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OUTWORKS

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OUTWORKS screenshot 1
予告編 v2  trailerWatch trailer on Steam ↗

OUTWORKS

Quench Forge · Published by Quench Forge · Official site ↗

3 user reviews — 67% positive (3 reviews)

Last updated 29 Sept 2026

Build a towering 3D fortress and hold the line. Stack floors, raise walls, and place turrets by altitude to survive escalating swarms of ground and flying machines closing on your core — then watch one collapsing tower take everything with it. A lean, neon, code-built base-defense roguelite.

£4.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.59 · Highest: £4.5911 Oct 2026

Indie, Simulation, Strategy, Casual · 2026 · More under £5 games

About this game

Build a fortress. Hold the line.

OUTWORKS is a 3D base-defense survival game about one thing: build a fortress, and hold.

A glowing command core sits at the center. Around it you raise a layered structure — floor by floor, wall by wall — and arm every tier with turrets. Then the waves come: fast ground swarms below, gunships and bombers from above. Your design either holds, or it doesn't.

Between waves you get a breather to build: spend the scrap from each kill to expand, re-tier and upgrade, then brace for a bigger wave. That build-fast, hold-on rhythm is the heart of it — read the threat, commit to a layout, and feel the rush when your fortress holds the line (or scramble when it buckles).

⬆ Height is the whole game

Ground enemies threaten your lower floors; flyers strike from above. Deciding what to place at which altitude is the core puzzle. Stack higher for range and sightlines — but pay in resources, and in structure. Breachers and sappers tear down walls, and when a support falls, the floors and turrets above it collapse with it. Your fortress isn't just firepower; it's architecture under fire.


🏗 Build & defend

Build in three dimensions — stack up to twelve floors, lay walls (including counter-walls that reflect damage back), raise support pillars, and slot turrets across every tier.


Nine turret types — basic, rapid, heavy, sniper and anti-air to start; unlock the gatling, a piercing railgun, wall-clearing artillery and splash missiles by upgrading your command core.


Active powers — call in an orbital strike, freeze the field with an EMP, or emergency-repair your core — all spent live from your scrap, on a cooldown.


Structural collapse — destroy what holds a tower up and everything above comes down.

⚔ Survive the swarm

Fourteen enemy types — swarmers, armored tanks, shielded APCs, splitters, warpers, regenerators, jammers, turret-bombing gunships, and escalating bosses.


Draft upgrades between waves — after every wave, pick one of three run-wide boosts (damage, fire rate, range, salvage, fortify). Compounding choices shape each run.


Endless escalation — a campaign that forks twice: bank your run for a depth record, or commit to an endless rising tide and chase a score.

🌐 Beyond the run

Global leaderboards — online boards (weekly / monthly / all-time) for depth and endless runs. Plays fully offline; your local best is always kept.

Creative mode — a free-build sandbox: 18 sculpting blocks, a 12-color palette, towers up to 12 levels. No enemies, no cost — just build.


A curated military look — weathered concrete and amber-neon accents. Fourteen interface languages.


No image assets, all code — clean neon geometry, swarms, tracers, ballistic arcs and screen-shake juice. Runs light — even on integrated graphics and modest laptops.


Lean by design. One fortress, escalating pressure, and a single question: how long can you hold?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Dual-core 2.0 GHz (Intel Core i3 or equivalent)
  • Memory: 4096 MB RAM
  • Graphics: Integrated GPU with WebGL2 support (Intel HD 4000 / UHD)
  • DirectX: Version 11
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 (64-bit)
  • Processor: Quad-core (Intel Core i5 / AMD Ryzen 5)
  • Memory: 8192 MB RAM
  • Graphics: Dedicated GPU or modern integrated (Intel Iris Xe / GTX 1050)
  • DirectX: Version 11
  • Storage: 500 MB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Ukrainian, Turkish, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil

Latest news

  • Patch NotesOfficial

    OUTWORKS Update — Patch Notes

    OUTWORKS Update — Late-Game Performance This update focuses on performance during later waves, when large numbers of turrets, enemies, and combat effects are active. Combat rules and progression remain unchanged, while rendering, CPU, and audio overhead have been reduced during large-scale battles. Performance Improvements Batched contact shadows and combat particles to reduce rendering overhead in scenes with many enemies and structures. Optimized turret aiming and target searches to avoid unnecessary work as fortress size grows. Target-selection rules at the moment of firing remain unchanged. Improved object reuse for bullets and effects, reducing temporary allocations and garbage-collection pressure during intense combat. Prevented the HUD and contact shadows from being updated multiple times for the same rendered frame during fast-forward or frame-rate drops. Reduced audio-processing spikes when many hits and kills occur at the same time. Added safe limits for purely cosmetic effects in exceptionally dense battles, without affecting combat outcomes. Build Reliability Improved the Windows packaging process for Steam so the correct release package is used consistently. Save Data and Game Balance There are no changes to the save-data format. Existing saves remain fully compatible. There are no game-balance changes. Turret costs, damage, range, fire rate, enemy stats, wave composition, difficulty, scoring, and resource calculations remain unchanged.
    Read full article on Community Announcements (taku.hayahi.9)
  • AnnouncementsOfficial

