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Watch trailer on Steam ↗Dungebra
Electronic Games Studio · Published by Electronic Games Studio
Last updated 28 Sept 2026
Dungebra is a dark fantasy roguelike deckbuilder where you choose multiple cards at once, trigger Combo, Overload and Sequence, build your deck during the run, and turn every turn into an explosive play.
Indie, RPG, Strategy · 2026 · More free games
About this game
Prepare your run before entering the dungeon
Dungebra is a dark fantasy roguelike deckbuilder where every attempt begins before the first fight. Choose your hero, set up your preparation, equip artifacts, and enter the run with a clear direction for your build.
Each choice changes how you approach the next battles: which cards to prioritize, which effects to combine, and how to turn rewards into a strategy that can survive until the end of the map.
Build your deck during the run
Your deck does not start finished. Throughout the run, you choose rewards, adapt your strategy, and decide which cards deserve a place in your build.
Different cards open different paths: direct damage, effect buildup, resource control, setup for bigger plays, and combinations that become stronger once your deck starts to click.
Turn small choices into an engine
Items and artifacts are not just loose bonuses. They help define the rhythm of the run, reinforce synergies, and can change how your plays resolve.
Finding the right combination between cards, items, artifacts, and hero is at the heart of Dungebra: a strong run is not about one powerful card, but about several pieces working together.
Choose artifacts that change your strategy
Before and during progression, artifacts help give your build an identity. Some support a more aggressive playstyle, while others favor preparation, survival, or effects that grow over time.
The best choice is not always the obvious one: it depends on your hero, your deck, and the direction you are trying to build in that run.
Play with different heroes
Each hero brings a different way to start and plan a run. Your character choice influences your priorities, your risks, and the type of build that makes sense to pursue.
Try different combinations and discover which heroes best match your playstyle.
Unlock, discover, and try again
Dungebra is built around short runs, constant decisions, and that feeling of wanting one more attempt. Even when a run goes wrong, you learn the cards better, understand new combinations, and come back with another build idea.
Choose your destination, face enemies in sequence, improve your strategy between fights, and carry your engine to the final challenge.
Key features
Dark fantasy roguelike deckbuilder.
Deck built during the run through rewards and choices.
Heroes with different preparation styles.
Artifacts, items, and cards creating build synergies.
Short runs focused on adaptation, strategy, and replayability.
Progression through unlocks and new preparation options.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i3-6100 / AMD FX-8350 or equivalent
- Memory: 4096 MB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X or equivalent
- Storage: 2048 MB available space
- Sound Card: DirectX compatible sound card
- Additional Notes: Keyboard and mouse recommended.
Supported Languages
Latest news
Patch NotesOfficial
Dungebra Demo Update - UI Scrollbar and Combat Feedback Polish version 0.1.5
Hello, adventurers!We have released a new update for the Dungebra demo focused on interface polish, combat feedback and small gameplay refinements.Main changes:- Scrollbar polishShared scrollbars were visually aligned, with cleaner track, frame and handle positioning.- Combat log adjustmentThe combat log no longer auto-scrolls in situations where it could make reading harder.- Clearer critical textCritical chance text was standardized for better readability.- Combat feedback timingCard resolve audio feedback now plays per card, and defeat audio timing was adjusted during the fade.- Balance and fixesWe adjusted the Prism and Ice loop and included smaller effect-related fixes.Thank you for playing the demo and sharing your feedback. We are continuing to refine Dungebra to make each run clearer, more readable and more satisfying to play.Read full article on Community Announcements (Electronic Games Studio)Patch NotesOfficial
Dungebra Demo Update - Shop Feedback and Enemy Passive Fixes version 0.1.4
Hello, adventurers! We have released a new update for the Dungebra demo focused on shop clarity, combat consistency and small gameplay fixes. This update improves how the shop communicates item states, adds clearer feedback when gold is not enough, and fixes enemy passive behavior during combat. Main changes: - Better shop feedback The shop now gives clearer feedback when the player does not have enough gold to buy an item. - Cleaner shop presentation Shop offers and inventory states were polished to make item cards easier to read and interact with. - Enemy passive fixes Enemy passives now apply more consistently to fire and stack-based effects. - Visual stack cleanup We fixed duplicate visual stack playback in combat feedback. - Demo versioning The Unity project version was updated to 0.1.4 for this Steam build. Thank you for playing the demo and sharing your feedback. We are continuing to refine Dungebra to make each run clearer, more readable and more satisfying to play.Read full article on Community Announcements (Electronic Games Studio)Patch NotesOfficial
Dungebra Demo Update - Runas, Draft e Recordes
Hello, adventurers!We have released a new update for the Dungebra demo focused on making runs clearer, livelier and more satisfying to play.This update improves preparation before each run, visual feedback during combat, and several balance and interface details.Main changes:• Initial deck draftRuns now begin with a card selection step, including entry, exit and deck-send animations for the chosen card.• Playable demo runesWe refined the Runic Heart and the North, East, South and West runes, including adjacent unlocks and fixes for older saves without a core rune.• Livelier map environmentsCombat scenes now have layered environments, particles, movement variations and better support for flying or static enemies.• Personal records and rankingWe added personal records to the menu and improved score validation for the Steam ranking.• Better readabilityWe adjusted tooltips, combat text, the combat log, the map panel, the rune tree and player name clipping.• Balance and fixesWe made adjustments to items, critical effects, Impostor Hood, Glacial Shard, rune critical chance and other smaller details.Thank you for playing the demo and sharing your feedback. We are continuing to refine Dungebra to make each run more interesting, readable and fun.Read full article on Community Announcements (Electronic Games Studio)






