
Screenshots

Watch trailer on Steam ↗Kinghold
Barkitect · Published by Barkitect
Last updated 22 Sept 2026
Command your king in a frantic real-time tower defense roguelite. Play cards to summon autonomous troops, construct buildings, and set traps as you scramble to defend your castle against escalating enemy hordes.
Action, Indie, Strategy · 2027 · More free games
About this game

YOU ARE THE KING — AND THE SPAWN POINT
Kinghold is a real-time fantasy strategy roguelite about trying to hold a kingdom together while everything demands your attention at once.
You directly control the king: Fight waves of enemies, collect resources, open treasure chests, summon units, place buildings, lay traps, and run to where your strength is needed most.
Cards spawn at your feet: Want to place a tower on the eastern flank? You need to get there first. Need reinforcements at the castle? Turn around and fight your way home.
But be careful, the king and castle share a single pool of health. Venturing out exposes the king and leaves your castle vulnerable, but playing too cautiously will surely allow the enemy to seize control of the map.
BUILD AN ARMY THAT FIGHTS FOR ITSELF
Spend gold to summon troops, construct towers and houses, place traps, or use support abilities.
Your soldiers fight autonomously, but different units fill different roles: push the frontline, hold defensive positions, guard local territory, or accompany the king.
Your job isn't to micromanage every sword swing, it's to decide where your resources, troops, and attention matter most.
BUILD A DIFFERENT STRATEGY EACH RUN
Build a starting deck of up to five cards within a limited budget, then expand it as you level up during the run.
Find treasure chests containing run-changing perks, build an economy, strengthen troops, and discover combinations that transform how your kingdom fights. Will you rely on peasants in overwhelming numbers, or use healing potions to support an elite band of veterans?
EVERY 20 SECONDS, THE KINGDOM CHANGES
Kinghold unfolds in real time, driven by a relentless 20-second interval timer.
When the timer hits zero, enemy waves arrive, income is collected, cards refresh and perks or unit effects trigger.
Do you invest in economy, summon reinforcements, venture out in search of rewards, or spend everything to survive the next wave?
It’s too late. The next interval is already here.
HOLD FOR FIFTY INTERVALS
Survive escalating pressure, defeat the final boss and turn your remaining health into a final score multiplier.
Unlock new starting cards and maps, raise the difficulty, and fight for a place on the global leaderboard.
The hordes are coming. Will your kingdom hold?
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200 (Older 4-core processors)
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 960 / AMD Radeon RX 470 (Older cards with 2GB–4GB VRAM)
- Storage: 256 MB available space
Recommended
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200 (Older 4-core processors)
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 / AMD Radeon RX 470 (Older cards with 2GB–4GB VRAM)
- Storage: 256 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Kinghold Demo Update
The first update to the Kinghold Demo has just gone live, and it focuses on making the game feel faster, smoother, and more responsive.The king's movement and attacks have been overhauled. This isn't just an increase to speed, but the addition of an entirely new mechanic. By pressing CTRL or SHIFT, your king can now roll across the map with a burst of speed, getting you to where you're needed most. Rolling uses 'action points'. Action points replenish at a base rate of one per interval, but can also be found in the form of pickups on the map. Look out for a new perk too which will increase the number of action point slots.The king's strong attack now also uses action points, no longer costing gold. The king's attack animations have been reworked for a more responsive feel. They are now quicker and also include 'jump attacks' to launch you into incoming waves. Auto-attacking has been refined and will now trigger more reliably when the king is stationary and within range of a target. With all of these improvements to the king, more enemies will now spawn across all difficulties in order to maintain the same challenge. Card placement has been reworked. Following player feedback, card placement has been refined. There are now three placement modes to choose from:Quick Click - Hover over a card, rotate it with TAB or RMB, and then deploy it with LMB.Positional Click - Choose the placement direction by hovering to the sides of the card, then deploy it with LMB.Drag & Drop - Drag cards into position with LMB, rotate with TAB or the mouse wheel, then release to deploy. The Drag & Drop mode has been reworked for a smoother and more responsive feel.Quick Click is now the default mode, but you can switch between all three at any time in the Settings menu.A new map. And finally, to make the most of the new rolling mechanics, a second playable map, Goblin Plains, has been added to the demo, complete with its own leaderboard. Thank you to everyone who has played the demo and shar...Read full article on Community Announcements (barkitectgames)






