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CORRUPT.EXE

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CORRUPT.EXE

Forge Games · Published by Forge Games

4 user reviews — 75% positive (4 reviews) · 34 achievements

Last updated 29 Sept 2026

CORRUPT.EXE is a neon roguelite where you play the malware. Swarm-survival action with evolving weapons, a 225-combo fusion system, and an adaptive antivirus that profiles your movement, learns your habits, and hunts you smarter every run. Infect. Evolve. Extract — or go endless.

Early AccessDJCTQ 6Full Controller Support

£4.59

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £4.59 · Highest: £4.5912 Oct 2026

Action, Early Access · 2026 · More under £5 games

About this game

THE SYSTEM REMEMBERS YOU.

You are not the hero. You are an intrusion — a strain of malware loose inside a hostile machine, and the antivirus is learning. It profiles your movement, predicts your dodges, adapts its pursuit mid-run, and carries everything it learned about you into the next one. Every run, the system knows you a little better. Every run, you have to become something it hasn't seen.

INFECT. Choose your strain — the regenerating WORM, the life-leeching TROJAN, the greedy RANSOM, the untouchable GHOST, or the walking apocalypse LOGIC.BMB — and carve through endless waves of security processes, each generation procedurally mutated.

EVOLVE. Fifteen weapons, each with five levels and an evolved form. Then it gets stupid: fuse two evolved abilities into one of 225 fusion combinations, each with its own name, color, and quirk. Fuse two primed fusions and ascend to the OMEGA tier — if you can survive long enough to build one.

SURVIVE THE PURGE. Boss-class defense programs hunt you every five minutes — a ravenous snake that rages when it feeds, a corrupted DVD logo that locks you in the arena, a blackout that swallows the screen whole. Kill the third and choose: extract with your stolen DATA, or go endless and see how deep the system goes. The fast and the bold will find things hiding past the fifteen-minute mark that we won't spoil here.

FEATURES

  • An adaptive AI director that profiles your playstyle and persists between runs

  • 15 weapons → evolutions → 225 fusions → OMEGA fusions

  • 5 virus strains with unique passives, permanent upgrades, and a fusion codex to fill

  • Dimension rifts: first-person 3D maze raids for high-value loot, mid-run

  • Secret bosses, warp gates, a black hole, and a 0.5% mythic jackpot someone will clip

  • CRT arcade mode, colorblind assist filters, full neon-on-black synth aesthetic

You have one job: don't get deleted.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 / DirectX 11 compatible GPU
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: 64-bit processor and operating system required. Headphones recommended

Recommended

Recommended:
  • OS: Windows 10 / Windows 11
  • Processor: Intel Core i5 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 750 / AMD Radeon HD 7850 or better
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: Headphones recommended

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    CORRUPT.EXE v52.9.0 - THE SYSTEM RECOMPILED

    CORRUPT.EXE v52.9.0 - THE SYSTEM RECOMPILED The complete update from the current public Steam build, v50.3.1 - The Core Loop Update, through v52.9.0. First: I am sorry I missed a week. I know some of you were expecting the next patch sooner, and I should have said something earlier. The honest answer is that this update kept growing. Every time one system got better, it exposed another part of the game that needed the same care. I did not want to push a half-tested build at your saves just to hit a date. That extra week went into recovering old progression, untangling menus that could interrupt each other, testing late-run performance, rebuilding the reward experience, and making sure all of this actually worked together. Thank you for being patient with me. You have asked for more depth, more spectacle, better performance, clearer menus, smarter enemies, stronger build identity, and more reasons to say, "one more run." So we worked on all of it. This is not one small feature update. It is a full pass over the way CORRUPT.EXE looks, feels, learns, rewards, scales, saves, and runs. A huge amount of it came directly from your screenshots, run reports, Steam posts, bug reports, forum conversations, and suggestions. We worked very hard to make this update feel good, look good, and play good. Let's get into it. Standard Upgrades Are Back We heard you. The weapon trees are the exciting, build-defining side of progression, but the simple permanent upgrades still had a place in the game. Permanent progression now has two clear lanes: UPGRADE TREE: Spend Crack Points on deep, weapon-specific paths. STANDARD UPGRADES: Spend DATA on simple bonuses shared by every strain. The restored Standard Modules are: Reinforced Shell - maximum HP. Malware Core - global damage. Fast Propagation - movement speed. Wide Antenna - pickup range. Data Siphon - XP gain. Reroll Module - additional level-up rerolls. The gold OPEN STANDARD UPGRADES button sits directly below the Upgrade Tree button ...
    Read full article on Community Announcements (WILLEM THE NORTHMIN)
  • Patch NotesOfficial

