
Screenshots

Watch trailer on Steam ↗Kingdom Chronicle
スタジオ白猫斎 / Studio Hakubyousai · Published by くそげ工房 / Atelier KUSOGE · Official site ↗
Mixed — 56% positive (25 reviews) · 20 achievements
Last updated 29 Sept 2026
It looks deep, but plays simple. A turn-based strategy game where you can unify the continent in 1-2 hours per run. Become the ruler of a nation in a war-torn land, master domestic affairs, diplomacy and intrigue, and recruit, headhunt, and capture from 168 officers to carve out your own conquest.
£5.29
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Price history
Indie, Simulation, Strategy · 2026 · More £5 - £15 games
About this game
Kingdom Chronicle is a turn-based fantasy strategy game where you become the ruler of a single nation on a continent torn by warring powers and set out to unify it. The interface and controls are kept clean and clear. Master every tool at your disposal — domestic affairs, diplomacy, intrigue, and war — and bring peace to a land in chaos.
■ Build your nation through domestic rule
Grow your national power through development, raise a strong army through conscription and training, and keep your people loyal through relief. Funds, national power, public loyalty, and fame all intertwine — how you manage your state decides victory and defeat.
■ Diplomacy and intrigue
Build trust through goodwill and fight side by side through alliances — or break your enemy from within through schemes (raids, rumor, sabotage) and headhunting. Use espionage to read your opponent's hand.
■ The interplay of six unit types
Cavalry, archers, and spearmen form a rock-paper-scissors triangle (cavalry → archers → spearmen → cavalry). Swordsmen don't excel in any one area but are a stable all-rounder that holds its own against any type. Mages have a wide swing in power — devastating when they land, but a volatile gamble. Heavy infantry excel at defense, showing their true worth when holding the line rather than attacking. Troop counts, training levels, and special skills all come into play. Between sorties, interception, reinforcement, and even calling for allied support, every war is a chain of reading and counter-reading.
■ One run, one hour. So you can experiment
An area battle takes 30 minutes to an hour; even a full-continent campaign is decided in 1-2 hours. Strategy games tend to push their entrance farther away as they grow deeper — there's more to learn, and players drop out before ever reaching the fun. Kingdom Chronicle is designed so the meaning and effect of each command is intuitively clear, building that entrance back in. Because a run is short, you can afford to fail. Lose, and just try again. That retry becomes the lesson.
■ A cast of distinct officers
Around 168 officers, each with their own stats, unit type, special skills, and personality. Add them to your side through recruitment, headhunting, and capture — and every officer you bring under your command is recorded in the compendium.
■ Endless replayability
With its clean interface and controls as the entry point, area battles and the full-continent campaign, three difficulty levels (Easy / Normal / Hard), and multiple paths to victory (unification, alliance) mean the flow changes every time you play.
■ After the ending: create your own officer
Clearing the national campaign unlocks Officer Registration. The portrait you choose determines each stat's range — set the unit type, skill, and personality within it, and take your own officer into the next war. Each playthrough increases how many you can create.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 or equivalent
- Memory: 4096 MB RAM
- Graphics: DirectX 11 compatible (Intel HD Graphics 4000 or better)
- DirectX: Version 11
- Storage: 2048 MB available space
- Sound Card: DirectX compatible
- Additional Notes: 1920×1080 display recommended
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 (64-bit)
- Processor: Intel Core i5 or equivalent
- Memory: 8192 MB RAM
- Graphics: DirectX 11 compatible graphics
- DirectX: Version 11
- Storage: 2048 MB available space
- Sound Card: DirectX compatible
- Additional Notes: 1920×1080 display recommended
Supported Languages
Latest news
Patch NotesOfficial
Demo Update: Tutorial Added
The demo has been updated to match the full game's v2.3.0.\- Added "Tutorial" to the title screen's main menu- Five steps guide you through the basic flow, from search and recruitment through alliances, marching, your first battle, and defense with reinforcements- Each step can be started on its own, and you can quit to the title screen at any time\- Skill "Friendship": Goodwill gain bonus changed from +20% to +40%- Adjusted the parameters of Clarisse Feld and Seradio Elphis, and replaced their portraits and face images\- Demo save data carries over to the full version on the same PCWe will continue to make adjustments based on your feedback.Read full article on Community Announcements (ぬこたま)Patch NotesOfficial
Update v2.3.0: Tutorial Added
An update adding a tutorial.\- Added "Tutorial" to the title screen's main menu- You lead the Verna Empire through five steps covering the basic flow 1. First Things First (Search, council, recruitment, rewards) 2. Forging an Alliance (Spy, Goodwill, Alliance) 3. Preparing to March (Conscript, Drill, Relief, Develop, seasonal accounts) 4. And Then, the First Battle (March, Request, unit matchups, battle results) 5. Defense and Reinforcements (Intercept, Reinforce, battle skills)- Each step can be started on its own, and you can quit to the title screen at any time- No saves are written and no achievements unlock during the tutorial- On first launch, the game asks whether to start the tutorial (not shown to players with existing play records)\- Skill "Friendship": Goodwill gain bonus changed from +20% to +40%- Adjusted the parameters of Clarisse Feld and Seradio Elphis- Replaced the portraits and face images of these two officersWe will continue to make adjustments based on your feedback.Read full article on Community Announcements (ぬこたま)Patch NotesOfficial
Update v2.2.0: New Scenario "War of the Forgotten"
An update adding a new scenario.\Added a special Grand Campaign variant where only officers of rarity 3 or below appearUnlocks after clearing the Grand Campaign (Kingdom Chronicle) once\All ten monarchs are decided at random, and you can reshuffle them freely on the faction select screenYour three retainers stay hidden as "?" until the game beginsCreated officers do not appearRules, difficulties, and game modes match the Grand Campaign, and clears count toward its clear countWe will continue to make adjustments based on your feedback.Read full article on Community Announcements (ぬこたま)Patch NotesOfficial
Demo Update: Five Languages & Imperium Mode
The demo has been updated to match the full game's v2.1.0.\Added Simplified Chinese, Traditional Chinese, and Korean as display languages (five languages in total)Switch anytime in the language settings in Options\Imperium Mode can now be selected in the demoExperience its rules, including the Declaration of Imperium, in Scenario 1 "Lord of the North"\Demo save data carries over to the full version on the same PCWe will continue to make adjustments based on your feedback.Read full article on Community Announcements (ぬこたま)Patch NotesOfficial
Update v2.1.0: Simplified Chinese, Traditional Chinese & Korean Support
A update adding three display languages.\Added Simplified Chinese, Traditional Chinese, and Korean as display languages (five languages in total)Switch anytime in the language settings in Options\Added "War God" to the officer types unlocked by clearing the Grand Campaign five timesEvery stat can be raised to 100, and any skill can be selected\Updated the name input UI on the officer registration screen to support the new languages\Tuned the game balance after the Imperium declaration\Fixed the surrender offer being reported twice and some text rendering incorrectlyWe will continue to make adjustments based on your feedback.Read full article on Community Announcements (ぬこたま)






