
Screenshots

Ambrosia ~Dice Spam Dungeon~ PC
Halfbeast Studio · Published by Halfbeast Studio
Last updated 29 Sept 2026
Dive into the Dungeon where monsters spam dice (attacks), your barrier magic are able to convert those dice into your own dice (mana) for storage. By combining adjacent dice, you reflect the damage back to the monsters.
Indie, Strategy, Casual · More free games
About this game
The physical dice-spamming boardgame, now digitized!
Dive into the Dungeon, absorb dice attacks from monsters and reflect the dice back to deal damage to the monsters.
Play as Luke or Luce, the two barrier magic users that are found to be defective and cast out of the Welzner family. Fight your way through 3 dungeon levels and get different endings based on what character you used.
Monsters will spam dice (attacks), your barrier magic are able to convert those dice into your own dice (mana) for storage. By combining adjacent dice, you deal damage back to the monsters.
Encounter different events, obtain unique Blessings (permanent upgrades) and Jewels (one-time-use items), and manage your dice (mana) properly to go through all the layers of the dungeon!
System Requirements
Will my PC run this? →Minimum
- OS: 10
Recommended
- OS: 10
Supported Languages
Latest news
Patch NotesOfficial
Demo Update 1 - QoL, in-game wiki
You may have noticed that the Demo has been updated semi-weekly with new changes, here are a list of fixes and new changes that have been added since release, while we work on getting the game ready for release!New FeaturesScreen Scaling- Added proper screen scaling support, as well as 3 different display modes- It should work with most screen sizes and aspect ratio. If there are any problem, please let us know!Curses- Added a slider to apply curses (modifier) to make the runs more challenging- Does not actually works in Demo rnTooltips- When inspecting cards, there will now be popups to tell you what the keywords on that card means- Not every keywords are displayed. For a more detailed description, check out the Glossary!Glossary- The game now has an in-built Glossary, accessible by the top right Glossary button in Dungeon!- The content is still getting fleshed out, but it should already contain most of the information required to play the gameNew BGM- The tutorial stage now has its own Background Music!QoL Features- Added a "Auto advance non-summoning action" toggle to the options menu. When toggled, any actions that does not summon dice will automatically end the players turn, repeating until there are dice in Incoming- Added a loading screen between the main menu and the dungeon to cache most things, so now lag spikes are less likely to occur- Options menu now have a "Reset" button to reset any changed options back to their default value- Options are now sorted into categories for easier access- Reduced card extend distance for items to make them less jarring to useBug Fixes- Fixed zombie dices remaining in Incoming that cannot be selected and cannot be removed- Fixed screen scaling in non-16:9 aspect ratio/large screen/small screen- Fixed a bug that causes the main menu to be blank when exit to main menu from game- Fixed Luke's ability not working- Fixed Events option buttons being offset/having different size than the text visually- Fixed dice appears to drop ...Read full article on Community Announcements (halfbeaststudio)






