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Watch trailer on Steam ↗STATO
Scassius Systems · Published by Scassius Systems
Last updated 23 Sept 2026
Shape a nation in a procedural grand strategy sandbox where geography, industry, diplomacy, and war drive emergent history. Build your state, secure resources, manage instability, and survive a world of rival powers.
Simulation, Strategy, Early Access · 2026 · More free games
About this game
Start from the historical world of 1934, generate an entirely new world, or reshape the map yourself. Create nations, redraw borders, move capitals and alter provinces, then take control of any country and let the simulation run.
Its population needs work and goods. Its industries need energy and resources. Its government needs money. Its armies need manpower, equipment and supply. Other nations pursue their own interests, react to threats and opportunities, form alliances and fight wars of their own.
There is no predetermined story. The systems of STATO create one.
Create Your World
The map is part of the sandbox.
Play with the historical borders and strategic situation of World 1934, generate a procedural world filled with original nations, or customize the political landscape before beginning your campaign.
Redraw borders, create and customize countries, choose capitals and modify provincial conditions. Then press play and watch your new international order develop under the same political, economic and military simulation as any other campaign.
A tiny state can become an industrial power. An empire can collapse under its own weight. New alliances can overturn the balance of power. A border drawn in the editor can become the cause of a war decades later.
Govern the State
A country is more than its borders.
Shape its laws, institutions and political priorities. Manage political power, stability and the competing interests placed on government.
Reforms can transform a country, but change takes time. Political decisions affect the economy, society, diplomacy and your ability to prepare for war.
Build an Economy That Can Sustain Your Ambitions
National power ultimately depends on what your country can support.
Manage taxation, expenditure, treasury reserves and sovereign debt. Develop provinces, expand infrastructure and electrical generation, secure strategic resources and build an industrial base capable of supporting both civilian life and military expansion.
Industry depends on real inputs. Energy shortages reduce productivity. Resources feed industrial production. Consumer demand affects the civilian economy. Trade connects countries and allows local disruptions to spread beyond their borders.
Economic growth is not simply a factory count. Population, infrastructure, resources, energy, market access and industrial capacity combine to determine what your country can actually produce.
Compete for Resources and Markets
Iron, coal, oil, rubber, grain and other strategic resources connect domestic development to international politics.
Import what you lack, export what you control and build industries that transform raw resources into greater economic and strategic value.
Global prices respond to supply and demand. Wars, blockades, industrial expansion and disrupted production can alter markets far beyond the countries directly involved.
A resource shortage can become an economic crisis. A trade relationship can become a strategic dependency.
Turn Industry Into Military Power
Design equipment, research technologies, organize divisions and assign factories to armament programmes.
Military strength must actually be produced.
More sophisticated armies require larger industrial and logistical systems to sustain them. Equipment must be manufactured, manpower mobilized and losses replaced.
The army you can deploy tomorrow depends on the economy you build today.
Conduct Diplomacy in a Changing World
Every country evaluates the world through its own interests, relationships, threats, ideology, geography and relative power.
Improve relations, negotiate military access, sign non-aggression agreements, create alliances, guarantee other countries, manage subjects or pursue territorial ambitions.
Your actions change how other governments perceive you. Aggression creates infamy. Growing military power creates fear. Wars can draw alliances into conflicts that neither side originally intended.
And while you make your plans, every other country is making its own.
Plan Wars Across Thousands of Provinces
Organize armies, establish frontlines and draw operational plans across a detailed province-based world.
Terrain, organization, equipment, planning, entrenchment and attacks from multiple directions influence combat. Infrastructure, supply networks and ports determine where armies can operate and how long offensives can continue.
At sea, construct fleets, protect trade, raid convoys, blockade hostile territory and support invasions.
Winning the battle is only part of winning the war.
Occupy, Integrate or Exploit
Conquered territory does not instantly become productive national land.
Occupation, compliance, resistance, integration and economic damage determine what you can actually extract from your victories.
Subjects can rebel. Civil wars can divide countries. Independence movements can create new states. Empires can fragment long after their greatest military victories.
The political map remains mutable throughout the campaign.
Watch History Emerge
STATO does not require the world to follow a predetermined script.
Economies grow and contract. Governments change. Nations form alliances, declare wars and pursue their own ambitions. Countries can collapse, divide or emerge from territory that once belonged to someone else.
