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DIMAZE

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DIMAZE screenshot 1

DIMAZE

tazarosu · Published by tazarosu

Content notice: This game contains combat scenes using weapons such as large scythes. Striking or defeating enemies results in splashes of stylized pink ink. It also features heavy emotional themes related to character death and memory loss.

Last updated 29 Sept 2026

Conquer infinite difficulty with limitless growth in this 3D action roguelike. Stain the world with vivid pink ink through high-speed combat. One mistake resets all progress. How far can you evolve in the Tower of Severance?

Free to PlayComing SoonDJCTQ 181 DLC available ↗

Free

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Action, Adventure · 2026 · More free games

About this game

Infinite Growth and Infinitely Scaling Difficulty
This is a high-stakes 3D action roguelike where your powers grow exponentially—as long as you stay alive. Skills found within the tower stack to create overwhelming synergy, pushing your destructive power to its absolute limits. But be warned: the tower’s difficulty scales endlessly alongside you.

One Mistake Means Death: Extreme Dodge-Based Combat
There is no such thing as "increasing your Max HP" in this world. Your character remains fragile, and a single mistake can be fatal. Survival depends entirely on your dodge skills and equipment durability. In a gritty combat system devoid of flashy effects, you must read the enemy's subtle telegraphed motions to survive.

Stain the World with "Pink History"
Every enemy defeated results in a burst of vivid "Pink Ink." These stains remain permanently on the walls and floors unless you choose to clean them. The history of your fierce struggles transforms the dungeon into a canvas of combat.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-4590 / AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: System requirements may change during development.

Supported Languages

English, Japanese

Latest news

  • Patch NotesOfficial

    Demo Update v0.9.5 – New Enemy Banja, Flow, and a Dungeon That Branches

    Thank you for playing the DIMAZE demo. Alongside a new enemy, Banja, this update focuses on two things: how it feels while you're swinging, and how it feels while you're lost. New enemy: Banja A new enemy, Banja, has appeared. It parries your magic and sends it right back, so time your spells carefully Defeating it drops Banja's Crystal Face, which now comes in rarities from Common to Legendary. Higher rarities sell for more Flow (combo) Keep your attacks connected and your damage multiplier keeps climbing — there is no cap The HUD shows a running multiplier starting at ×1.00, plus the total damage you've dealt this run The multiplier changes color as it climbs. The color also appears on your blade trail and swing arc Stolen skills now benefit from the same multiplier Taking a hit, or going 3 seconds without landing one, resets it Absorbing an enemy skill builds flow faster than a normal hit Feel Swords now leave a blade trail, drawn only while the hitbox is live The third unarmed attack is now a leaping downward strike You now react when you're hit. Light hits stagger you in place instead of launching you Falling now plays a stumble before the collapse Ice Spear hitboxes now match how they look (both yours and the Wizard's) Healing items now take effect after you finish drinking (about 0.6s), with a flash of light and a healing sound. You can't use another healing item until the first one takes effect Dungeon From the second floor on, no more single corridor. Layouts now contain loops and branches, so there are multiple routes to the exit (the first floor stays a straight line so it's easy to learn) Floor size now scales with depth The minimap now draws walls between rooms correctly — fewer cases where two rooms look connected but aren't Enemies The Watcher (the floating eye) now always appears from the second floor Watchers now chase you like drones. They drift just above the floor, then rise and back away the moment they spot you A Watcher's height is decided by ...
    Read full article on Community Announcements (tazarosu)
  • Patch NotesOfficial

    Demo Update v0.9.4 – Save Improvements & Wishlist

    SavingThe game now saves when you enter a floor or the hubWhen you quit and continue, you'll restart at the entrance of the last floor (or the hub) you entered, with your items, skills, gold, and health as they were at that momentFixed an issue where items and stolen skills could disappear after continuingFixed an issue where your equipped weapon could become unequipped after continuingA confirmation now appears when quitting, letting you know that progress since entering the current floor won't be kept"Save & Quit" in the menu is now "Quit Game"On death (EASY)A results screen now appears when you fall. Choose "Retry" to start again from the last floor or hub you enteredGameplayFloors are no longer skipped; you now climb one floor at a timeThe first floor now introduces enemies your sword can't reach, and how to steal their skillsSkills now have a brief wind-up before they fireOn-screen button prompts now follow your key bindingsThe game now starts in English on first launch (Japanese can be selected in Settings)OtherYou can now add the full game to your wishlist from the title screen, the menu, and the results screenIf you run into problems with a save from an earlier version, please start a new game.If you enjoy the demo, adding DIMAZE to your wishlist would mean a lot to us!
    Read full article on Community Announcements (tazarosu)

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