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Watch trailer on Steam ↗All But Weak
Hikyu · Published by Hikyu
8 user reviews — 100% positive (8 reviews) · 61 achievements
Last updated 28 Sept 2026
All But Weak is a Couch Coop Roguelite for 1 to 4 players. Unleash different elements, stack weapon effects, and battle your way through the enemy hordes for the opportunity to encounter and take down challenging bosses.
£3.59
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Price history
Action, Indie, Early Access, Casual · 2026 · More under £5 games
About this game

All But Weak is a Couch Coop Roguelite for 1 to 4 players. Unleash different elements, stack weapon effects, and battle your way through the enemy hordes for the opportunity to encounter and take down challenging bosses.

This is local multiplayer done right.
Play Your Way: You can play the entire game using only a mouse, only a keyboard, or only a controller. In local multiplayer, every single player just picks whatever device they want to use.
Fair Loot: After defeating a boss or finding a treasure room, every single player gets to pick their own upgrade. Nobody can steal your items. (or can they)
Shared Survival: You share the screen and the danger, but everyone builds their own unique playstyle.

Your weapons fire automatically. Your only job is to stack crazy modifiers and become a walking god of destruction.
Endless Combinations: Add bounce, pierce, and split effects to your shots.
Summon Backup: Deploy combat drones that orbit you and laser down everything in sight.
Boomerang Effects: Watch your projectiles clear a path and then return to you for double the damage.

