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Naron

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Naron

TIDERAFT · Published by TIDERAFT · Official site ↗

Last updated 28 Sept 2026

Co-op mining roguelite for 1-4 players. Your drillship descends twenty depths into a dying moon. Every depth sets a task, every task wakes something, and the way back gets more expensive the closer you get. 47 crews tried. No crew came back.

Free to PlayComing SoonDJCTQ 14Co-opFull Controller Support

Free

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Action, Adventure, Indie · 2027 · More free games

About this game

47 crews went down before you. None reached the core.

NARON is a co-op mining roguelite for 1-4 players. Your drillship eats its way through twenty depths beneath the surface of NARON-M, a dying moon. Every depth sets you a task. Complete it, and the drill moves on.

If the crew falls, the run is over. What you learned comes with you into the next one.

The loop: four steps, twenty times

  • Ramp down. Outside lies a cave that didn't exist a few seconds ago.

  • Clear the objective. One main objective per depth - your ticket further down. The drill doesn't move until it's done.

  • Take what matters. Ore, crystals, organics. Side contracts for NARON Points. And somewhere out there, an abandoned camp holding gear a previous crew no longer needs.

  • Get back, seal the hatch, choose a route. At the map table the crew decides together where to dig next.

The catch: every bit of progress on your main objective wakes the moon. Pressure fronts tear open, broods swarm out, the cave tightens around you. The closer you get to the goal, the more the way back costs you.

You choose the way down

The map table in the cockpit shows a branching route tree. You can see two depths ahead, and every node tells you what's waiting: biome, task, haul - and what's working against you.

Thin air that burns through your stamina. Acid that drains gas mask cartridges three times as fast. Overcrowded breeding grounds. More than twenty hazard modifiers are scattered across the tree.

The safe route pays less. The hard one pays more. You vote - and you live with it.

Dig through anything

The rock is fully deformable. No mining nodes, no scripted lanes - you cut through solid stone in first person, follow veins into the deep and blast shortcuts nobody ever planned for.

Fourteen resources wait across six procedurally generated biomes: rock caverns, mushroom caves, flooded chambers, lava halls, ice fields and crystal caves. Each has its own deposits, its own growth, its own species - and its own way of killing you.

You're not here to strip it bare. You're here to bring back the right thing.

No two depths want the same thing

Sometimes it's a recovery. Sometimes demolition. Sometimes a setup against the clock, where one of you has to keep working while the others hold the tunnel. And sometimes what's down there fights back.

Ten main objectives, eighteen side contracts and two boss encounters rotate through your runs without repeating back to back. Side contracts are never mandatory. They're just the question of whether you'll risk one more detour for a few NARON Points.

The moon isn't fighting you. It's just collapsing.

Pressure fronts build at the far end of the cave chain and close the map behind you. Nothing about them hunts you. They'll still kill you.

Then there's gas that eats your filter cartridges. Lava that keeps the rock glowing. Flooded chambers with a hard limit on oxygen. And a biosphere that doesn't hate you - it defends its brood. In a tunnel three meters wide, that makes no difference.

Some of it makes it all the way to the ship.

The drillship is all you have

Workshop, storage, map room, and the only place on NARON-M where the air won't kill you. It descends with you, depth by depth, for the whole run.

Between depths you build whatever the next descent demands: medkits, bandages, revival kits, seismic charges, storage crates, fuel and filter cartridges.

What you don't start with is the heavy gear. Jetpack, gas mask and shield emitter are lying as scrap in the camps of the lost teams. There's one on every depth - but not on any map, and no marker will take you there. Without a gas mask, a toxic cloud is a death trap. Without a jetpack, a shaft is a dead end.

Co-op where everything rides on the crew

Voice chat is positional and carries about as far as your lamp. Go further and you're on the radio. Die, and you still hear everything - you just have to watch the rest of them do it better.

You ping deposits, spray markers on the rock and drag the downed out of trouble. And when it gets late: the run saves. Tomorrow you pick up at the same depth.

What's left when the crew falls

Every completed contract and every depth milestone pays NARON Points. They outlive your death.

