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FLOWORKS

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FLOWORKS screenshot 1
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FLOWORKS

Quench Forge · Published by Quench Forge · Official site ↗

8 user reviews — 75% positive (8 reviews) · 19 achievements

Last updated 29 Sept 2026

A node-graph automation × idle factory builder. Materials flow along the wires you draw and transform at each machine. Fix bottlenecks, optimize your layout, grow a trade empire, and rise to rule the robotics industry. Zero art assets — every visual and sound is generated in code.

Early AccessDJCTQ l1 DLC available ↗

£7.15

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £7.15 · Highest: £7.1511 Oct 2026

Indie, Simulation, Strategy, Early Access, Casual · 2026 · More £5 - £15 games

About this game

Wire your factory. Watch it flow.

FLOWORKS is an automation × idle factory builder where you design your factory as a living node graph. Materials flow along the wires you draw and change shape at every machine — mine, smelt, build, ship — all the way up to a robotics empire.

The "aha" is the game

Place a machine, draw a wire, and raw materials start flowing and transforming on their own. When a line jams, the bottleneck literally glows — and that little "ah, THAT's the problem," followed by the fix, is the loop you'll keep chasing. Every factory is a puzzle you wrote yourself: untangle it, parallelize it, make it hum.

Play at your own pace

  • Relax and idle — lay down a line, close the game, come back to progress. No timers, no fail screens; running low on power just slows you down, it never punishes you.
  • Or optimize obsessively — shave power and wire distance, balance throughput, and push the deep production tree to its endgame. The ceiling is high.
  • Five minutes or five hours — tinker briefly, or disappear into "just one more line."

Is it for you?

If you love the build-a-machine-that-builds-itself feeling of factory and automation games, the steady number-go-up of idle/incremental, or simply the quiet satisfaction of turning a tangled system into something elegant — FLOWORKS is made for you. No reflexes required. Just you, a blank canvas, and materials waiting to flow.

Features

  • 🏭 Lines you wire yourself — Mine → Smelt → Build → Ship. Connect nodes and watch materials flow, changing from raw → intermediate → final at each machine.
  • 🔎 Bottlenecks at a glance — jammed nodes glow and buffers back up. Diagnose, parallelize, and optimize — a living engineering puzzle.
  • ⚡ Power × distance — longer wires draw more power, so compact, clever layouts win.
  • 🗺 Economy map — sell products to towns for ¥, open trade routes to neighbors, and watch populations grow and demand more.
  • 📈 A deep production tree — steel → electronics → chemicals → aluminium → engines → robots & drones (agri, care, combat, construction, logistics, space, medical).
  • ☢ Nuclear & beyond — a full uranium fuel cycle with reprocessing (MOX) and breeder reactors for near-endless power.
  • 🤖 Import vs. in-house — buy intermediates to spin up fast, then switch to in-house production to raise your margins.
  • 🧩 Easy or Normal — play on one enormous board (Easy) or master multi-board logistics (Normal).
  • 💤 Grows while idle — progresses on your device even when closed. No server, fully offline.
  • 🎨 Zero assets — no image or audio files; every visual (SVG/CSS) and sound (Web Audio) is generated in code.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Dual-core 2.0 GHz (Intel Core i3 or equivalent)
  • Memory: 4 GB RAM
  • Graphics: Integrated graphics with hardware acceleration
  • Storage: 300 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 (64-bit)
  • Processor: Quad-core 2.5 GHz (Intel Core i5 or equivalent)
  • Memory: 8 GB RAM
  • Graphics: Any GPU with hardware acceleration
  • Storage: 500 MB available space
  • Additional Notes: Landscape orientation. Large factories benefit from a faster CPU.

Supported Languages

English, French, Italian, German, Spanish - Spain, Ukrainian, Turkish, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil

Latest news

  • AnnouncementsOfficial

    FLOWORKS is out now — Early Access, 15% off!

    FLOWORKS is out now — Early Access! It's here! Wire your factory, watch raw materials flow and transform at every machine, fix bottlenecks that literally glow, and grow from a single line to a robotics empire — mine, smelt, build, ship, all the way up to a full uranium fuel cycle. 🎉 Launch discount — 15% off for the first two weeks Grab FLOWORKS for $6.79 (normally $7.99), through July 24. What's inside 🏭 Lines you wire yourself — bottlenecks glow, so optimizing is instantly readable 📈 A deep production tree — steel, electronics, chemicals, aluminium, engines, robots… up to nuclear ⚡ Power × distance, an economy map, import-vs-in-house economics, and idle offline progression 🎨 Zero art assets — every visual and sound is generated in code Why Early Access FLOWORKS is already full of content and fun to play today — Early Access lets us build the deep end together with you. Your feedback shapes the production tree, balance, and quality-of-life, and a roadmap is on the way. Not sure yet? A free demo is available — try before you buy. Thank you for being here on day one. See you on the factory floor! — Quench Forge
    Read full article on Community Announcements (taku.hayahi.9)
  • AnnouncementsOfficial

    Play FLOWORKS now — the free demo is live!

    The FLOWORKS demo is live — play free right now Wire your first factory today. Place machines, draw wires, and watch raw materials flow and transform on their own — mine → smelt → build → ship. When a line jams, the bottleneck literally glows: fix it, parallelize it, make it hum. In the demo you'll Build a working production line from scratch Meet the "aha" loop — spot a glowing bottleneck, then fix it Get a taste of the deep tree the full game opens up ➡ Download the demo (free) Hit the Download Demo button on the store page and dive in. Full game: July 10 — Early Access, $7.99 (15% launch discount) Wishlist FLOWORKS to get pinged the moment it launches. And if you play the demo, tell us what you think — your feedback shapes the production tree, balance, and quality-of-life as we build it together in Early Access. See you on the factory floor! — Quench Forge
    Read full article on Community Announcements (taku.hayahi.9)
  • AnnouncementsOfficial

    FLOWORKS is coming to Steam — Wishlist now!

    Wire your factory. Watch it flow. FLOWORKS is a node-graph automation × idle factory builder. Place a machine, draw a wire, and raw materials start flowing and transforming on their own — mine, smelt, build, ship — all the way up to a robotics empire. The "aha" is the game: when a line jams, the bottleneck literally glows. Untangle it, parallelize it, trim power and wire distance, and watch a messy system turn elegant. Relax and idle, or min-max obsessively — five minutes or five hours. What makes it tick 🏭 Lines you wire yourself — raw → intermediate → final at every machine 🔎 Bottlenecks that glow — you always know what to fix next ⚡ Power × distance — compact, clever layouts win 📈 A deep production tree — steel, electronics, chemicals, aluminium, engines, robots… up to a full uranium fuel cycle 💤 Grows while idle — no server, fully offline 🎨 Zero art assets — every visual and sound is generated in code Coming to Early Access — July 10 Launching at $7.99, with a 15% launch discount for the first two weeks. Early Access lets us build out the deep end of the tree together with you. ➡ Wishlist FLOWORKS now Wishlisting pings you the moment we launch — and it genuinely helps a tiny studio get seen. Hit the green button up top, and we'll see you on the factory floor. — Quench Forge
    Read full article on Community Announcements (taku.hayahi.9)

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