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九州仙侠录 - Chronicles Of Jiuzhou

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九州仙侠录 - Chronicles Of Jiuzhou

Firefly Game · Published by 4ANDS

12 achievements

Last updated 23 Sept 2026

Chronicles of Jiuzhou is a Xianxia-themed roguelike deckbuilding game. Starting from basic internal arts, you make choices on a random nine-layer map, build your deck, fight enemies with five elements and specialized internal skills, complete the tribulation, and begin a new cultivation cycle.

Early AccessDJCTQ l

£9.99

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £9.99 · Highest: £9.9928 Sept 2026

Indie, Strategy, Early Access, Casual · 2026 · More £5 - £15 games

About this game

Core Features

- Eight Tribulation Manifestations, Each with Its Own Cunning: Fei, Huodou, Ranji Fish, Mountain Spider, Torch Dragon, Qiongqi, Taotie, Jiuying – eight tribulation incarnations guard each breakthrough. They do not share the same AI: some pressure you with plague miasma, some manipulate day and night, some lock your hand with spider webs – you must read the cards, break their moves, and counter them. Note: Tribulation Manifestations are not ordinary beasts, but otherworldly incarnations formed from the heavenly tribulation, your Dao heart, and karmic forces, each with its own intent and rhythm.

- Five Elements Schools, Deckbuilding Supreme: Metal's armor-shattering edge, Wood's battlefield control, the interplay of Water and Fire, the steadfast defense of Earth... After battle, expand your deck by picking one of three cards; refine or remove cards at the Treasure Pavilion; comprehend secret arts at the Sword Forge. The EA version's core pool already includes over 50 cards that permanently join your drafting pool, not just for a single run – this means every time you set foot on the immortal path, you will have a deeper strategic pool to draw from (expanding further with updates).

- 13 Inner Arts, Each a Different Road: We have studied cultivation systems such as Body Refining, Sword Cultivation, Spirit Cultivation, Alchemy, and Five Elements Cycling, and woven them into the inner art design. Each inner art brings independent passive rules, talent trees, or card path guidance, rather than simple numerical bonuses.

- Realm Breakthrough CG + Ascension Finale: Every major realm's Tribulation battle features an exclusive opening animation; after the nine tribulations are overcome, the heavenly gate opens wide, and you will witness the ascension finale.

- Multiple Playthroughs, Growing Stronger with Each Crossing: Your first ascension unlocks career backgrounds and destiny tags; repeat clears accumulate new cycle bonuses, and milestones permanently unlock more starting options and achievement point budgets.

Game Features

Turn-based card combat with multiple internal skill synergies and elemental interactions

Single-run map progression: chance events, fate choices, boss battles, and tribulation

Rich boss fight mechanics

What Is This Game?

Every run begins at the Qi Refining stage. You explore a 4×4 event map by flipping tiles – encountering battles, opportunities, rest, hunts, or realm breakthroughs. This is not a traditional floor-by-floor climb; it is a genuine cultivation journal on the land of the Nine Provinces – every tile flipped could be fortune or death. The game uses a structure where realms serve as chapters and tile flips serve as verses: complete events to advance the map, and break through a realm to enter an entirely new chessboard of heaven and earth.

Roguelike Loop, in Plain Language:

  • - In-run: Your deck, spirit stones, and current realm progress – valid only for this run, ending upon defeat or ascension.

  • - Out-of-run: Career milestones, unlocked destiny/origin tags, achievement point budget bonuses – permanently retained, usable in the next run.

  • - Defeat: The current run's save ends, but any career unlocks already triggered will not be lost.

  • - Ascension: Complete the nine tribulations to unlock a New Game+ (NG+); the higher the cycle, the more starting bonuses like spirit stones you gain, and you can continue unlocking higher-tier destiny tags.

Card Game × Inner Arts: How Do They Work Together?

An inner art is not a numerical buff worn on your body, but a "Dao foundation" that rewrites the rules of the entire battle. Your deck decides what cards you can play; your inner art decides how those cards grow stronger and how they synergize.

