Skip to content
Geeky Alien
Domefender

Screenshots

Domefender screenshot 1
Full Release Trailer trailerWatch trailer on Steam ↗

Domefender

StuffInChest · Published by StuffInChest

1 user reviews — 100% positive (1 reviews)

Last updated 28 Sept 2026

In Domefender you are the commander of a mining outpost on a hostile alien planet - and the pilot of a powerful customizable mech. Expand your base, recruit soldiers, and take control of your mech to defend your dome generator at all costs.

DJCTQ 14
-10%

£8.18

£9.09

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£8.18£9.09

Price history

5 Sept 2026Lowest: £8.18 · Highest: £8.189 Oct 2026

Action, Strategy · 2026 · More £5 - £15 games

About this game

In Domefender you are sent to a hostile alien planet with the goal of collecting solarite - an extremely rare material, formed only under very specific conditions. However the exact same conditions required for creation of solarite led to some obscure evolution of local wildlife.

The planet is uninhabitable for humans, luckily with modern technological advancements in cloning, we managed to create (totally) non-sentient life forms, capable of surviving local conditions - H.O.O.M.A.N.S. (Humanlike Organic Operationally Minimally Assisted Non-Sentients) - as long as they stay under the dome.

Taking into account local environment and hostile wildlife attracted to electricity, establishing a permanent base is out of the question. Surviving there for a month would be nothing short of a miracle.

Mining solarite will also require highly specialized infrastructure that we sadly can't transport over there with you.

Your job will be to establish a mining outpost, and develop it using local resources to a point where it is capable of extracting it, and then escaping with it before the waves of enemies get too overwhelming.

We are counting on you!

P.S. Our funding is finite, and with all the lawsuits (falsely) alleging that hoomans are sentient (they aren't), you should really hurry to bring some solarite back home.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: AMD Ryzen 2600
  • Memory: 8 GB RAM
  • Graphics: Radeon RX 570 4GB
  • Storage: 400 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Visual Update

    Changes focused on improving visuals quality. Bullet trails are more visible and general lighting is improved.
    Read full article on Community Announcements (StuffInChest)
  • AnnouncementsOfficial

    Release from Early Acces to 1.0

    Release from Early Access to 1.0Changes and new content included in full releaseCampaignFully functioning campaign with 5 different planets, field clearance missions and perks system.Campaign StoryFull campaign story where your boss leads you to a fight with human rights activists trying to close his corporation.New Mission ObjectivesAdded 8 additional mission objectives in the campaign.Resource ExtractionProtect Broken Scientist CapsuleCombat Data CollectionPower The BeaconSpecial Experimental UnitPick Up Where Left OffCollect SolariteCollect Solarite ASAPPlayer interactivity with surroundings during combatPlayer can now push units and enemies using his mech.Tutorial UpdateTutorial is now split into several parts. Additionally there is new tutorial for each mission type played first time player starts mission with new objective.New EnemyNew late game ranged enemy Gastropulse. Only appears in late game, and outranges early game units.UI UpdatesComplete UI update of main menu, mech manager, technology tree and more.New UnitsThree new units - Sniper, Turtlepede and Mech Left Behind. They cannot be recruited and only appear in missions "Special Experimental Unit" and "Pick Up Where Left Off".Balance ChangesIncreased player weapons range, reduced how easy it is to snowball in early game. Additionally stat changes to units and enemies.Enemy Spawning ImprovementEnemies now spawn in a more balanced way. Also added a visual indicator to the map to show from which gate the boss will be coming.Bug fixesEnemies' probability of getting stuck reduced almost to zero, but also implemented functionality that if there are only few enemies stuck and no enemy died in the last 10 seconds all enemies get killed and wave ends.Units pathing' no longer breaks while building gets placed/destroyed during their movement.Improved ability of units to be able to walk away from claimed areas if they end up there by accident. If unit gets stuck in small area between buildings after being forcefull...
    Read full article on Community Announcements (StuffInChest)
  • Patch NotesOfficial

    Update v0.3.0

    New Special buildingAdded Beacon Launcher to the game. It is fourth special building. It fires a beacon that boosts allies attack speed by 50% for 10 seconds or until it gets destroyed.New MechanicsPlayer's mech can now push enemies and unitsAbility to fire specials from minimapBalance ChangesBuffed enemies damageDeath Ray damage nerf
    Read full article on Community Announcements (StuffInChest)
  • Patch NotesOfficial

    Update v0.2.0

    Domefender Update v0.2.0TurretsThis update adds three different types of turrets:Bucky - shotgun turret unlockable early in the tech tree. Low range and decent damage at affordable price.Repeater I/II- turret equipped with standard gun. Level I is available from the start, and level II while significantly stronger is only available later in the game.Sentinel I/II - the strongest turret in the game. It is expensive, and a size of a small building, but has the highest stats out of all units and turrets in the game.Mech Balance an UI UpdateMainly buffed some weapons range, and some small values changes.Also added new section in mech UI that displays current collective mech stats like Max Health and Armor. The visual display also indicates how high are those values compared to highest possible stats.Bug FixesMech parts no longer disappear or appear in wrong categories in UI.Removed lag that happened when opening minimap for first time.Weapons and attachments now properly aim where crosshair indicates.Units no longer stop when buildings get placed/demolished.Small ChangesSome mech parts and units got their names updated, from basic ones like Basic Gun => Scrap Rifle.All maps have now unique icons in new game creation menuP.S. I forgot to change version display in main menu from 0.1.7, you will know if you have v0.2.0 by having turrets available in the game.Sorry for the inconvinience.
    Read full article on Community Announcements (StuffInChest)
  • Patch NotesOfficial

    Update 0.1.7

    Update 0.1.7UpdatesAdded day counterBosses Bug FixesFixed Matriarch's firing animation and hatching of eggs when they hit obstacles/resourcesFixed Shellfire's firing visualsBlighting Trail's toxic cloud no longer appears in map center at his spawnGeneral Bug FixesSelection rectangle no longer appears when placing buildings and running out of resourcesEnemies no longer cancel attack animation when losing targetLaser Minigun and Basic Gun accuracy values fixedFixed attachments reload time and max ammo display
    Read full article on Community Announcements (StuffInChest)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.