
Screenshots

Watch trailer on Steam ↗Stick Wars: The Laneborn
Davide Cristallo · Published by Davide Cristallo
Content notice: The game contains fantasy combat between stylized stick-figure units using melee weapons, arrows, magic, and siege weapons. Characters are defeated in a non-realistic manner. There is no gore, dismemberment, sexual content, nudity, or depictions of real-world violence.
Last updated 29 Sept 2026
A 2D stickman strategy game on three lanes: you don’t micro troops — you decide gold, deployments, and upgrades. Ally champions, lane-swapping bosses, and a campaign that only gets tougher.
Indie, Strategy, Early Access, Casual · 2027 · More free games
About this game
Stick Wars: The Laneborn is a real-time 2D strategy game where macro calls win matches, not frantic unit babysitting.
Three lanes — TOP, MID, and BOT — clash in parallel. Minions, towers, and enemy waves push automatically; you build numbers, break defenses, and march on the enemy base. Destroy their base to win. Lose yours and it’s over.
Strategy, not spam
Gold is tight — every coin needs a plan.
Upgrade towers (more arrows, more durability) to hold lanes
Upgrade your base (more HP, higher passive income, faster spawn cooldowns)
Deploy Soldiers, Archers, and Commanders on the right lane, respecting costs and cooldowns
Roll out Catapults for siege: they only hit structures — push them forward before the enemy responds
Matches are decided before the armies collide.
unlocked as you advance
The campaign teaches new tools level by level:
LevelNew ally
1
Warlock — He raises Wraiths, harvests ghosts from the fallen, and turns them into Skeleton Warriors and Archers.
2+
Minotaur — melee fury, retreat, scaling abilities
3+
Hero Archer — ranged DPS and smart kiting
Every champion has levels, XP, and unlockable abilities mid-match. Respawn timers, cooldowns, and gold costs — timing is everything.
As you level up, you will unlock numerous champions, and you can choose five of them to take into battle in each match.
Enemy bosses — difficulty scales with you
Each campaign level adds threats:
Minotaur — melee boss with Blood Roar, Maze Master charge, Sharp Horns reflect, and area Fury
Hero Archer (Lv. 2) — devastating arrows, regeneration, multi-shot
Paladin (Lv. 3) — tank with Aura and Final Verdict
They rotate lanes intelligently, level up, and grow more dangerous as the battle heats up.
Campaign, progression & tutorial
5 campaign levels with waves, compositions, and music that shifts (opening → mid-fight → climax)
Save slots with profiles, unlocked levels, and persistent progress
Built-in tutorial with animated pages for every unit, structure, and ability
UI in English and Italian
Key features
2D lane-push strategy inspired by MOBAs, in a hyper-stylized stickman look
3 lanes with towers, auto-spawning minions, and enemy waves
Playable summoner champion with Wraiths, ghost harvesting, and lane rotation
Up to 5 ally champions and 6 enemy bosses with AI and progressive abilities
Siege units (Catapults), gold economy, spawning, upgrades, and in-match leveling
Single player vs AI
Camera controls: pan, zoom, minimap
Playtest / Demo
This is an early version: the current campaign covers the first 3 levels of a planned 10-level run. Feedback on balance, UI clarity, and fun is welcome — your input shapes the full release.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i3-2100 / AMD FX-4300 or equivalent
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000 / AMD Radeon HD 5450 or equivalent (OpenGL 2.1 support)
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: Any
- Additional Notes: Bundled Java runtime included. OpenGL-capable GPU required.
Recommended
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-4590 / AMD Ryzen 3 1200 or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 750 / AMD Radeon R7 260X or equivalent
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: Any
- Additional Notes: 1920×1080 display recommended for best UI scaling.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Stability & Lane AI Update
What's New This update tightens campaign progression, champion lane AI, combat feel, and display settings.Campaign & ProgressionFixed advancing to the next level after a matchImproved campaign level access handlingChampions & Lane ChangesMore reliable Minotaur behavior and mission pathsSmarter, more stable Lane Change ManagerClearer return-to-own-base behaviorImproved rear-guard / kite for Warlock and other ranged championsCombat & UnitsCombat, pathfinding, and aggro fixesCorrections for archers, catapult, and champions (Guardian, Paladin, Cleric, Hero Archer, and more)Better depth sorting on the battlefieldDisplay & SettingsMore reliable windowed / fullscreen modesFullscreen is now the defaultResolution and UI scaling improvementsUI & SupportUpdated loading coach tipsLocalization updates across all supported languagesThanks for the reports — keep them coming!Read full article on Community Announcements (Nesset)Patch NotesOfficial
Minor Fix Resolution & Polish
A small quality-of-life update focused on stability and presentation.• Fixed a resolution glitch that could distort lane/map edges when changing window size• Resolved related graphics issues around display scaling• Updated in-game music• Completed the in-game tutorial• Added Russian and Chinese language support• Fixed the upgrade button• Assorted bug fixes and stability improvementsRead full article on Community Announcements (Nesset)Patch NotesOfficial
Language Support & UI Improvements
Hello warriors!This minor update expands language support and improves UI readability.What's newNew languages: Russian, Simplified Chinese, and Traditional ChineseLanguage selection in SettingsOn first launch, the game detects your system language (when supported) and saves itUI fixes / improvementsFixed overlap between the resolution dropdown and the “Default (detect)” button with long translations (e.g. Russian)Added internal padding on buttons and dropdowns so text no longer sits against the borderSame improvements on victory/defeat screens and demo CTAs (wishlist / review)Thanks for your feedback and for supporting the demo. See you on the battlefield!Read full article on Community Announcements (Nesset)Patch NotesOfficial
Minor fixes and UI polish
Hey everyone,this one is mostly about making the game nicer to play on smaller screens.Text stays sharp and readable at every resolution, Steam Deck included. The HUD and spawn buttons hold up better when space is tight, so labels should not wrap mid word or feel crushed anymore.We also refreshed towers, barracks and bases, cleaned up a few skeleton and commander quirks, smoothed out screen transitions and fixed a handful of smaller bugs along the way.Thanks to everyone who reported issues, especially from Deck. If something still feels off, let us know.Have fun out there.Read full article on Community Announcements (Nesset)AnnouncementsOfficial
Barracks, New Troops & Cleaner Lanes
This update adds a big strategic layer to the map: each lane now has camps (Barracks, Archery Range, Officers Camp). Repair them, manage them, and use structures to bring reinforcements where you need them — for allies and enemies alike.Refreshed troopsSoldiers, archers, minions, and commanders get new art and animations: clearer run, attack, idle, and death reads in the middle of a push. Unit engagement ranges were tuned for cleaner combat feel.Sharper battlefieldMore visual polish on the world: dirt-lane shaders and amalgamation, cleaner lake edges, tower idle work, and more stable depth sorting. Fewer artifacts, better readability while you pressure mid / top / bot.Stability and balanceFixed issues with Warlock, Wraiths, and Guardian respawn, plus other match fixes. Curse values and selected balance knobs were updated as well.Demo: levels 1–3This build lets you play levels 1, 2, and 3. The rest of the campaign arrives in the full release — if you’re enjoying the fight, a wishlist add and a review help a ton.Thanks for fighting with us on the lanes.— SeegridRead full article on Community Announcements (Nesset)






