
Screenshots

Watch trailer on Steam ↗Medieval Ascendant
netplay Entertainment · Published by netplay Entertainment
Content notice: This game features moderate violence portrayed in an unrealistic manner, with textual references of violence towards defensless characters, such as children. There is use of offensive language and textual references to sexual activity. There are also textual references to the use of illegal drugs and alcohol.
Last updated 29 Sept 2026
From a serf bound to the soil to the head of a noble house. Farm, trade, build an economic empire across five provinces, claim land through war, intrigue or wealth — and forge a dynasty that outlives you.
Indie, RPG, Simulation, Strategy · 2026 · More free games
About this game
In Medieval Ascendant, you write your own saga in the harsh medieval world of the fantasy realm Aldred. You begin as a simple serf with no possessions and fight your way up through the rigid social hierarchy over generations. When your character passes away, your legacy lives on in your heir. Each generation decides the rise or fall of your dynasty.
Tend your fields, master a craft, or dominate the market and build a vast production network across five unique provinces. Shape the realm to your liking through supremacy in economy, war, or intrigue. Whether you ultimately ascend the throne through bloody campaigns, dark scheming, or the ruthless power of coin is entirely up to you. rn
Key Features:
Your rise from a rightless serf to the heights of nobility across multiple generations
A fantasy realm with five individual provinces and simulated population
Fully simulated economy influenced by weather, plagues, and war
Conquer land by the sword, through cunning intrigue, or economic ruin
Strategic warfare and tactical battles that leave lasting wounds
Unique stories and unpredictable dialogues in every playthrough
Found your dynasty and climb the feudal social order over generations. Full patriarchal system with genetics, inheritance, education, and strategic alliances through marriage and dowry.
Five provinces with local markets, population-driven demand, prosperity, NPC competitors who influence the market, and seasonal fluctuations. Droughts, plagues, and wars affect the economy. Use your economic power to make provinces flourish or starve.
Multiple production chains to manufacture every available good in the game. Each province offers unique advantages for producing certain goods. Build houses for the population, but make sure there are enough homeless to occupy your houses.
Wage war against rival houses or defend the realm against invading neighbors. Every battle carries the risk that your character dies or is permanently injured. Each battle spans multiple rounds — watch your breathing, for an exhausted character is easily wounded. Prepare yourself and equip your character with weapon, armor, and shield.
Death is not the end. Your legacy is carried on through the generations. Customize your playstyle by focusing on economy, combat, diplomacy, intrigue, or dynasty. Multi-tiered development of legacies.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Dual-core 2.0 GHz
- Memory: 4 GB RAM
- Graphics: Integrated graphics with OpenGL 3.3 support
- Storage: 1 GB available space
Recommended
- OS: Windows 11 (64-bit)
- Processor: Quad-core 2.5 GHz
- Memory: 8 GB RAM
- Graphics: Dedicated GPU with 1 GB VRAM
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Major Update v0.5.0
What's new in demo:Court system overhaul - full trial engine: criminal records per character, death penalty, courtroom with judge and jury, witness examination, dungeon scenes with escape/bribery, mercy pleasMaster strike finisher - three successful actions unlock an unblockable finisherChronic age-related diseases - cancer, dementia, heart disease, Parkinson's, goutSpoilage and durability per good, with three-tier cellar upgradesNew marketplace layout with unified cartAncestry hall reworkNPC family trees fixed - no more lost persons, recursive great-grandchildrenComplete rework of training - Learning by doing, teachers with monthly seasonal cost, dynasty booksDialogue for blood ties: characters recognize their kinDebt bonds, monopoly accusations, trade route automation, economic displacementNew Voice sounds - 5,400 clips across 18 voicesBalancing:Attribute training is now learning by doing - no more button spamStab dominance resolved; no melee over distanceIron mine yield +20%; charisma opinion contribution capped at +50Quality of Life:Nav bar redesigned, season button unified, AP chip in topbarToasts count up instead of stackingSoftware-rendering performance profile - prevents renderer crashes on broken GPU driversSeasonal events are now save-scum-proofRemappable keyboard controls - actions, stances and hit zonesBugfixes:NPC succession no longer loses personsSoftlock after invasion contact; spam-loading during season presentationCourt: death penalty now actually reachable, plaintiff is a real personMarriage menu stayed open after marrying off a daughterAge Cap of 84 removedand a lot moreRead full article on Community Announcements (Cloud)Patch NotesOfficial
Major Update 0.4.0