The run might be over, but there is always more to do.
Daily Leaderboards: Compete against the world every single day. Everyone gets the exact same starting conditions. Who will build the most broken character?
The Skin Shop: Take your spilled blood back to the lobby and spend it. Unlock new colors and outfits to customize your look.
Hunt Achievements: Prove your skills to unlock new achievements. Every milestone adds new weapons and items to the pool for your future runs.
The game is out now. Jump in.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 8, or 10 (64-bit)
- Processor: Dual Core 2.0 GHz
- Memory: 512 MB RAM
- Graphics: Intel HD Graphics 4000
- DirectX: Version 11
- Storage: 50 MB available space
- Sound Card: Standard-Soundcard
- VR Support: No
Recommended
- OS: Windows 10 or 11 (64-bit)
- Processor: Quad Core 2.5 GHz
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon HD 7770
- DirectX: Version 11
- Storage: 50 MB available space
- Sound Card: Standard-Soundcard
- VR Support: No
Supported Languages
Latest news
AnnouncementsOfficial
All But Weak: v0.5 - Elementals
Multiplayer (Experimental)Play through the Ascent together with up to 4 players, online over Steam.Each player picks their own skin and readies up before the run starts.Everyone plays the same run: same seed, rooms, enemies, and drops.The Forge: each player gets their own independent upgrade room and quest.Experimental: still in active development, expect crashes and instability.New ContentPlay Again: added quick restart option to game over screen and pause menu.Enemy Biomes: enemies are now tied to specific biomes.New Enemies: added dozens of new enemy types across every biome.New Elites: added for Arcane, Holy, Shadow, and Elementless.Enemy Abilities: added 12 new abilities.Run-End Report: added detailed combat statistics screen at the end of each run.New Achievement: Couch Potato.New Achievement: Power Nap.Quality of LifeEnemy Bullets: now render as rotating squares, so hostile shots are easier to recognize.BalanceEnemy Discovery: reveal chance for an enemy is now 20%.Armor of enemies can now be destroyed.Hook attacks now end with a radial burst of bullets.Enemy shield walls now shatter after 3 hits.Shield-casting enemies are now capped at 1 per room.Ground slam ability cooldown increased from 5.5s to 9s.Teleporting enemies now have a longer telegraph before blinking (0.3s to 0.6s).Artillery enemies no longer have an AoE explosion attack.Bug FixesFixed missing translations in the pause menu across all supported languages.Fixed enemy ability flying forever past its max range instead of despawning.Fixed enemy pull attacks barely dragging you in.Fixed Fragile ("Start with half HP") also halving HP gained from every source for the rest of the run.Fixed enemy telegraph lines not matching actual attack range (dash, hook attacks).Read full article on Community Announcements (Hikyu)Patch NotesOfficial
Patch v0.481
New ContentNew achievement: Cartographer, awarded for discovering every room type.New Skin: Cartographer (8000 Coins). Starts with a Collector Drone, an Electromagnet, and Kinetic Boots.New achievement: Exposed and Alive, awarded for reaching floor 10 with the Exposed mark active.New Skin: Feral (20000 Coins). No shield, ever. HP regen doubles for a few seconds after every landed hit. Starts with a Regen Module and Lifesteal Rounds.New achievement: Jackpot!, awarded for hitting the Jackpot on the Lucky Wheel.New Skin: Highroller (10000 Coins). Every door rolls a Fortune Die for a random buff or curse.Quality of LifeSkin selection moved from the run menu into the lobby.Settings: Screen Shake can now be set to On, Reduced, or Off.Slot Machine: reels no longer show duplicate items, weapons, or coin amounts in the same spin.Leaderboards: other players' names are now anonymized for privacy.Aura Drones: renamed to Fire Rate Drone, Damage Drone, and Crit Drone.Compendium: Plague Swarm's color now matches its swarm green color instead of black.Compendium: Removed reward display from boss entries. Boss rewards now scale per floor.Compendium: Bosses are now rendered better to match their in-game appearance.Menus: Added auto-repeat when holding navigation keys.Hydra-Blob: reduced screen shake, now only shakes when splitting instead of every attack.Lobby: empty player slots now cycle through join prompts for controller, mouse, keyboard, and Steam invite/Remote Play.Camera: starts on the players instead of panning in when entering a room or the lobby.BalanceBoss projectile damage now scales up with floor depth.Casino: spin cost now grows 50% per floor instead of a flat +20.Item Shop: prices now grow 35% per floor instead of 25%.Item Reroll: cost now scales with floor depth instead of staying flat all game.Unlock Tokens: normal boss kills now only have a 50% chance to drop one. Daily Run bosses still guarantee 1, with a 50% chance of a 2nd.Kill Combo removed, coins no longer scal...Read full article on Community Announcements (Hikyu)Patch NotesOfficial
Patch v0.413
Quality of Life Healing rooms now pull in leftover coins after clearingSmite Module: Gravity Wave upgrade's pull field radius reduced from 200 to 100.Removed Items: Flamewall Emitter, Tide Ring, and Void Pulse.The Luminarch: Herald, Magus, and Archon minions have less HP, and Heralds heal it for less.Kinetic Module: Overload upgrade's Bounce gain reduced from 10 to 5.Volt Colossus: shorter pauses between attacks.Bug FixesDaily Run: Shrine rooms no longer depend on your own save progress, everyone now sees the same room pool again.Ascetic Challenge: Treasure and Reroll rooms no longer appear at all, instead of showing up empty.Angled room corners no longer let players or enemies slip past the walls.Blood Altar now correctly counts Max HP gained from items again, so it no longer wrongly refuses your offering.Sadist achievement now correctly grants the Blood Pact item unlock again.The Faceless Choir: auto-aim no longer locks onto the real boss.Volt Colossus: arms now appear correctly during its intro cutscene.Read full article on Community Announcements (Hikyu)AnnouncementsOfficial
All But Weak: v0.4 - The Forge
ForgeNew Room: The Forge.Weapons now have a permanent level that carries across every run. Pick an unleveled weapon at the Forge to take on a quest for it.Finish a weapon's quest and turn it in at the Forge for a permanent upgrade. Every weapon module has its own unique upgrade.Weapons: Your gun now fires from chambers in a fixed order. Picking up a weapon loads its round into a chamber of your choice. Chambers can be mixed to combine their effects.HUD: Active weapon quest now shown under your weapon.Compendium: Weapons tab now shows a full stat card for every module instead of a separate side panel.New ContentNew skin: Venom, starts with a poison drone and a poison trail.Floors: Branching layout shown on a minimap instead of random progression.New Weapon Modules: Vampire (heals on hit), Kinetic (bounces off walls, growing stronger), Vortex (fires a gravity well).Compendium: New Rooms tab.Quality of LifeTutorial: Replaced by hints painted on the floor. Can be turned off in the settings.Settings: New FPS limit option.Coins: Leftover coins now get pulled in from across the room once it's cleared.Damage Numbers: Sharper text, smaller size, and better spread so overlapping hits stay readable.Compendium: New unlocks now show a dot from the lobby station down to the entry itself.Enemies: Telegraph and pop in on spawn instead of appearing instantly.Status Effects: Active status icons now show their remaining duration by slowly emptying from the top down.BalanceSlipstream Skin: Slow resistance increased from 50% to 90%.Bosses: No longer give an item on defeat.Starting enemies: Expanded pool, removed Spitter.Arena Room: Wave timeout raised from 15 to 30 seconds.The Faceless Choir: Longer idle window between attacks.Bosses: HP now varies depending on your build.The Luminarch: Weaker Magus turrets, fewer of them, smaller second smite wave, weaker Archon fusion.The Skyreaver: Now takes flight at 75/50/25% HP instead of on a timer.The Flux Engine: Travelling orbs are now pulled ...Read full article on Community Announcements (Hikyu)AnnouncementsOfficial
All But Weak: v0.3 - Evolution
New ContentChallenge Marks: Challenges that make the run harder but also give a reward.New Boss: The Bulwark, an Earth-element siege golem.New Boss: Toxic Flora, a Poison-element plant.New Boss: Magma Core, a Fire-element boss.New Boss: Skyreaver, a Wind-element boss.New Boss: The Flux Engine, a Lightning-element boss.Boss Intro: Short cinematic that introduces the boss.New Drones: Added the Collector Drone which gathers coins for you, and three new Aura Drones that roam the room and grant Fire Rate, Damage or Crit Chance to players standing near them.New items: Added 36 trait items across 9 effect types (Crit Chance, Crit Damage, HP on Kill, HP on Hit, Execute, Dodge, Elemental Damage, Damage over Time power and duration), each in four floor-scaled strengths with a starter tier available from Floor 1.Daily Runs now drop extra loot for every floor you clear for the first time that day.The floor indicator now shows the current biome name, tinted in its element color, so you always know which element you are fighting in.Coins are now attracted by your pickup range.Each door now has a symbol.Each player's HUD now shows a compact weapon panel under their health, displaying the projectile element plus damage, fire rate and crit, with shot-mods as matching chips.Maelstrom tweaks: The storm-pushback pillars are now clearly marked so you can see where to stand, standing still builds wind pressure that keeps you moving, the storm and its tornados fire spiralling wind shots, and pillars now tear down tornados far faster.Volt Colossus tweak: Slightly longer pause between its attacks, giving you a little more room to reposition.Casual Auto-Pick: You can now turn on auto-pick which selects items automatically.Run-Start Menu: New setup screen in preparation for upcoming game modes.New Room, the Lucky Wheel: Pay a spin and win coins, items, weapons, or the jackpot. Quality of LifeItem choices now show if an element is strong or weak against the floor's boss.Each player's equipped ...Read full article on Community Announcements (Hikyu)