    CORRUPT.EXE v50.3.1 - The Core Loop Update

    CORRUPT.EXE v50.3.1 - THE CORE LOOP UPDATE The complete update from v48.0.1 - Archive Escalation to v50.3.1 - Crack Parity We know you want more. More ways to make a weapon yours. More enemies to erase. More ridiculous builds. More reasons to say, "one more run." At the same time, you have also been very clear about what you want less of: less menu clutter, fewer overlapping progression systems, fewer confusing Fusion decisions, fewer interruptions, and absolutely no regular enemy randomly deleting a great run. So yes: every weapon now has its own actual branching skill tree. But this update became much bigger than that. We have worked incredibly hard to make CORRUPT.EXE feel good, look good, and play good from the first minute of a run to the deepest parts of ENDLESS. A lot of this update comes directly from screenshots, bug reports, reviews, Steam posts, forum conversations, and player suggestions. When something looked confusing, felt unfair, interrupted the action, or simply was not satisfying enough, we went back in and rebuilt it. This is a big one. Let's get into it. Every Weapon Now Has Its Own Branching Upgrade Tree You wanted more build identity, so here it is. All 15 base weapons now have their own visual Recompile tree. That is 90 authored weapon nodes built around each weapon's actual behavior. Start at a weapon's Foundation node. Branch into one of two exclusive routes. Advance into a specialized upgrade. Finish the path with an adaptive Mastery. Connections and nodes light up as they become available and compile. Every node clearly explains its BASE, FORM, and CHARGE effects. Weapon mutations carry forward into Evolutions, Fusions, and OMEGAs. These are real weapon-specific changes, including projectile splitting, penetration, targeting behavior, delayed echoes, helper processes, shield effects, area changes, and other route-based mutations. Defeating THE KERNEL earns a Crack Point. You can activate up to 12 nodes across your arsenal, switch paths bet...
    Read full article on Community Announcements (WILLEM THE NORTHMIN)
  • AnnouncementsOfficial

    ARCHIVE ESCALATION

    CORRUPT.EXE v48.0.1 — ARCHIVE ESCALATION July 20, 2026 This update includes every player-facing change made after the current v38.1.1 live build through v48.0.1. The antivirus is learning. The archive is opening. The arena has been rebuilt to look sharper, communicate more clearly, and react more intelligently to the way you play. This is the largest presentation and systems update CORRUPT.EXE has received so far. It overhauls player and enemy projectiles, weapon effects, fusion audio, bosses, status effects, artifact recovery, cosmetics, cinematics, pacing, HUD information, the pause menu, and the adaptive antivirus itself. It also adds an optional Archive Terminal route for players who want to deliberately increase enemy density in exchange for more XP. UPDATE HIGHLIGHTS Archive Terminals now rise cinematically from floor panels after boss defeats. A new optional AMPLIFY choice lets you increase spawn pressure and XP for the current run. ALIVE 6.0 learns aggregate combat habits and selects fair, telegraphed countermeasures. Burn, poison, slow, freeze, and Trojan BREACH now work on every boss with boss-specific tuning. Player projectiles, enemy bullets, impacts, trails, fusion casts, and world effects have been visually rebuilt. Fusions now use only modified versions of the original firing form's audio identity. Artifact recovery now rotates through four fully functional puzzle types. Fifteen permanent cosmetics are linked to existing Steam achievements. Routine information now lives in a compact Adaptive Core monitor while major callouts use the top cinematic channel. The in-game pause screen is now a wide four-tab command deck with duplicate HUD elements hidden. CINEMATIC ARCHIVE TERMINALS Archive Terminals no longer appear abruptly after a boss is defeated. Once the boss-resolution sequence completes, gameplay pauses, the camera moves to a marked floor panel, the hatch unlocks, and the terminal rises from beneath the arena before control returns to the player. A...
    Read full article on Community Announcements (WILLEM THE NORTHMIN)
  • AnnouncementsOfficial

