
Screenshots

Watch trailer on Steam ↗Edge of the Blade
NINEHECTARE · Published by NINEHECTARE
Last updated 28 Sept 2026
Edge of the Blade is a roguelite grand-strategy autobattler where you choose one of three factions and fight over the ruined land of Cheonggu. Set weekly war objectives, capture strongholds, deploy your army, and shape the flow of battle through your choices.
Strategy · 2026 · More free games
About this game
Edge of the Blade is a roguelite grand-strategy autobattler.
Become the head of the Nine-Tailed Clan and an exiled warlord, fighting to reclaim your stolen honor and city.
Become the chieftain of the Oni, marching to bring even greater slaughter and destruction.
Become the Khan’s royal guard, taking the field to bring Cheonggu to its knees.
Choose one of three completely different factions and plunge into war in pursuit of your own goal.
Set a war objective each week, capture strongholds, and claim rewards.
The war begins in spring and ends with a final battle in winter.
The fate of Cheonggu rests in your hands.
Cheonggu’s cities, fortresses, and farms have been reduced to ruins by civil war and invasion.
Each week, choose a war objective and advance toward its completion.
Recruit talent in cities, reorganize your army at fortresses, and requisition food from farms to prepare for the next war.
Battles unfold as real-time autobattler encounters.
Deploy units within your supply budget and destroy the enemy supply depot.
Turn the tide with powerful hero skills, and reshape the flow of battle through strategy.
Those who command the enemy armies have invaded Cheonggu for reasons of their own.
Each week, as diplomatic envoys and calamities arrive, you must choose whether to fight, join hands, or ignore them.
There are always three choices. The decision is yours.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-8250 or AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 or equivalent
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: DirectX compatible sound card
- Additional Notes: SSD recommended. Requires a 64-bit processor and operating system.
Recommended
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-10400 or AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 or equivalent
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: DirectX compatible sound card
- Additional Notes: SSD recommended. Recommended for stable gameplay at 1920x1080 resolution.
Supported Languages
Latest news
AnnouncementsOfficial
Edge of the Blade — Demo Arrives September 7, Playtest Concluded
Hello, this is NINEHECTARE.Originally set to end on August 18, the playtest was extended by about two weeks,and the 4-week Edge of the Blade Steam Playtest has now come to a close.Around 270 players took part in this test and sent us a wealth of feedbackon combat and strategy systems, UI, balance, bugs, and much more.We've fixed a number of issues based on what you reported,and we're still refining combat and the overall quality of the game.To everyone who joined the playtest and shared your valuable feedback — thank you so much!■ Key Improvements Since the Playtest1. Improved Combat Flow Added a time limit to the final round of battle to reduce stalemates. Widened the card drop detection area for smoother unit placement, and fixed an issue with the unit dash action.2. Expanded Strategic Options Buildings can now supply reinforcements to your defense deck. You can also choose the map when entering battle, letting you build your force around the terrain.3. Battlefield & Map Overhaul Added a new battlefield: "Ruins." Reworked pathfinding data and the placement of units and turrets across all maps, fixing cases where movement routes became awkwardly tangled.4. Better UI Readability Applied fallback fonts to all text including numbers, resolving broken characters. Replaced the upkeep cost text on shop cards with an icon, and cleaned up ability panel fonts and hover images.5. Stabilization & Bug Fixes Fixed mission progression bugs and initial data setup errors. Finalized the tutorial and cleaned up unnecessary resources to improve build size and loading stability.※ The above reflects the demo build; detailed values are still being adjusted.Finally, the official demo for Edge of the Blade launches on September 7.We'll be back with a build improved by everything we learned from the playtest.See you on the battlefield again on September 7!Thank you.NINEHECTARERead full article on Community Announcements (NINEHECTARE)Patch NotesOfficial
Edge of the Blade Playtest Update
Edge of the Blade Playtest Hotfix UpdateBug Fixes and Quality-of-Life ImprovementsHello, this is NINEHECTARE.A hotfix for the Edge of the Blade Playtest was applied on August 21.This hotfix adds several new features, including starting region information, a battle time limit, and a garrison system, while also fixing various issues found in combat and the UI.You can find the major changes below.■ Starting Region Information AddedWhen selecting a starting region, you can now view information about all cities.This feature is still being improved. In a future update, information outside the area surrounding your starting location will be hidden by fog.We plan to develop this further so that players can explore the map themselves, discover new regions and information, and use what they find to develop their strategy.■ Battle Time Limit AddedWe improved an issue where battles could continue for too long when only a small number of units remained alive and had to destroy the enemy headquarters.Battles now have a time limit.If the enemy headquarters is not destroyed within the time limit, the battle will be treated as a defeat.■ UI Display and Quality-of-Life ImprovementsWe fixed several issues related to the UI and cost displays.Fixed an issue where some fonts were not displayed correctlyFixed an issue where costs were consumed but not displayed in the UIFixed an issue where the values displayed in the UI did not match the actual costs consumedFixed an issue where all costs in the unit recruitment panel were displayed with the food iconUpkeep costs are now displayed with a separate icon containing an hourglassWhen viewing unit information, pressing the Alt key now displays detailed information, which remains visible until Alt is pressed again to close itWe are continuing to review issues related to costs and UI displays through the Playtest.■ Garrison System AddedConstructing headquarters buildings and defensive structures will now provide additional units during defensive...Read full article on Community Announcements (NINEHECTARE)






