
Screenshots

Watch trailer on Steam ↗Bravemech: The Century War
Bravemech Studio · Published by Bravemech Studio · Official site ↗
Last updated 29 Sept 2026
A mecha action-roguelite — one full war campaign per run, solo or in 4-player couch co-op. Command a squadron through Year One of a hundred-year war, build your roster, bury your dead, face nemesis aces who remember your scars, and take your career to the online ranked leaderboards.
Action, Adventure, Indie, RPG, Strategy, Early Access, Casual · 2027 · More free games
About this game

A mecha roguelite. One full war, every run.
A mecha action-roguelite: one complete campaign per run. You fly the first year
of a hundred-year war through three theaters, building a squad, burying your dead,
and meeting enemy aces who remember the scars you gave them. Win the year — or
become a name in someone else's dispatch.

The Story
It is called the Century War not because a hundred years have passed, but because everyone who survives the opening already knows what they have started. You start at Year 1.
Key Features
4 player mecha local coop!
Endure the first year of a 100 year war with friends on the couch! 
One War Per Run
A complete campaign every time — advance sectors, choose docks and events, fight
boss gates, capped by a multi-stage finale. Every decision matters. Every death
sticks. Win or lose, then start again with a new seed and a different war.
100 Original Mecha
Five chassis archetypes across two factions, plus 8 hero-class Bravemech omni-frames
and 8 capital warships. Each frame carries a unique loadout — rifles, blades,
missile pods, repair beams, slow fields, weapon jams, weaken debuffs. Find, buy,
and upgrade them across the campaign.
Nemesis Aces
Enemy pilots that kill your people or merely survive get named, scarred, buffed,
and given a rival palette — then they come back for you, carrying a grudge. The
war has a memory, and it is personal.
A Living Campaign
An story layer narrates your actual war — kills, losses, rivalries,
everything — in instant, authored prose.
Memorial Wall
A cross-run persistent ledger of every pilot who ever flew with you. Wingmen earn
callsigns and epithets, fall in battle, and live on the Wall across every run you
ever play. They are not forgotten.
Tactical Command
HD-2D presentation, a charged Ion Lance buster, and a 2× OVERDRIVE burst. Position your squad, manage ammo, call repairs, and adapt when the line breaks. 
Ammo Economy & Supply
All long-range weapons carry limited ammunition. Units must cycle back to their
warship dock to rearm. Supply lines can strangle an offensive faster than any
enemy — in Year One you fight with what you brought.
Assist mode
Hand any sortie to the AI and watch your squad fight it out live. Take over the
instant you want to.
16-Bit Pixel Anime Aesthetic
SNES style — crisp pixel clusters, dithering,
limited vibrant palette, beveled chrome HUD, CRT overlay. Humanoid battle mecha
in gunmetal-steel with warm amber and cyan accents.
What's in Early Access
Bravemech: The Century War is in active development. What's complete and what's coming:
Already in the game (v0.68):
The full Century War campaign: 363 days, 4 acts, 3 theaters
100 mecha
Nemesis ace system with persistent rivalries
7 story types
Memorial Wall cross-run ledger
Ammo economy, repair/debuff systems, Ion Lance, OVERDRIVE
Tactical command UI
Assist Mode
Planned during Early Access:
Additional story types and campaign events
Controller support
More Features
Steam achievements
Soundtrack release
Additional languages (Japanese, Chinese, Korean)
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Any dual-core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: Integrated (Intel HD 4000+)
- Network: Broadband Internet connection
- Storage: 200 MB available space
- Additional Notes: Local co-op (players 2-4) requires a controller for each additional player.
Recommended
- OS: Windows 11 (64-bit)
- Processor: Quad-core 2.5 GHz+
- Memory: 8 GB RAM
- Graphics: Dedicated GPU with 2 GB VRAM
- Network: Broadband Internet connection
- Storage: 500 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Free demo is LIVE — Bravemech: The Century War
The free demo is live on Steam. It’s the tutorial that teaches you how to play and showcases the core game mechanics — jump in, learn the ropes, and get a feel for the fight. Solo or up to 4-player local co-op. Play it here: https://store.steampowered.com/app/4863090/ When you’re in, tell us what you think. We read it. See you on the front. — Bravemech StudioRead full article on Community Announcements (Garviel Loken)AnnouncementsOfficial
Free demo coming soon to Bravemech: The Century War