Events and dispatches record what happens as the simulation creates a political history unique to that campaign.
Sometimes you will cause it.
Sometimes you will simply watch it happen.
Key Features
Create nations and redraw the political map
Historical World 1934 scenario with 26.000 provinces
Procedurally generated worlds and original nations
Detailed province-based simulation
Dynamic population and economic development
Laws, institutions, political power and stability
Taxation, public spending, treasury reserves and sovereign debt
Consumer goods, energy and resource-dependent industry
Dynamic international trade and resource markets
Research, equipment design and military production
Division design, frontlines and battle plans
Infrastructure and logistics-driven warfare
Naval construction, fleets, convoys, blockades and invasions
Diplomacy driven by interests, threats and relative power
Alliances, guarantees, subjects and territorial demands
Occupation, resistance, integration and independence
Scenario customization, saved campaigns and mod support
Create the world. Govern the state. Live with the consequences.
System Requirements
Will my PC run this? →Minimum
- Processor: Intel Core i5-1135G7
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050
- Storage: 1 GB available space
Recommended
- Processor: Intel Core i5-12400
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1650
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 0.2.0 — Supply, Strategy & Military Rework
Full 0.2.0 changelogSupply, war and strategyAdded a supply-network model with route planning, capacity, allocation and sea-route support.Expanded civil-war handling, including territory partitioning, forces and regional balance.Improved strategic AI priorities, reinforcement, redeployment and frontline behavior.Economy and controlExpanded public-finance and industrial information, including clearer economic registers and production details.Added control settings and refined construction, infrastructure and resource-management feedback.Improved diplomatic notices and the presentation of political and military decisions.Map and military readabilityRefined division counters with clearer status bars, more readable names and improved NATO symbol layout.Added supply-map highlights and a map legend, with clearer province and frontline presentation.Improved military workspace and division information layouts.Read full article on Community Announcements (scassius_systems)Patch NotesOfficial
Patch 0.1.11 & Previous Updates
Over the past few days I've been working through the reports and suggestions received since the Alpha Demo was released.Several patches have already been released, focusing on stability, campaign loading, performance, UI readability and scaling, onboarding, military controls and scenario corrections.There's still a lot of work to do. Some systems are still early implementations, and I'm continuing to identify areas that need to be clearer, more intuitive or reworked entirely before Early Access.I'll keep releasing incremental patches while working through these areas. Reports, screenshots and detailed suggestions have already helped identify and fix several issues, so please keep them coming.Thanks to everyone taking the time to play and help improve STATO.Full changelog:Patch 0.1.11 — September 14UI visual reworkReworked panel surfaces, frames and buttons with darker materials and worn detailing for a more consistent visual style.Updated loading screens and scenario customization to match the rest of the interface.Refined hover and selection highlights and improved responsiveness when moving between controls.Interface & readabilityIncreased text sizes across menus, tooltips and management panels.Added a separate Text Size setting to enlarge text without enlarging the entire interface.Improved UI scaling in nation selection and the scenario customizer.Reorganized overlapping side panels and improved scrolling at larger UI scales.Made top-bar indicators adapt to available space while keeping their compact layout on wider screens.Improved city-label readability when zooming out.Fixed truncated battalion statistics in the division designer.Map performanceReduced interruptions when provinces change control during war.Avoided unnecessary rebuilding of city labels and map details during simulation updates.Improved reuse of construction and terrain graphics when switching map modes.Military & scenario correctionsCorrected anti-tank, motorized infantry, self-propelled artil...Read full article on Community Announcements (scassius_systems)Patch NotesOfficial
STATO Demo Patch 0.1.5
Improved construction map transparency, icons and building counts, including queued buildings.Added tooltips explaining why construction is unavailable.Fixed city label alignment while zooming.Added separate UI and music volume controls with mute options.Added resolution selection for fullscreen and windowed modes.Added confirmation when returning to the main menu.Read full article on Community Announcements (scassius_systems)AnnouncementsOfficial
The STATO (ALPHA) Demo is Now Available!
The first public ALPHA Demo of STATO is now available.This is an early development build. Some systems are still incomplete, unbalanced, or subject to change.You can currently try both the historical scenario and the procedural world generation mode.Feedback and bug reports are welcome and will help us improve STATO as development continues toward Early Access.Thank you for your support.Read full article on Community Announcements (scassius_systems)