What's new in demo:Walk or ride the world map yourself - right-click to travel, with waymarks for bandit camps, trade caravans, and farms along the roadsHouse wars now play out visibly on the world map. Marching regiments, house crests on every banner, siege camps at the wallsWars run exactly the same whether you fight in them or just watch; Same armies, same battles, same courseAuto-sell checkbox on your businesses, plus "sell all" buttons in the warehouseSmithing without caps - set workpieces aside, and masterpiece chances even in auto smith (50% of base chance)Reworked a lot of the UI for a more appealing layout with less textAdded difficulty settings that can be changed at any time. Including very easy to very hard. Affecting costs & stats.Balancing:Economy rescale - businesses are twice as large and half as many, map is cleaner now and every business more impactfulFarms now harvest in autumn, the world's food supply shifts with themProduction costs now include wages - own produce and auto-sales pay a fair profit taxCharisma and trader level now weigh 50/50 on trade prices and reduced overall bonusdecreased price fluctuations to -+ 30%Population and price growth rebalanced across all provincesQuality of Life:Attributes finally explain themselves, hover any attribute for its concrete effectsEquipped gear survives deathSiblings stay in the household after an inheritanceClick the coin display to switch all prices to hellerRedesigned main menu, settings, and legacy screensOngoing polish for all nine languagesBugfixes:Roads no longer cut through gates or mountainsCombat fixes - wave filters, localized wound tags, captain animation glitchesVarious UI overflow and clipping fixes Fair booths now set up on free plots inside the wallsAdded for full release:The path to knighthood - earn merit in battle, receive the accolade, and bind yourself to a liege houseMercenary contracts - houses hire sell-swords from rank of patrician, and the contract army waits for you on the map...Read full article on Community Announcements (Cloud)Patch NotesOfficial
Major Update 0.3.0
The map is the game now. Instead of clicking through menu screens, you live on the province map in full view. The realm map is the zoomed-out overview; everything else opens as an overlay on top.A unified visual language. All windows, panels, and popups now follow the same style. Consistent frames, consistent calm. Popups anchor to the clicked object and can be freely dragged.Always have a look at the world. Province borders follow roads and mountain ridges instead of rigid grid lines, neighboring crests color the borders, cities sit properly in their terrain. Season changes now glide smoothly across the map.Quests & concerns sit as a card stack in the top-right Corner instead in the different screens.Smarter settlement building: Towns now build based on observed demand, plan multi-step production chains, and factor in available workforce.Trade log finally shows imports and exports separately.Added a lot of tutorials.Reworked Fights - Each fight is now capped to a total of three Waves, with wave 3 being a boss. You can pull back between each wave. Keep in mind that your Character can die. Also added a counter to show your personal impact on the warIntroducing the Skelger: People that live on the islands nearby Aldred. They will try to raid the provinces of aldred. Enlist yourself and defend the realm!BalancingEconomy & supply chains:Iron ore finally reaches Meadowdale; smithies are distributed across the map, traders route by profit marginWorkshops settle based on local demand instead of global flat ratesRaw materials stay in the local production chain instead of draining away immediatelyStarting inventories, purchase prices, construction times, and building materials comprehensively retunedExpanded seasonal price windows for trader rotationCrafting:Routine crafting caps at "good" quality - masterpieces & legendarys need your personal touchAuto-crafting also available in the tutorial forgePopulation:No more decline purely from unemploymentUpward and downward mobilit...Read full article on Community Announcements (Cloud)AnnouncementsOfficial
The Fair has arrived!
Big update today - the Fair Trade is live! Every autumn, a travelling fair may roll into your province, and trust us: you'll want to be there.Here's what's waiting for you between the tents and torchlight:Market stalls - 4 traders with rotating wares, from bargain bundles to rare masterwork pieces. Every year's offers are unique, so keep your coin purse ready.Pets! - Yes, really. Adopt a loyal dog, a clever cat, or a mighty horse. They're not just cute: each companion brings real bonuses - prestige, wits, or strength in battle. They age, they live alongside your dynasty… and one day, you'll say goodbye. 🥲Skittles Lane - Test your timing in a round of medieval ninepins. Nail the sweet spot and knock 'em all down!House of Fortune - The classic dice game of the old fairs. Feeling lucky? The house always smiles…Mingle with the crowd - The fair draws folk from all over the province. Strike up conversations you'd never get at court - at no cost to your busy schedule.Even lowborn serfs get an invitation. The fair is for everyone. 😉This one was a joy to build, and it makes the world feel so much more alive. See you at the fairgrounds!Read full article on Community Announcements (Cloud)











