Skip to content
Geeky Alien
Cozy Burg

Screenshots

Cozy Burg screenshot 1
Cozy Burg — Gameplay Trailer trailerWatch trailer on Steam ↗

Cozy Burg

Noise Harbor · Published by Noise Harbor · Official site ↗

Last updated 28 Sept 2026

A Cozy Town Builder. Always easy, casual and cozy. Build your land and town one tile at a time. A grass field and a pretty lake, houses near the forest and a ferry to the islands. But underneath, the town's needs and traffic are real. Make it beautiful, then make it work.

Free to PlayComing SoonDJCTQ l

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Simulation, Early Access, Casual · 2026 · More free games

About this game

Make it beautiful. Then make it work.

I grew up on SimCity and fell for Dorfromantik as an adult. Cozy Burg is my try at the best of both. A cozy hex town builder. You get a small hand of tiles — a terrain, a zone, a road — and you simply place them. Grass, forests, lakes, farms. Homes and shops. Anyone can play it the minute they touch it, and nothing about it is ever in a hurry. But underneath the calm there's a real simulation running, and the prettier you make the town, the better it does.

🚦 The traffic is real

Every car is somebody going somewhere. They follow the car ahead, they queue up at junctions, and they take a better route when one opens. Build a bad junction and traffic backs up through your streets. There's a traffic lens that tints every road green, amber or red, so you can find the problem before your townsfolk do.

🔧 Fixing it is the best part

When the town jams, you have real options. Upgrade the road. Cut a second path so traffic has somewhere else to go. Plan your zones so people live near their jobs. Add bus stops and draw the lines yourself, stop by stop, and riders climb aboard instead of adding cars to your jam. Run ferries across water your roads can't reach, and the biggest towns can even earn an airport. Get it right and you can watch the backup melt away.

🌳 With nature all around

People want to live somewhere nice. The game rewards cozy areas: pretty streets fill their homes faster and hold more people and jobs per zone. Keep nature all around, or the people won't come.

🏰 A world you earn

Reward chests hold landmarks: a lighthouse, a ski resort with a working chairlift, a stadium that fills up on match day, a castle, an airport. You unlock terrain styles for grass, forest, water and mountain, and you can repaint one tile or a whole valley. Quests nudge you along the way, sometimes to make a corner of the world prettier, sometimes to solve a problem the town is having.

⏳ No clock, no race

Nothing is timed. No countdowns, no energy. Quests expire quietly and the speed dial runs from paused to 16x. The only pressure is the tiles left in your hand.

✨ And the small things

  • A Creative mode with everything unlocked from the first click.
  • Town services when you need them: police, fire, a hospital.
  • Saves live on a shelf of postcards, one painted map per town.
  • Wild horses. Farm hands at harvest. Gulls over the harbour. Undo, obviously.
  • The soundtrack is composed live by the game while you play. Nothing sampled, no loops.
  • Bridges that carry your roads out over open water.

I'm a solo dev and this is my first game. If Cozy Burg looks like your kind of place, a wishlist honestly helps more than you know.

Planned for October 2026.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: OS: Windows 10 64-bit
  • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200 (any quad-core from ~2014+)
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750 Ti / Radeon RX 460 / Intel Iris Xe (2 GB VRAM, DirectX 11)
  • DirectX: Version 11
  • Storage: 3 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Why I'm building Cozy Burg

    I'm an indie developer and Cozy Burg is my first game. It only exists because of the love of the games Ive played myself...I remember playing the original SimCity for hours on my father's Atari ST — leaning into that little screen, watching the cars drive on the streets I've built, taking people to their jobs. I loved solving the traffic problems, at least as best as I could.Decades later — a career, a family, I found Dorfromantik. It taught me nearly the opposite lesson: that a game's challenges could result in something beautiful. It starts as one tile, then another, and before I knew it, I had a place I wanted to be.Two kinds of game. Two completely different joys. And a question I couldn't put down: why do I have to choose? So, I built cozy burg.As a cozy tile-layers, you get a small hand of tiles — a terrain, a zone, a road — and you simply place them. Grass. A forest. A lake, a mountain, a farm. Anyone can play it the minute they touch it, and nothing about it is ever in a hurry.Under the calm there's a real simulation running. Every car is somebody going somewhere. They follow the car ahead, they queue up at junctions, and they take a better route when one opens. Buses run on lines you draw yourself, stop by stop. Ferries carry cars over water where roads can't go. When the town jams it really jams, and fixing it is the best part, you can watch the backup melt away. Later on you can build bridges, and even an airport if the town gets big enough.As one of my girlfriends favorite books says, survival is insufficient. Homes fill faster on streets worth living on. Quests might ask you to make a corner of the world prettier — more parks, more trees, more reasons to linger. You cannot simply brute-force this town, jam packing it with buildings and upgraded roads. Make it beautiful. Then make it work. In that order, on purpose.The whole game comes down to keeping people coming before the tiles in your hand run out. People only settle where the town actually works fo...
    Read full article on Community Announcements (madsurfer79)
  • AnnouncementsOfficial

    Let's begin with a few green tiles

    Welcome to Cozy Burg.Here, you'll start with nothing at all — a piece of ground, and no particular hurry. Let a little water gather. Soften an edge with trees. Raise a mountain, so the horizon has something to say. Tuck in some homes, a few shops, a farm or two, and watch the little town come alive.And when you put down a pretty road... people find it. Every car after that is somebody going somewhere. Every town asks the same thing of you: keep people coming, before the tiles in your hand run out. People only settle where the town works — where the streets are cozy, the jobs are close by, and the traffic moves.Give them that, and the town gives back. Landmarks rise. Whole systems come alive. And none of it is on a clock — your town will still be here tomorrow.Cozy Burg. Make it beautiful. Then make it work. Early Access, Q4 2026. Wishlist it, and be there the day the first ferry sets out.
    Read full article on Community Announcements (madsurfer79)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.