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Multi-Tactics: 豊葦原星記 -蒸気の章-

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Multi-Tactics: 豊葦原星記 -蒸気の章-

Mottie Mortimer Game Studio · Published by Tailor Packet

Last updated 28 Sept 2026

Read visible enemy AI and plan tactics in a turn-based tactical RPG set in Toyoashihara, where steam firearms coexist with swords and spears. Experience AP-based turn order, token actions, and body-part conditions. Initial Early Access is single-player. Japanese only; English is planned later.

Early AccessDJCTQ 10

£7.15

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £7.15 · Highest: £7.159 Oct 2026

Indie, RPG, Strategy, Early Access · 2026 · More £5 - £15 games

About this game

Multi-Tactics: Toyoashihara Saga - The Steam Age - is an AI-transparent turn-based tactical RPG set in a fictional world where steam-powered firearms coexist with swords and spears.

The story takes place in Toyoashihara, a land inhabited by beastfolk. Centered on the nation of Yamashiro, the game depicts a world where steam technology, samurai warfare, beastfolk society, and the threat of 異形 — monstrous beings — intersect. Players progress through a three-act story by engaging in battles, conversations, trading, equipment management, and travel.

At the start of Early Access, the game is available in Japanese only. English localization is planned for a later stage after the Early Access release.

Read the enemy’s decisions

The core feature of Multi-Tactics is building tactics while observing the enemy’s combat AI. Enemy NPCs act according to combat AI made up of nodes such as condition checks, target selection, and action execution.

Players can examine the node flow, understand what each enemy is aiming for, and identify the conditions that trigger its actions. Rather than fighting against completely hidden enemy behavior, players build their strategy by reading the visible logic of the AI.

AP-based turn order

Combat uses an AP-based turn order system. Characters accumulate AP over time and take their turns when they reach the required threshold.

Rather than a simple alternating turn system, each character’s role and tactical use emerge from the combination of attributes, conditions, equipment, and action choices.

Token-based actions

Actions are managed through a token system. Attacks, movement, aiming, defense, and special actions are performed by spending different types of tokens.

How to spend limited tokens, and whether to hold some of them back, affects each turn’s tactical decisions. Some unused tokens are returned as AP at the end of the turn, making restraint itself a valid tactical choice.

Position management through Zone / Area / Group

Positioning is managed through a layered structure of Zone, Area, and Group. This system is designed to avoid the complexity of describing exact coordinates in words, and makes it easier for the player to understand which battlefield, which area, and which formation a character is in.

By organizing the situation in this way, the player can make decisions about movement, shooting, melee attacks, and support actions.

Body-part conditions

Characters have body parts such as the head, torso, right arm, left arm, right leg, and left leg. Each part has its own independent condition.

Focusing attacks on specific body parts and managing damage can reduce an enemy’s ability to act and change the flow of battle.

Character growth through attributes, skills, and perks

Character growth is built around seven attributes: Endurance, Technique, Arm Strength, Leg Strength, Perception, Insight, and Spirit. These are combined with weapon skills, specialist skills, and perks.

Each attribute has its own role, and a character’s tactical strengths change depending on how they are developed.

Story progression through dramatic scenes

Between battles, the story unfolds through visual novel-style dramatic scenes. Character portraits, backgrounds, music, ruby text, and glossary pop-ups are used to present the story of Toyoashihara, centered on Yamashiro.

Conversations, choices, lodging, meals, maintenance, trading, and map travel all affect progression outside of combat.

Multiplayer in the initial Early Access release [Update: July 14, 2026]

We have been testing 2–4 player multiplayer for this game. However, after three multiplayer alpha tests, we have decided to release the initial Early Access version as a single-player experience.

This decision was made in order to prioritize the stability of the game experience at the initial release. Multiplayer remains under consideration for the future, but it will not be included as a supported feature at the start of Early Access.

Early Access includes Act One

At the start of Early Access, players can play through the end of Act One of the three-act story.

Act One includes the basic flow of the game: battles, conversations, trading, equipment management, and travel.

[Update: July 14, 2026] The initial Early Access release will include Act One as a single-player experience. Multiplayer will not be included as a supported feature at the initial release.

For the full version, the remaining story and AI editing features are planned. The goal is to complete the AI-transparent SRPG experience and the story experience of Toyoashihara Saga.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200 equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon RX 560 equivalent, 4 GB VRAM or higher, DirectX 11 compatible
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5120 MB available space
  • Sound Card: DirectX-compatible sound card
  • Additional Notes: These system requirements are provisional estimates for the Early Access version and may change depending on actual testing and optimization. Multiplayer requires an Internet connection.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11 64-bit
  • Processor: Intel Core i5-9400 / AMD Ryzen 5 3600 equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT equivalent, 6 GB VRAM or higher
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5120 MB available space
  • Sound Card: DirectX-compatible sound card
  • Additional Notes: Additional Notes: These system requirements are provisional estimates for the Early Access version, and actual performance may vary. Installation on an SSD is recommended.