Spend them permanently across twenty-eight upgrades: more health, more stamina, stronger mining, a wider cut, longer jetpack charge, thicker skin against everything down here. Or put them into hats and emotes, because a crew dancing in a lava chamber is also making a statement.

The next run starts deeper in knowledge, not deeper in the rock. That's exactly why you go back in.

Features

  • Online co-op for 1-4 players, fully playable solo

  • Twenty depths of fully deformable cave terrain, generated fresh every run

  • Branching route tree with crew voting and more than twenty hazard modifiers

  • Ten main objectives, eighteen side contracts and two boss fights

  • Six biomes: caverns, mushroom caves, water, lava, ice and crystal

  • Survival pressure from oxygen, toxic gas, stamina and expanding pressure fronts

  • Fourteen resources, onboard crafting and gear salvaged from lost crews' camps

  • Proximity voice chat, radio channel, pings, sprays and emotes

  • Permanent progression tree with twenty-eight upgrades

  • Session saves: pause a run and continue later

The core is waiting

Forty-seven crews went down before you. Their routes end in the dark. Their gear is still down there.

The core keeps collapsing.

Go down. Bring back what matters. Go deeper.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5-4590 / AMD FX-8350 or equivalent
  • Memory: 8 MB RAM
  • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280 or equivalent (2 GB VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, German

Latest news

  • AnnouncementsOfficial

    NARON Public Playtest: Sign Up Now!

    Hey everyone, this is a big moment for me: sign-ups for NARON's public playtest are open! The playtest runs from October 10 to 18, 2026 and opens to everyone on October 10. Sign up now on the Steam store page, and Steam will notify you when your access is granted. That way, you won't miss the start! Sign up for the playtest on Steam A little personal note I'm Lars, the solo developer behind NARON. This game is my passion project, and I've put a lot of heart into getting it to this point. I'm really proud of the current playtest build, and sharing it with you feels both exciting and a little nerve-racking. Now I can't wait to hear what you think. What made you smile? What felt confusing? What would make you want to head down for one more expedition? Whether it's a bug report, an honest first impression or a story from your crew, I'd love to hear it. Come along, and bring your crew If you'd like to support NARON, adding it to your Steam wishlist would mean a lot to me. And if you know friends or family who might enjoy it, please share the playtest with them. Even a quick message in your group chat can help this little solo project find its next crew. You can leave your feedback here on Steam or join the NARON Discord to chat with me and other players. Thank you for being part of this. I can't wait to see you down below. Lars
    Read full article on Community Announcements (Larsi)
  • AnnouncementsOfficial

    NARON Is Now on Steam - Wishlist It Today

    NARON is now live on SteamFirst, a quick introduction: I'm Lars, I'm making NARON on my own, and this is the moment I've been both dreading and looking forward to for months. The Steam page is live. You can finally take a look at the game.NARON is a co-op mining roguelite for 1-4 players. You descend into a dying moon aboard a drillship, pushing through twenty depths. Each depth comes with an objective. Complete it, and the ship drills deeper. If the crew goes down, the run is over - and you start again with everything you've learned.What you do down thereLower the ramp. In front of you is a cave that didn't exist a few seconds ago.Complete the objective. It's your ticket to the next depth - the ship won't move until the job is done.Take what matters. Ore, side objectives, and any equipment a previous crew no longer needs.Get back and seal the hatch. At the route table, the crew decides where to descend next.Why I'm making itThe shortest pitch I have is this: Deep Rock Galactic meets the route map from Slay the Spire.I wanted to make a co-op game where the decision before the descent matters just as much as everything that happens afterward. That's why the route table exists: You can see two depths ahead, including the biome, objective, and hazards waiting for you - then the crew votes on which path to take. The safer route offers less. The harder one offers more. Once you've chosen, there's no turning back.I've spent more time on this system than anything else, and it's the part I'm most excited to see people play.What NARON is not, however, is a horror game. It gets cramped and stressful, but the moon isn't trying to scare you. It's simply collapsing - and you're standing inside it.What happens next\Until then, I'll be posting regular updates here about what I'm currently working on.Three things that genuinely help1 - Wishlist NARON. I know every developer says this. But without a publisher, wishlists are what make the difference between being seen and being overl...
    Read full article on Community Announcements (Larsi)

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