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Watch trailer on Steam ↗Company of Heroes 3: Final Stand
Relic Entertainment · Published by Relic Entertainment · Official site ↗
Content notice: This game features violent content and some gore.
Mixed — 49% positive (1,093 reviews) · 12 achievements
Last updated 28 Sept 2026
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
£23.99
Lowest price we've ever recorded
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Price history
Action, Strategy · 2026 · More £15 - £30 games
About this game

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5 6th-gen or AMD Ryzen desktop processor with 4 cores @3GHz, or equivalent performance
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 950, AMD Radeon R9 370, or equivalent performance
- DirectX: Version 12
- Storage: 40 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel i7 8th-gen or AMD Ryzen desktop processor with 8 cores @ 3GHz or equivalent performance
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1660, AMD Radeon RX 5600, or equivalent performance
- DirectX: Version 12
- Storage: 40 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Hot Fix 2.5.3
Final StandFixed an issue where perk points would sometimes not be saved when exiting the game immediately after a Final Stand matchFixed perks not always saving immediately on closing the perks screenFixed Final Stand matches appearing in the Observable Games browser; they can't be observed Final Stand GameplayFixed a bug where certain enemy vehicles would not move along their assigned waypoint path in Final Stand such as the Wespe boss unitFixed Afrikakorps vehicle attack speed perk being reapplied after upgrading a vehicleFixed Afrikakorps vehicle attack speed perk to correctly increase rate of fire instead of decreasing itFixed Critical Location ability to only be usable on emplacements/bunkersFixed Critical Location not being able to be used on some emplacements General GameplaySuppression vehicles and team weapons now move into the interactive zone before entering combatFixed edge cases around team weapon A.I. occasionally issuing move commands past units before setting up Stability/PerformanceAdded additional Microsoft Visual Studio .dlls to prevent a rare crash on startup with misconfigured systemsFixed an occasional crash when viewing Battlegroups in the lobbyFixed a crash when updating Battlegroup selectionsAdded additional logging for gameplay related crashes/bugsplatsRead full article on Community Announcements (John_RE)Patch NotesOfficial
Final Stand Hot Fix - 2.5.2
Hot Fix 2.5.2Final StandFinal Stand Perk save data now shares/uploads to Steam Cloud saves. Players should now be able to change computers and have their Final Stand data transfer with themFor base Company of Heroes 3 owners, mods applied in other game modes will no longer affect the Final Stand gameRemoved a hole in the soft map edge on Qattara Depression - this was causing enemy units to "enter" the playable area and become trapped in an out-of-bounds regionA.I. & GameplayFixed several crashes around A.I. behavior and missing null pointersHeavy Machine Guns controlled by the A.I. in Final Stand will now prioritize infantry over the lane emplacementsFixed an issue with the A.I. idling Kettenkrads on the mapA.I. armored vehicles will no longer fallback or issue move commands when attacked by non-vehicles on first contactFixed the Demolish Charge and M6 Anti-Tank mines not being unlocked for the US Forces Rifleman, Engineer, and Bazooka squads after upgrading Demolitions Package from the Infantry Support CentreArtFixed a tinting issue causing US Paratrooper HMG team helmets to appear as a default grey/white textureNew Known IssuesEnemy bosses may get stuck in the out-of-bounds area of a Battleground. This is more common with long-range artillery bosses such as the Wespe. This will require additional work to adjust A.I. logic and will need more rigorous testing from our team before implementing a fix. While we work to address this, as a workaround we recommend withdrawing your units closer to your HQ to force the enemy to move in-bounds to reach its maximum weapon range.Read full article on Community Announcements (John_RE)Patch NotesOfficial
Final Stand Hot Fix - 2.5.1
Today's hot fix introduces a new lobby system for Co-Op mode in Final Stand so that players can easily find matches with others and customize their experience. Final StandWhen selecting "Co-Op" in Final Stand, players will now be presented with a Browse Games lobby listPlayers will be able to search for an open lobby and view selected maps and difficulty levelsPlayers will also be able to create their own game with their preferred options from this menuPlayers can set lobbies to private or publicAdded several translations for in-game strings/text that were only displaying in EnglishRead full article on Community Announcements (John_RE)AnnouncementsOfficial
Final Stand Co-Op Hot Fix Incoming
We want to thank all our players for jumping into Final Stand on day one! We're excited to finally be able to share this experience with all of you. We greatly appreciate all your feedback today on the co-op experience in Final Stand. We've heard the requests from players to introduce a matchmaking system to Final Stand. With all the difficulty levels, faction options (for both players and enemy A.I.), and Battleground picks – this would create a subpar matchmaking experience and lead to incredibly long queue times. We felt to retain the best possible player experience, we would pursue a traditional lobby system. In the next few days, we plan to add the ability for players to browse a list of public Final Stand lobbies or create your own (private/public) game lobby to be able to play Final Stand with any other player. This approach provides players with more control over their co-op experience by being able to review selected maps and difficulty and being able to chat in the lobby with your co-op partner before jumping into the match. Our goal is to release a hot fix with this change as soon as possible. Stay tuned to our social channels and Relic Discord to find out when this update is ready. For additional technical support or to report bugs, please reach out to our support team here https://help.relic.com/ The Relic TeamRead full article on Community Announcements (John_RE)Press Coverage
Company of Heroes 3: Final Stand review - a novel wave defense
The classic RTS goes roguelike - Final Stand takes Company of Heroes 3 and turns it into a bite-sized, strategy-heavy, wave defense game. Read the full story on PCGamesN: Company of Heroes 3: Final Stand review - a novel wave defenseRead full article on PCGamesN