Supported Languages

Japanese

Latest news

  • Patch NotesOfficial

    Multi-Tactics 0.2.4β Update

    # Version 0.2.4β Is Now AvailableThis update focuses on improving battle resolution, redesigning the character creation process, and making the in-game manual and interface easier to read.It also includes numerous fixes based on feedback from the 11th test, covering multiplayer synchronization, combat, equipment, UI, and many other gameplay systems.The major changes are listed below.## Progression & Multiplayer FixesFixed an issue where the story could become stuck because dialogue failed to appear.Fixed a multiplayer synchronization issue that incorrectly reduced Concentration, Will, and remaining Channeling uses.Fixed several duplicate dialogue choices.## CombatImproved the battle victory conditions.Training battles now end early instead of counting as a full defeat when HP falls below the specified threshold.Two-handed weapons are now affected by arm condition.Fixed accuracy calculations for Rabbitfolk and Sheepfolk characters.Increased the base defense success rate.Reduced the penalty that arm injuries apply to defense.Fixed outdated status information shown in the turn order panel.Restored the ability to select the current area.Updated the titles shown when selecting Channeling or item targets.## EquipmentFixed two-handed weapons being equippable in one hand.Fixed one-handed equipment being placed in two-handed slots.Fixed Beast-Leg races being able to equip leg armor.Fixed carry weight being calculated incorrectly.## Character CreationRedesigned the confirmation screen with a horizontal layout.Added random name suggestion buttons.Equipment tooltips now display detailed information.Fixed incorrect current attribute values shown during confirmation.Improved the display of unavailable races.Improved navigation in the perk list.Rewrote the character creation guide.Reorganized the skills list.## Text & DisplayNarrative text is now displayed in italics instead of faded colors.Improved the readability of furigana.Fixed message panel text positioning.Unified button te...
    Read full article on Community Announcements (Mottie)
  • Patch NotesOfficial

    Multi-Tactics 0.2.3β Update

    # Version 0.2.3β Is Now AvailableThis update focuses on three major areas: a redesigned world map, a completely rebuilt time display, and major multiplayer synchronization improvements.We've also made numerous improvements across the game, including the Battle AI interface, base systems, the in-game manual, and overall UI, while fixing many reported issues.The main changes are listed below.## MultiplayerFurther improved the multiplayer synchronization system.Fixed an issue where starting Multiplayer after returning from Single Player caused a Steam connection error.Fixed an issue where guest-controlled characters reverted to their default name and portrait.Guest clients now automatically open the same status panels as the host when turns begin.Battle AI tree highlights are now synchronized to guest clients.Fixed several issues where resting at an inn was not synchronized correctly for guests.Fixed an issue where dialogue text appeared instantly for the host instead of scrolling normally.Fixed a voting issue where repeatedly changing a choice counted multiple votes from the same player.Fixed the role assignment panel appearing immediately after entering the title screen.## World MapCompletely redesigned the world map.Roads and settlements are now integrated into a new high-resolution map.Hovering over a road now displays its travel cost.Unexplored roads are now shown faintly instead of disappearing.Added names and pronunciation guides to highways and side roads.Added pronunciation guides to settlement names.Added names for major lakes, mountains, rivers, and seas.Corrected the glossary entry for Kawabata Village.## Time DisplayCompletely redesigned the in-game clock.Time is now represented using three nested indicators for Time, Cycle, and Color.Added the Kon'ya period to the clock.Clock hands now rotate smoothly instead of instantly changing position.Tooltips now explain each part of the clock.Fixed synchronization issues affecting the clock after resting.Adjusted b...
    Read full article on Community Announcements (Mottie)
  • Patch NotesOfficial