There are also arts like the Five Elements Cyclic Rotation Art (altering damage through creation and overcoming cycles), the Six Ding Divine Fire Technique (stacking fire cards and compressing them into pills), and the Taiji Origin Returning Art (the five elements of your deck draw forth the rhythm of yin and yang), each corresponding to entirely different card-playing sequences and deck-building philosophies.

What Are "Tribulation Manifestations"?

In the world of the Nine Provinces, a Tribulation Manifestation is not an ordinary monster, but an otherworldly incarnation formed from the heavenly tribulation, the cultivator's Dao heart, and karmic forces at the threshold of a breakthrough. With every realm you break through, you must face one of these "tribulations" in direct, strategic confrontation. They have their own intent, their own deck, and their own tempo: some test your ability to clear the field, some punish greedily hoarding cards, and some force you to make trade-offs between resources and health.

Overcoming a Tribulation Manifestation is not just about depleting its health bar – it is about proving your Dao within that level of heavenly tribulation. This is why every breakthrough is accompanied by an exclusive CG, and the ascension finale is the culmination of the entire run's cultivation.

What Do You Do in Multiple Playthroughs?

Every cycle, a new version of you. Use the foundations laid in a past life to ignite an impossible build.

  • - Destiny Tag Construction: At the start of a run, spend your "achievement point budget" to select tags – extra attributes, starting artifacts, secret cards, origin inner arts, and more. The more career milestones you unlock, the higher your budget, and the richer your starting setup.

  • - Origin Unlocks: First ascension unlocks "Embers After the Tribulation"; hatching a spirit egg unlocks "Spring Deer as Companion"; milestones in various damage or recovery types unlock corresponding tags for starting with the ten major inner arts, and more.

  • - New Game+ (NG+): After clearing the game, you can restart with spirit stones increasing with each cycle, using your unlocked content to try higher difficulties or entirely new schools of play.

  • - Three Difficulty Levels: Relaxed / Normal / Hard – affects enemy strength and destiny tag costs, providing a smooth curve from learning the game to mastering its challenges.

The path of cultivation across the Nine Provinces awaits your crossing.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD 530 / NVIDIA GeForce GT 640 / AMD Radeon R7 240 or equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space

Recommended

Recommended:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD RX 560 or equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space

Supported Languages

English, Simplified Chinese, Traditional Chinese, Vietnamese

Latest news

  • AnnouncementsOfficial

    Chronicles of Jiuzhou has been updated to v0.3

    This update focuses on improving combat builds, inner arts, talent progression, map events, save compatibility, and overall combat stability.Inner Arts & Talents:- Crimson Sun Body Tempering Art: Crimson Sun focuses on three specialized paths: Bodyguard, Fist, and Leg. Players can choose a progression route centered on stable defense, explosive punches, or agile leg techniques.- Taiji Origin-Returning Art: Taiji introduces a complete “Qi Resonance” system. During battle, players shift between Yin, Yang, and Taiji states through Qi Resonance. Its strength depends on how well players control their deck’s rhythm.- Mysterious Gate Soul-Nurturing Scripture: Mysterious Gate offers growth paths centered on Divine Needles, Twin Nascent Souls, and soul cultivation. It is especially effective against heavily guarded enemies, but requires careful management of damage output and resources.- Six-Ding Divine Flame Art: Six-Ding revolves around “Dantian Compression → Core Condensation → True Core.” Each Golden Core provides a different effect, and players can also forge the Six-Ding Divine Flame Golden Core through tribulation fire.- Five Elements Cycle Art: Five Elements Cycle binds deck construction to combat phases. It is no longer a simple Five Elements damage bonus, but a rhythm-based art that requires players to remember card order, judge phases, and plan their next card.- Spring-Birth Deer Scripture: Spring-Birth Deer revolves around the cycle of Spring Song, Dew Song, and Deer Spirit. It excels at building an advantage through sustained management rather than relying on a single explosive turn.Combat & Builds- Improved the combat performance of Basic, Five Elements, Taiji, and other specialized inner-art paths.- Adjusted the interactions between attacks, block, control, healing, and enemy intents.- Improved target selection and combat feedback in two-enemy battles.- Optimized the cooldowns, availability states, and hand display of hard-control cards.- Improved card preview...
    Read full article on Community Announcements (4andsproducts)
  • Patch NotesOfficial

