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Watch trailer on Steam ↗Chaos Warrior
myolden · Published by myolden
Positive — 100% positive (44 reviews) · 24 achievements
Last updated 29 Sept 2026
Chaos Warrior is a retro JRPG inspired by the NES era. Fight deadly monsters, explore dangerous locations, and gain the strength to become the hero that saves the world!
£4.59
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Price history
RPG · 2026 · More under £5 games
About this game
Chaos Warrior is a retro JRPG inspired by the NES era. Fight deadly monsters, explore dangerous locations, and gain the strength to become the hero that saves the world!
100 years ago, the Chaos Lord emerged and wrought death and destruction to all. A band of heroes rose and defeated the Chaos Lord, banishing him from this world with a magic crystal. Now the Chaos Lord has returned and it falls to you to defeat him once again. Finn, a young Knight of the Kingdom of Efenia, is tasked with collecting the Crests from each of the 3 Kingdoms in order to unlock the power to defeat the Chaos Lord.
Engage in traditional JRPG turn based combat as you explore the world, gaining levels, abilities, weapons, and armor in order to fight stronger monsters as you journey further in your quest. Along the way you'll meet new allies with unique abilities both in and out of combat and find optional side quests and dungeons.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or Newer
- Processor: Any
- Memory: 1 GB RAM
- Graphics: Any
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Patch 1.0.6
Some more small bug fixes. Still looking into fixing the issues with the game not booting in fullscreen and achievement popups glitching in fullscreen. Fixed an issue where the NPC vendor in the secret dungeon sometimes wouldn't despawn correctly after being told to move locations Fixed an issue where dropped gold would fail to spawn correctly in the East Cave Fixed an issue where players that teleported to Lancaster Castle were given the option to travel to Trosk Castle from Efenia without having been there Added immunity to Silence to the Sparks Ring Fixed an issue where using the world map would cause the step counter for Ward and Panacea to increment Fixed a typo in Roland's dialogue in Ayrith Updated the stat modifiers for the Blind effect to the correct valuesRead full article on Community Announcements (myolden)Patch NotesOfficial
1.0.5 Patch Notes
Hey folks, just a couple of small fixes. Fixed some typos Fixed an issue where the chest containing the Efenia Crest would appear closed if re-entering the dungeon after opening it Fixed some broken tiles in a secret area Updated Warp and Magic Flute so they can no longer be used while using the reward for the secret dungeon. A few people have reported issues with the game not remembering if it was in fullscreen or windowed mode on startup. Looking into this and will hopefully have a fix soon!Read full article on Community Announcements (myolden)Patch NotesOfficial
Patch 1.0.4 - The Font Update!
Hey folks, another set up updates! Updated font to improve readability. Fixed an issue where Wren's command menu in battle would glitch if Command Remember was set to "ON" and X-Cut was the last ability he used. For users experiencing this glitch, it will happen one more time until you select a new command for Wren. After that, the issue will not persist. Fixed Chainmail not being removed from the player's inventory when it is given to Roland in Pren. Fixed an issue where the player sprite would break when using the world map in the Secret Cave near Millstone. Fixed an issue where torches would bug out when entering the options menu in castle basement dungeons. Fixed an issue where Ward would not let the player recast it from the expiration dialogue. Fixed an issue where players couldn't save in towns when entering from a dungeon map. Thanks to everyone who reported bugs, and of course thank you all for playing!Read full article on Community Announcements (myolden)Patch NotesOfficial
Patch 1.0.3
Hello everyone! Another patch is ready. Thanks to everyone reporting issues. Slightly boosted the damage of Zeno's spells Added a quality of life feature to the Ward and Panacea spells that allows the player to recast them when they expire without having to open the spell menu XP UP now awards the correct amount of XP after battle, but the battle log message that displays the XP earned is still inaccurate. See below for more details. Added an NPC to Efenia Castle that offers to explain character stats Fixed an issue where the icon for gold dropped on defeat in battle would sometimes incorrectly show up out of bounds in dungeons Fixed a number of typos and dialogue box errors Added a quality of life feature for the reward granted after defeating the super secret boss (it now teleports with you when you use the Magic Flute or Warp). Fixed a broken door in a secret area. In addition to the above fixes, I'm working on a few other things that I hope to have ready soon: Updating the game's font: A surprising amount of work needs to go into this due to the fact that many text assets are hardcoded into images (the main menu, intro text, options menu, location names on the world map, the banner that displays when you enter an area, and more...). Due to the amount of effort required to fully update every asset to use the new font, I want to take my time and make sure the new font I choose works for both readability and suits the style of the game. Replacing it and then having to replace it again would be a massive amount of rework so I want to get it right the first time. Fixing XP Up's battle log amount: This is surprisingly difficult to fix. The default way RPG Maker calculates XP after a battle does not include bonuses to XP when reporting in the battle log. Those bonuses are only added after the battle log. I understand why it would be programmed that way (if one party member has a boost to XP but the others don't), but in this case it's not really needed. Fixing this isn...Read full article on Community Announcements (myolden)Patch NotesOfficial
Version 1.0.2 Patch Notes
Patch 1.0.2 has been released. This one contains a whole slew of bugfixes and tweaks based on player feedback. Thanks to everyone who reported an issue! Added a small flat bonus to X-Cut's damage to improve it's utility in the early game. Fixed a bug where going to Lancaster Castle before Trosk Castle allowed the player to warp to Trosk. Fixed a bug where players with the poison status would take damage while using the World Map from the menu. Fixed a bug where opening the World Map in certain areas would cause Finn's sprite to break Fixed some broken tiles in the Master Swordsman's cave Fixed Mana Ring not increasing the wearer's max MP Updated the scripting for the Traveler's Boots to make them behave more consistently Fixed an issue where the cursor would disappear after returning from the menu from the end credits Fixed a bug where the player's torch light would temporarily disappear after returning from the Options menu Fixed the Lancaster King's sprite disappearing after progressing past a certain point in the main quest Fixed a variety of typos and small graphical errors I am still looking into replacing the font. I've found a few different options that do improve readability but clash with the game's art style, so I am continuing to explore options.Read full article on Community Announcements (myolden)