    Multi-Tactics 0.2.2β Update

    # Version 0.2.2βThis update focuses on three major areas: a complete overhaul of the multiplayer synchronization system, a full visual redesign of the user interface, and improvements based on feedback from the ninth alpha test.The multiplayer architecture has been rebuilt around a host-authoritative model to eliminate synchronization issues at their source. Combat controls, Battle AI, the Workshop, UI, and the in-game manual have also received significant improvements.The main changes are listed below.## Host-Authoritative Multiplayer (Major Update)The multiplayer system has been rebuilt around a host-authoritative architecture.Previously, guests executed parts of the game locally and sent the results back to the host, which could cause inventory, equipment, and character data to fall out of sync.Now, the host performs all gameplay calculations while guests simply send requests, greatly improving synchronization and reliability.All combat actions are now processed by the host before being synchronized to every player.Save data is now always authored by the host, preventing guest save corruption.Guests can now use consumable items for characters they control while in the base.This redesign is expected to eliminate many long-standing multiplayer synchronization issues, including inventory, Workshop, loot distribution, healing effects, and character state synchronization.This system still requires multiplayer testing. Feedback on multiplayer synchronization—especially weapon handling, loot distribution, and Workshop operations—is greatly appreciated.## Combat ControlsCanceling movement or attacks now returns to the previous menu instead of the top-level command menu.Zone selection has been redesigned into a fixed tactical board layout.Area selection now displays location, elevation, and terrain effects.Attack selection now clearly explains each weapon's effective range.## Movement & Combat Map ImprovementsAll 12 battle maps have been revalidated.Removed invalid moveme...
    Read full article on Community Announcements (Mottie)
  • Patch NotesOfficial

    Multi-Tactics 0.2.1β Update

    # Version 0.2.1βVersion 0.2.1β is now available.This update completely rebuilds the game's Battle AI.The previous decision-making system has been replaced with a new tab-based architecture. Enemy AI is now easier to understand through the AI log, behaves more consistently, and no longer gets stuck repeating the same decisions.This update also includes numerous gameplay improvements and bug fixes based on feedback received during Alpha Tests 3 through 9.The major changes are listed below.## Complete Battle AI OverhaulThe Battle AI has been redesigned from the ground up.Replaced the previous AI structure with a new tab-based system.AI now processes Preparation, Healing, Attack, Approach, Rally, and End only once per turn.The currently processed AI tab is now displayed in the node tree.Fixed situations where enemies could become stuck without taking action.AI now attempts to move around blocked adjacent positions.Clicking an AI log entry highlights the corresponding node and its description.The currently evaluated node and its log entry are now highlighted.## New Battle AI Behavior TypesAttackFour attack styles have been added.Assault — Prioritizes the greatest threat while conserving Will.Aggressive — Focuses on finishing weakened enemies.Steady — Prioritizes accuracy and uses Aim when necessary.Suppressive — Targets dangerous body parts to disable enemies.HealingThree healing styles have been added.DevotedOpportunisticSelf-PreservationPreparationPreparation behaviors have also been expanded.Stand UpRescueNearby AssistanceThe tab title now directly shows which behavior type the AI is using.## Dedicated Battle AI for Every Enemy TypeDedicated Battle AI has been created for every Bandit race.CatDogCattleSheepMonkeyFrogPigSnakeRabbitEnemies of the same race now use different attack styles, creating more varied encounters.Dedicated Battle AI has also been created for every Creature family.DinosaurMushroomPlantScorpionSpiderCreatures capable of using multiple weapons now e...
    Read full article on Community Announcements (Mottie)
  • Patch NotesOfficial

    Multi-Tactics 0.2.0β Update

    # Version 0.2.0βThis is a major update that rebuilds the foundation of the game's character visuals and animations. Character models and animations have been completely replaced, explanations of the equipment system can now be obtained from shopkeepers, and all 37 types of Battle Program nodes have been reviewed to ensure that enemy behavior matches their displayed descriptions.Because of the scale of these changes, the version number has been advanced to 0.2.The main changes are as follows.## Character Models & Animations RebuiltCharacter models have been completely rebuilt. Both squad members and bandits have been replaced with new character models. Beastfolk legs are now displayed correctly, and the appearance of armor has been standardized.Animations have been completely replaced. Animations made for the old models have been retired and replaced with animations designed for the new skeletons. Stances and attack animations now change according to the type of weapon equipped.The sonkyo stance has been rebuilt. The term previously used for this stance has been changed from "Prone" to "Sonkyo," and dedicated animations have been added. Transitions between standing and sonkyo, as well as collapsing when critically wounded and getting back up, now use separate animations.Squad member portraits are now different for male and female characters.## New FeaturesYou can now ask shopkeepers for explanations about equipment. At Tetsuuchi Blacksmith and the Kuromatsu Main Store, selecting "I have something I'd like to ask." allows you to ask about melee weapons, armor, and steam firearms.The explanations cover how weapons are intended to be upgraded and developed through modification rather than simply replaced one after another.They also explain that each weapon has a different number of modification slots, and that higher-performance parts involve trade-offs in weight and price.Armor has clearly defined grades and deteriorates whenever it is struck, requiring either repairs ...
    Read full article on Community Announcements (Mottie)

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