments, 40+ swappable Modules, 100+ fused ultimates. 67 achievements, 67 ship liveries — every unlock hangs a new skin in your wardrobe. From the devHollow Orbit is the first game from Dead Battery Games — one developer, running on empty, pushing his luck anyway. If you play it, I'd genuinely love to hear how your runs go: what killed you, what you extracted with, and how deep you got before greed did its thing. The discussions board is open and I'm reading everything. If you enjoy it, a Steam review helps this game more than anything else — small games live and die on those first reviews. Kill what moves. Carry the lights home. Leave before the dark learns your name. — Trevor, Dead Battery Games
    Read full article on Community Announcements (SP1D3RP1G)

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