    UI fixes for version v0.2.6.1

    This update fixes several issues caused by the new UI in version v0.2.6. Thank you all for your feedback and support.
    Read full article on Community Announcements (4andsproducts)
  • AnnouncementsOfficial

    Chronicles of Jiuzhou has been updated to v0.2.6

    Polished parts of the UI and improved fonts.New double-click play targeting flow.New map event Tianji Event: one per realm; free Ask Heaven preview; Reroll doubles in cost and raises heat; when out of stones, All-in is available.Normal encounters fully reset: beasts by role, humans by element; skirmishes max 2 foes; 3 foes only on Raids.Artifact power budget live: elemental clash suppression, neutralizers, over-cap half effect.Root and several support cards rebalanced; enemy Vulnerable now amplifies all elemental attacks.Old saves usually continue (auto-migrate). If something breaks, try an autosave or backup.【Details】Controls (core)For single-target attacks vs multiple foes, two paths: drag onto an enemy frame, or double-click → aim → click to confirm.1 foe: double-click plays immediately≥2 foes: double-click raises the card; hover for full damage preview on that foe; click the frame to playCancel: RMB / Esc / double-click the same card again (no cost)AoE: double-click or drop in the center—no target pickBlock / self: drag to yourself or double-clickCenter-drop random targeting for single-target cards has been removedTianji Event (new map event)Exactly 1 Tianji Event on each mid-realm map (one fewer normal skirmish than before).No entry fee—walk in; tap Ask Heaven for a preview, then Accept omen if satisfied.Reroll if unsatisfied: starts at 40 Spirit Stones, doubles each time; heat rises—Minor/Great Blessings sink.All-in appears only when you cannot afford the next reroll (lose 30% of current HP, once per tile).Three dice resolve to Ill / Minor / Mid / Great Blessing, with stone or stat rewards.Not on tribulation prep maps; hub tiles can roll Tianji.Normal encounter resetBeasts by role: Wolf / Snake / Boar / Turtle (shown as “×妖”; no elemental kit axis).Humans by element: Metal / Wood / Water / Fire / Earth opening & combat kits.Skirmish: Qi Refining–Golden Core always 1; Nascent Soul+ may roll 2; skirmish cap 2.Three foes only on Raids—no triple ambushes on normal...
    Read full article on Community Announcements (4andsproducts)
  • Patch NotesOfficial

    Chronicles of Jiuzhou v0.2.5 Update

    AchievementsSteam Achievements integrated; career milestones can sync to SteamAchievement icons and related presentation polishedDifficultyOpportunity reward structure refined (inner arts / artifacts allocation more balanced)Crowd-control pacing adjusted for Frostbite and Ten-Thousand-Li Ice SealStone Spirit end-of-turn attack is now a weaker smash; Rock Toss keeps stronger damage for clearer power controlGameplay UpdatesFire–Earth companion bar reworked (shared slots, permanent growing Fire Spirits, Stone merge, Earth Tempering / Pure Fire play)Stone Spirit and Rock Toss interaction rules improvedCompanion display and related card descriptions clarifiedOther UX and release-side polish
    Read full article on Community Announcements (4andsproducts)
  • Patch NotesOfficial

    Performance improvements for lower-end hardware

    v0.2.4g improves tribulation chain battle smoothness on devices that previously stuttered during combat transitions. We also fixed occasional tribulation progression issues. Thank you for your feedback.
    Read full article on Community Announcements (4andsproducts)

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