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Die First

Screenshots

Die First screenshot 1
Die First - Demo Available NOW! trailerWatch trailer on Steam ↗

Die First

NVerse Games · Published by NVerse Games · Official site ↗

Last updated 29 Sept 2026

Die First is a casual, physics-based party game where the first player dead wins! Run, jump, dash, and use items or map hazards to destroy yourself while saving your opponents. Supports 4 players in online or local play. WARNING: Contains excessive cartoon violence and friendship-ruining mechanics.

Free to PlayComing SoonDJCTQ 61 DLC available ↗PvPFull Controller Support

Free

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Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Casual · 2026 · More free games

About this game

DYING = WINNING

In most games you actively run away from the bombs, spikes, saws, fire, lava, traffic, acid, and death rays. In Die First, you dive face-first into them with creative, physics-based setups. Your entire goal is to annihilate yourself whilst preventing your opponents from doing the same!

MORE PHYSICS = MORE FUN

Run, jump, dash, grab/throw items (or other players), and use various hazards to harm your character while desperately saving your opponents.

Discover a multitude of ways to ragdoll adorable cartoon characters across the screen, painting the arena red in the process.

ITEMS & HAZARDS

Every arena contains a plethora of items and unique hazards to help you annihilate yourself and save your opponents. Death rays, bombs, health grenades, gravity wells, teleportation devices, saws, smashers, and more.

Items and hazards interact, allowing for creative physics setups to destroy your character by combining various item effects. So feel free to drop a heal grenade into a gravity well and toss your friend in there to keep them healthy while you run face-first into traffic. It's pretty effective!

PLAYING DIE FIRST

Die First can be played by up to 4 players; online or locally. It's the perfect casual game for some laughs at a party or a late-night Discord call. Only one person in the group needs to own Die First, everyone else can join just by downloading the Demo! (coming Aug 2026)

We recommend playing with a controller due to the simple platforming nature of the game, but it will work with a mouse and keyboard as well.

Rounds are short, often over in a couple of minutes, and the controls are so easy a 70yo grandma was able to play the game in less than a minute and even won her first match (seriously!)

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10

Recommended

Recommended:
  • OS: Windows 11

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Demo Update V0.0.3 | Patch Notes

    Gem SystemGems now spawn when players take damage. More damage = more Gems.When the Gem meter is full (10 Gems collected) the player will get a single swap-shot, causing them to instantly swap positions with an opponent on a successful hit.Added loading screen tips related to the Gems systemLet me know if Gems are confusing or if the swap is too powerful!BugfixesFixed axe and gravity gun physicsFixed bug where anyone currently held by another player would avoid damage/healingFixed item desync issuesFixed issue with speed trail not showing on other players in online gamesFixed various ragdoll stretch/snap issues for online gamesFixed a variety of bad lobby states that could delay or break joining/game startFixed item/player throw trajectory lines not showing or showing incorrectlyFixed instances where multiple players could spawn in a single spawn pointItems dropped on hard impact are no longer automatically activated, nor launched into outer space away from the affected playerItems dropped near other players are no longer automatically picked up unless the interact button is pressed (midair snatches still work as well as dash steals)Balance ChangesReduced healing per tick in waterReduced frequency of ambulance spawnsReduced gravity well strength per tick to make it less frustratingIncreased traffic frequency for both lanes so Downtown feels more livelyQOL Changes/PolishRemoved cancel button for non-hosts in lobby to reduce accidental exitsUpdated dashing and ragdolls to behave more consistently on flat ground and small objectsUpdated grab range and prioritization to behave more predictablyClicking the lobby code text box dismisses the on-screen keyboardUpdated healing water visuals to be less distractingModified Heal Bomb pull and healing range to better match visualsImproved audio fall off distance for ambulances so they’re less surprisingImproved platforming routes on Mystic ValleyBetter loading state for non-hosts in lobbyLobby screen now shows selected Arena
    Read full article on Community Announcements (kattzz)
  • Patch NotesOfficial

    Demo Update V0.0.2 | Patch Notes

    Blood SettingsPlayers can now set blood effects to 1 of 4 levels; Off, Minimal, Regular, and ConcerningWhen blood effects are off, small dust clouds will appear on impact insteadBugfixesFixed axe collision bugPodium now displays all players instead of just the winnerFixed controller rumble edge casesFixed dropped inputs on PS gamepadsFixed missing button hints on PS gamepadsFixed disappearing cursor when the error popup shows after a host disconnectsUpdated ragdolls to reduce instances where players stop instantly; players should now tumble and flop more consistentlySFX are no longer deafeningly loud for first-time playersFixed edge case where axe could randomly disappearPolishLoading screen character splat is more convincingLoading text no longer acts like a disabled button for non-host playersUpdated jump pad VFX so it no longer feels delayedSlightly increased in-game music default volumeRemoved darkened background image and updated logo sizing on game intro
    Read full article on Community Announcements (kattzz)

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