The Century War will last a hundred years. You fly its first one, and you do not win it. You survive it.That is Bravemech: The Century War, a mecha action roguelite where every pilot in your squad has a name and can be lost for good.The news: a free demo is coming soon to Steam.The demo is the opening block of the campaign, playable start to finish. Build your squad, fly your first sorties, and meet the rival aces who will remember you. Play solo or bring up to four pilots onto one screen in local co-op, controllers included. No account and no sign in. Your demo progress is kept on your own PC and carries into the full game, so nothing you do gets thrown away.What you can do right now: add Bravemech to your wishlist. It takes a few seconds, and it is how Steam tells you the moment the demo goes live.https://store.steampowered.com/app/4863090/One ask, when you are in: tell us what you think. This game gets built with the people playing it. Bug reports, balance thoughts, or anything that felt off, all of it lands and all of it is read.The war starts soon. See you on the front.Read full article on Community Announcements (Garviel Loken)Patch NotesOfficial
Patch Notes since "Coming Soon" Launch
Here is a list of the improvements we've made since our Coming Soon launch! Expect us to keep improving the game! // RELEASE LOGv0.71.802026-07-11More hit feedback in combat: your lock-on bracket now flashes white the instant one of your own shots lands on the target it's tracking — a hit-confirm right on the reticle, on top of the usual target flash, so a solid connect reads clearly even in a crowded fight. Works for your lock in solo play and for all four players' locks in co-op.v0.71.792026-07-11The post-battle report now fits a phone. It had been rendering at roughly quarter size — a shrunken card with an 11-pixel CONTINUE button that was almost impossible to tap — because it was getting scaled down twice. It now fills the screen: the summary text is comfortably readable, the stats fit without scrolling, and CONTINUE is a proper finger-sized target.v0.71.772026-07-10Fixes a controller blocker at the very start of a new game. The opening "THE CENTURY WAR · YEAR ONE" screen couldn't be dismissed with a gamepad — BEGIN THE FIRST YEAR wasn't reachable, so a pad player got stuck before the first mission. The whole cutscene and story-scene layer is now controller- and keyboard-navigable: the war-opening and loading SKIPs, the defeat epilogue, and the dialogue scenes all advance with A or the keyboard, and in-scene decisions can be picked with the pad — the gold highlight follows your cursor. (Scene narration used to advance only by mouse click, which had also left it stuck for keyboard-only players; that's fixed too.)v0.71.732026-07-10A pass to make menu information work without a mouse — for touch, controllers and especially the Steam Deck. Numbers and details that only showed up in hover tooltips are now readable with a tap or the pad cursor: the pilot skill grid (what RNG / MEL / MOB / DEF / AWR / TEC / CHA each do), the stat effects in the Field Promotion screen, each frame's HP / ARM / MOB / EN in requisition, and every stop's type, date and rival-contact warning...Read full article on Community Announcements (Garviel Loken)AnnouncementsOfficial
📌 Welcome, Commander — Bravemech is LIVE in Early Access (start here)
📌 Welcome, Commander — Bravemech is LIVE in Early Access (start here)We're live. And you're early.If you're reading this, you're one of the first commanders to reach the front. Bravemech: The Century War is officially in Early Access — and this hub is where it grows up. Thank you for being here on day one. Genuinely. What you're getting intoA deterministic mecha action-roguelite — one full war campaign per run. Command a squadron through the first year of a hundred-year war: build your roster, bury your dead, and face nemesis aces who remember your scars. Win or lose, the war ends when your run does — and every scar carries into the next. In the game right now: A complete war campaign every run, with persistent consequences100+ original mecha to commandThe Nemesis Ace system — rivals who remember you and come back meaner4-player local co-opAn ammo economy & supply lines that make every shot a decisionFully deterministic, seeded runs — with shareable replays What "Early Access" means hereI'm building this in the open, with you — that's the whole point. My honest promises: I'll be in this hub daily. I read everything, even when I can't reply to all of it.Your feedback steers the roadmap. Balance, content, and features get shaped by what you tell me here.Roughly a year in Early Access is the plan, guided by how it goes.The price will rise as the game grows toward 1.0 — so the folks here now are getting in at the ground floor. How you can actually help (this is huge)A one-person studio lives or dies on early feedback. The most valuable things you can do: Report bugs — and include your seed. Because every run is deterministic, your seed lets me replay your exact battle and see the bug with my own eyes. That's pure gold.Tell me what feels off — pacing, clarity, difficulty, a weapon that's no fun. Specifics beat vibes.Share your war stories — your best run, your worst defeat, the ace who ended your favorite pilot. Drop the seed and let others try to beat it.Leave an honest...Read full article on Community Announcements (Garviel Loken)