    Thank You!

    Thank you so much!Thank you to our dedicated players diving into the System to crack the Core!I have been getting so much great data from all of our players and wanted to let you know of some plans to come down the line!RoadmapRight now we have some features that we are aiming to Implement into our next update on Monday These include better bullet graphics and a general graphics overhaul in general, Quality of life updates including better Counter AI training and intelligence actively conducting test to learn how you react and log them to better combat you as you triumph over it more and more, With this we are increasing what the boss's can and will do to learn from you more and more as you play. Along with this you can expect that there will be more and better polished animations that will increase the overall polish of the game. I expect to keep on developing this, but as i am using mostly code i am going to try and find the best way to make this game fun, entertaining, and polished for our players!Moving forwardGoing forward we intend to further flush out the systems and fix any bugs that appear as well as continue balancing and adapting weapons to be better, feel better, and make the game more fun.I am looking for ways to implement environments and bosses thinking of ways we can perhaps have multiple stages, that can offer a different backdrop and set of challenge's for the players as they attempt to crack the core, Discover the mysteries, Unlock cosmetics and climb the leaderboard.Acknowledgment Shout out to our leaderboard champ viktor.mayrin holding the top spot in week 28!Looking forwards to more improvements and growth in our community please engage with the forms and reviews, as that will help with further improvement of the game as we move forward from early access to full release!
    Read full article on Community Announcements (WILLEM THE NORTHMIN)
  • Patch NotesOfficial

    CORRUPT.EXE — The Living System Update

    CORRUPT.EXE: THE LIVING SYSTEM UPDATE The system has changed. Since the current live version, v34.9, CORRUPT.EXE has undergone its largest update yet. The Living System Update brings the game to v36.7.3 and rebuilds major parts of the experience around player feedback. The battlefield has been redesigned. The antivirus learns more intelligently. Difficulty now reacts to success and failure. Every playable malware strain has a stronger identity. Bosses communicate their attacks more clearly. The standard maze has been replaced by a new malware-themed puzzle. The HUD, menus, tutorials, animations, audio, performance, and run summaries have all received substantial improvements. This is not a small balance patch. This is the next form of CORRUPT.EXE. UPDATE HIGHLIGHTS New ALIVE Director with adaptive mercy and aggression Threat Model 2.0 with persistent behavioural learning Complete Server Chamber battlefield overhaul Six evolving environmental themes Reworked passives for all six playable malware strains New Infection Chain artifact puzzle Major combat and boss-animation improvements Improved KERNEL campaign and recurring generations Responsive main menu and new startup cinematic More reliable HUD with dedicated rendering isolation Improved tutorials, pause-menu information, and run summaries New default gameplay soundtrack Extensive performance, mobile, controller, save, and stability work THE ALIVE DIRECTOR The antivirus no longer applies pressure in exactly the same way to every player. The new ALIVE Director develops a persistent temperament based on your recent performance. It observes when you fail, how far you survive, what repeatedly kills you, and how consistently you succeed. Repeated early failures encourage the antivirus to ease its response budget. Strong victories make it more confident and aggressive. The Director can move between five diegetic response states: MINIMAL RESPONSE RESTRAINED CALIBRATED ESCALATED PREDATORY Depending on your performance, it ...
    Read full article on Community Announcements (WILLEM THE NORTHMIN)

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