    OUTWORKS is OUT NOW — 15% off launch week

    OUTWORKS is out now. Build a fortress, and hold — OUTWORKS has launched on Steam. To everyone who played the demo and wishlisted while you waited: thank you. It's finally here. Raise a layered structure around a glowing core, floor by floor, and arm every tier with turrets. Ground swarms hit from below; gunships and bombers strike from above — "what do I place at which altitude?" is the real puzzle. Walls get breached and supports knocked out, and when one falls, the floors and turrets above collapse with it. Your base is architecture under fire. What's inside A campaign that forks twice, plus endless escalation 9 turret types, 14 enemy types, between-wave draft upgrades, active powers Creative sandbox, global leaderboards, 14 languages Zero asset files — every visual (three.js) and sound (Web Audio) is generated in code 15% off launch week $4.99 → $4.24, buy-to-own, launch week only. Still unsure? Try the free demo first — the whole core loop, no risk. ▶ Play now. See you on the floor. Feedback and bug reports welcome — I'll keep updating based on what comes in. — Quench Forge
    Read full article on Community Announcements (taku.hayahi.9)
  • AnnouncementsOfficial

    The demo is live! Play OUTWORKS free now — full release July 7

    The OUTWORKS demo is live. Build a fortress, and hold — the free OUTWORKS demo is now playable on Steam. No need to wait for launch; try the core loop right now. Raise a layered structure around a glowing core, floor by floor, and arm every tier with turrets. Then the waves come: fast ground swarms below, gunships and bombers from above. "What do I place at which altitude?" is the real puzzle — and when a support falls, the floors and turrets above collapse with it. What you can try in the demo The full build-and-hold core loop, in three dimensions Multiple turret and enemy types, plus between-wave draft upgrades Structural collapse — knock out a support and everything above comes down ▶ Hit Download Demo above and jump in. Full release — July 7 $4.99, buy-to-own. 15% off for the first two weeks. If you enjoy it, please wishlist — you'll be pinged the moment it launches, and for a tiny studio that's the biggest boost there is. Feedback and bug reports very welcome. See you on the floor. — Quench Forge
    Read full article on Community Announcements (taku.hayahi.9)
  • AnnouncementsOfficial

    OUTWORKS — Coming Soon to Steam. Wishlist now!

    Build a fortress. Hold the line.OUTWORKS is a 3D base-defense survival game built around one idea: your fortress is architecture under fire. Around a glowing command core you raise a layered structure — floor by floor, wall by wall — and arm every tier with turrets. Then the waves come: fast ground swarms below, gunships and bombers from above. Hold, or come crashing down. "What do I place at which altitude?" is the heart of the game. Ground enemies threaten your lower floors; flyers strike from above. Stack higher for range and sightlines — but pay in resources and in structure. Walls get breached and supports knocked out, and when one falls, the floors and turrets above it collapse with it. Key features⬆ Height is the whole game — what you place at which altitude is the core puzzle. 🏗 Build in three dimensions — stack up to twelve floors; walls (incl. damage-reflecting counter-walls), pillars and turrets on every tier. 🧱 Structural collapse — destroy what holds a tower up and everything above comes down. 🔫 Nine turrets × fourteen enemies — gatling, railgun, artillery… vs armor, shields, splitters, flyers and bosses. ✨ Active powers + draft upgrades — orbital strike, EMP, emergency repair; pick one run-wide boost after every wave. ♾ Endless escalation — a campaign that forks twice: bank a depth record, or chase a score against a rising tide. 🎨 Zero asset files — every visual (three.js) and sound (Web Audio) generated in code. Runs light. Fourteen languages. Full release — July 7$4.99, buy-to-own, no demo. Regional pricing applied automatically by Steam. ➡ Wishlist OUTWORKS nowWishlist it and you'll be notified the moment it launches — and for a tiny studio, that's the biggest boost there is. Hit the green button up top, and I'll see you on the first wave. — Quench Forge
    Read full article on Community Announcements (taku.hayahi.9)

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